
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ 1.0 (* z (/ (sin y) x))))))
(if (<= z -2.9e-12)
t_0
(if (<= z 2.7e-29)
(* x (cos y))
(if (<= z 5.6e+189) t_0 (* z (sin y)))))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 + (z * (sin(y) / x)));
double tmp;
if (z <= -2.9e-12) {
tmp = t_0;
} else if (z <= 2.7e-29) {
tmp = x * cos(y);
} else if (z <= 5.6e+189) {
tmp = t_0;
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 + (z * (sin(y) / x)))
if (z <= (-2.9d-12)) then
tmp = t_0
else if (z <= 2.7d-29) then
tmp = x * cos(y)
else if (z <= 5.6d+189) then
tmp = t_0
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 + (z * (Math.sin(y) / x)));
double tmp;
if (z <= -2.9e-12) {
tmp = t_0;
} else if (z <= 2.7e-29) {
tmp = x * Math.cos(y);
} else if (z <= 5.6e+189) {
tmp = t_0;
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 + (z * (math.sin(y) / x))) tmp = 0 if z <= -2.9e-12: tmp = t_0 elif z <= 2.7e-29: tmp = x * math.cos(y) elif z <= 5.6e+189: tmp = t_0 else: tmp = z * math.sin(y) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 + Float64(z * Float64(sin(y) / x)))) tmp = 0.0 if (z <= -2.9e-12) tmp = t_0; elseif (z <= 2.7e-29) tmp = Float64(x * cos(y)); elseif (z <= 5.6e+189) tmp = t_0; else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 + (z * (sin(y) / x))); tmp = 0.0; if (z <= -2.9e-12) tmp = t_0; elseif (z <= 2.7e-29) tmp = x * cos(y); elseif (z <= 5.6e+189) tmp = t_0; else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 + N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.9e-12], t$95$0, If[LessEqual[z, 2.7e-29], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.6e+189], t$95$0, N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 + z \cdot \frac{\sin y}{x}\right)\\
\mathbf{if}\;z \leq -2.9 \cdot 10^{-12}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-29}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;z \leq 5.6 \cdot 10^{+189}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if z < -2.9000000000000002e-12 or 2.70000000000000023e-29 < z < 5.60000000000000013e189Initial program 99.8%
Taylor expanded in x around inf 90.8%
associate-/l*90.7%
Simplified90.7%
Taylor expanded in y around 0 77.9%
if -2.9000000000000002e-12 < z < 2.70000000000000023e-29Initial program 99.8%
Taylor expanded in x around inf 87.5%
if 5.60000000000000013e189 < z Initial program 100.0%
Taylor expanded in x around 0 78.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.019)
t_0
(if (<= y 0.041)
(+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))
(if (<= y 8e+65) (* z (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.019) {
tmp = t_0;
} else if (y <= 0.041) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else if (y <= 8e+65) {
tmp = z * sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.019d0)) then
tmp = t_0
else if (y <= 0.041d0) then
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
else if (y <= 8d+65) then
tmp = z * sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.019) {
tmp = t_0;
} else if (y <= 0.041) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else if (y <= 8e+65) {
tmp = z * Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.019: tmp = t_0 elif y <= 0.041: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) elif y <= 8e+65: tmp = z * math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.019) tmp = t_0; elseif (y <= 0.041) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); elseif (y <= 8e+65) tmp = Float64(z * sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.019) tmp = t_0; elseif (y <= 0.041) tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); elseif (y <= 8e+65) tmp = z * sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.019], t$95$0, If[LessEqual[y, 0.041], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8e+65], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.019:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.041:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{elif}\;y \leq 8 \cdot 10^{+65}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.0189999999999999995 or 7.9999999999999999e65 < y Initial program 99.7%
Taylor expanded in x around inf 61.1%
if -0.0189999999999999995 < y < 0.0410000000000000017Initial program 100.0%
Taylor expanded in y around 0 99.7%
if 0.0410000000000000017 < y < 7.9999999999999999e65Initial program 99.7%
Taylor expanded in x around 0 66.1%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.02) (not (<= y 4.5e-24))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.02) || !(y <= 4.5e-24)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.02d0)) .or. (.not. (y <= 4.5d-24))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.02) || !(y <= 4.5e-24)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.02) or not (y <= 4.5e-24): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.02) || !(y <= 4.5e-24)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.02) || ~((y <= 4.5e-24))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.02], N[Not[LessEqual[y, 4.5e-24]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.02 \lor \neg \left(y \leq 4.5 \cdot 10^{-24}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0200000000000000004 or 4.4999999999999997e-24 < y Initial program 99.7%
Taylor expanded in x around inf 59.3%
if -0.0200000000000000004 < y < 4.4999999999999997e-24Initial program 100.0%
Taylor expanded in y around 0 99.9%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (if (<= z 3.4e+202) x (* y z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 3.4e+202) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 3.4d+202) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 3.4e+202) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 3.4e+202: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 3.4e+202) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 3.4e+202) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 3.4e+202], x, N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.4 \cdot 10^{+202}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < 3.4e202Initial program 99.8%
Taylor expanded in y around 0 53.1%
Taylor expanded in x around -inf 51.8%
mul-1-neg51.8%
*-commutative51.8%
distribute-rgt-neg-in51.8%
sub-neg51.8%
metadata-eval51.8%
+-commutative51.8%
mul-1-neg51.8%
unsub-neg51.8%
*-commutative51.8%
associate-/l*51.6%
Simplified51.6%
Taylor expanded in z around 0 43.0%
mul-1-neg43.0%
neg-sub043.0%
add-sqr-sqrt20.5%
sqrt-unprod14.4%
sqr-neg14.4%
sqrt-unprod2.3%
add-sqr-sqrt4.9%
+-lft-identity4.9%
+-commutative4.9%
associate--r+4.9%
neg-sub04.9%
add-sqr-sqrt2.6%
sqrt-unprod15.1%
sqr-neg15.1%
sqrt-unprod22.2%
add-sqr-sqrt43.0%
Applied egg-rr43.0%
if 3.4e202 < z Initial program 100.0%
Taylor expanded in x around 0 80.4%
Taylor expanded in y around 0 42.6%
Final simplification43.0%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 37.1%
Taylor expanded in y around 0 16.9%
Final simplification16.9%
(FPCore (x y z) :precision binary64 (- x))
double code(double x, double y, double z) {
return -x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -x
end function
public static double code(double x, double y, double z) {
return -x;
}
def code(x, y, z): return -x
function code(x, y, z) return Float64(-x) end
function tmp = code(x, y, z) tmp = -x; end
code[x_, y_, z_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
Taylor expanded in x around -inf 51.7%
mul-1-neg51.7%
*-commutative51.7%
distribute-rgt-neg-in51.7%
sub-neg51.7%
metadata-eval51.7%
+-commutative51.7%
mul-1-neg51.7%
unsub-neg51.7%
*-commutative51.7%
associate-/l*51.5%
Simplified51.5%
neg-sub051.5%
sub-neg51.5%
add-sqr-sqrt25.3%
sqrt-unprod17.1%
sqr-neg17.1%
sqrt-unprod1.7%
add-sqr-sqrt3.3%
Applied egg-rr3.3%
Taylor expanded in z around 0 4.7%
neg-mul-14.7%
Simplified4.7%
herbie shell --seed 2024145
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))