
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
(FPCore (x eps)
:precision binary64
(let* ((t_0 (pow (cos x) 2.0)))
(*
eps
(+
(+
(*
eps
(-
(* eps (- 0.3333333333333333 (* -1.3333333333333333 (* x x))))
(/ (* (sin x) (- -1.0 (/ (pow (sin x) 2.0) t_0))) (cos x))))
(/ (- 0.5 (/ (cos (* x 2.0)) 2.0)) t_0))
1.0))))
double code(double x, double eps) {
double t_0 = pow(cos(x), 2.0);
return eps * (((eps * ((eps * (0.3333333333333333 - (-1.3333333333333333 * (x * x)))) - ((sin(x) * (-1.0 - (pow(sin(x), 2.0) / t_0))) / cos(x)))) + ((0.5 - (cos((x * 2.0)) / 2.0)) / t_0)) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = cos(x) ** 2.0d0
code = eps * (((eps * ((eps * (0.3333333333333333d0 - ((-1.3333333333333333d0) * (x * x)))) - ((sin(x) * ((-1.0d0) - ((sin(x) ** 2.0d0) / t_0))) / cos(x)))) + ((0.5d0 - (cos((x * 2.0d0)) / 2.0d0)) / t_0)) + 1.0d0)
end function
public static double code(double x, double eps) {
double t_0 = Math.pow(Math.cos(x), 2.0);
return eps * (((eps * ((eps * (0.3333333333333333 - (-1.3333333333333333 * (x * x)))) - ((Math.sin(x) * (-1.0 - (Math.pow(Math.sin(x), 2.0) / t_0))) / Math.cos(x)))) + ((0.5 - (Math.cos((x * 2.0)) / 2.0)) / t_0)) + 1.0);
}
def code(x, eps): t_0 = math.pow(math.cos(x), 2.0) return eps * (((eps * ((eps * (0.3333333333333333 - (-1.3333333333333333 * (x * x)))) - ((math.sin(x) * (-1.0 - (math.pow(math.sin(x), 2.0) / t_0))) / math.cos(x)))) + ((0.5 - (math.cos((x * 2.0)) / 2.0)) / t_0)) + 1.0)
function code(x, eps) t_0 = cos(x) ^ 2.0 return Float64(eps * Float64(Float64(Float64(eps * Float64(Float64(eps * Float64(0.3333333333333333 - Float64(-1.3333333333333333 * Float64(x * x)))) - Float64(Float64(sin(x) * Float64(-1.0 - Float64((sin(x) ^ 2.0) / t_0))) / cos(x)))) + Float64(Float64(0.5 - Float64(cos(Float64(x * 2.0)) / 2.0)) / t_0)) + 1.0)) end
function tmp = code(x, eps) t_0 = cos(x) ^ 2.0; tmp = eps * (((eps * ((eps * (0.3333333333333333 - (-1.3333333333333333 * (x * x)))) - ((sin(x) * (-1.0 - ((sin(x) ^ 2.0) / t_0))) / cos(x)))) + ((0.5 - (cos((x * 2.0)) / 2.0)) / t_0)) + 1.0); end
code[x_, eps_] := Block[{t$95$0 = N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]}, N[(eps * N[(N[(N[(eps * N[(N[(eps * N[(0.3333333333333333 - N[(-1.3333333333333333 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[Sin[x], $MachinePrecision] * N[(-1.0 - N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(0.5 - N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\cos x}^{2}\\
\varepsilon \cdot \left(\left(\varepsilon \cdot \left(\varepsilon \cdot \left(0.3333333333333333 - -1.3333333333333333 \cdot \left(x \cdot x\right)\right) - \frac{\sin x \cdot \left(-1 - \frac{{\sin x}^{2}}{t\_0}\right)}{\cos x}\right) + \frac{0.5 - \frac{\cos \left(x \cdot 2\right)}{2}}{t\_0}\right) + 1\right)
\end{array}
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
unpow2100.0%
sin-mult100.0%
Applied egg-rr100.0%
div-sub100.0%
+-inverses100.0%
cos-0100.0%
metadata-eval100.0%
count-2100.0%
*-commutative100.0%
Simplified100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(+
(/ (pow (sin x) 2.0) (pow (cos x) 2.0))
(* eps (+ x (* eps 0.3333333333333333))))
1.0)))
double code(double x, double eps) {
return eps * (((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + (eps * (x + (eps * 0.3333333333333333)))) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + (eps * (x + (eps * 0.3333333333333333d0)))) + 1.0d0)
end function
public static double code(double x, double eps) {
return eps * (((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + (eps * (x + (eps * 0.3333333333333333)))) + 1.0);
}
def code(x, eps): return eps * (((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + (eps * (x + (eps * 0.3333333333333333)))) + 1.0)
function code(x, eps) return Float64(eps * Float64(Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + Float64(eps * Float64(x + Float64(eps * 0.3333333333333333)))) + 1.0)) end
function tmp = code(x, eps) tmp = eps * ((((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + (eps * (x + (eps * 0.3333333333333333)))) + 1.0); end
code[x_, eps_] := N[(eps * N[(N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(eps * N[(x + N[(eps * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + \varepsilon \cdot \left(x + \varepsilon \cdot 0.3333333333333333\right)\right) + 1\right)
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x eps) :precision binary64 (* eps (+ (/ (pow (sin x) 2.0) (pow (cos x) 2.0)) 1.0)))
double code(double x, double eps) {
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + 1.0d0)
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + 1.0);
}
def code(x, eps): return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + 1.0)
function code(x, eps) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + 1.0)) end
function tmp = code(x, eps) tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + 1.0); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + 1\right)
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 99.5%
sub-neg99.5%
mul-1-neg99.5%
remove-double-neg99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x eps) :precision binary64 (* eps (+ (/ (- 0.5 (/ (cos (* x 2.0)) 2.0)) (pow (cos x) 2.0)) 1.0)))
double code(double x, double eps) {
return eps * (((0.5 - (cos((x * 2.0)) / 2.0)) / pow(cos(x), 2.0)) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((0.5d0 - (cos((x * 2.0d0)) / 2.0d0)) / (cos(x) ** 2.0d0)) + 1.0d0)
end function
public static double code(double x, double eps) {
return eps * (((0.5 - (Math.cos((x * 2.0)) / 2.0)) / Math.pow(Math.cos(x), 2.0)) + 1.0);
}
def code(x, eps): return eps * (((0.5 - (math.cos((x * 2.0)) / 2.0)) / math.pow(math.cos(x), 2.0)) + 1.0)
function code(x, eps) return Float64(eps * Float64(Float64(Float64(0.5 - Float64(cos(Float64(x * 2.0)) / 2.0)) / (cos(x) ^ 2.0)) + 1.0)) end
function tmp = code(x, eps) tmp = eps * (((0.5 - (cos((x * 2.0)) / 2.0)) / (cos(x) ^ 2.0)) + 1.0); end
code[x_, eps_] := N[(eps * N[(N[(N[(0.5 - N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{0.5 - \frac{\cos \left(x \cdot 2\right)}{2}}{{\cos x}^{2}} + 1\right)
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 99.5%
sub-neg99.5%
mul-1-neg99.5%
remove-double-neg99.5%
Simplified99.5%
unpow2100.0%
sin-mult100.0%
Applied egg-rr99.5%
div-sub100.0%
+-inverses100.0%
cos-0100.0%
metadata-eval100.0%
count-2100.0%
*-commutative100.0%
Simplified99.5%
Final simplification99.5%
(FPCore (x eps) :precision binary64 (* eps (+ (* (pow x 2.0) (+ (* (* x x) 0.6666666666666666) 1.0)) 1.0)))
double code(double x, double eps) {
return eps * ((pow(x, 2.0) * (((x * x) * 0.6666666666666666) + 1.0)) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((x ** 2.0d0) * (((x * x) * 0.6666666666666666d0) + 1.0d0)) + 1.0d0)
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(x, 2.0) * (((x * x) * 0.6666666666666666) + 1.0)) + 1.0);
}
def code(x, eps): return eps * ((math.pow(x, 2.0) * (((x * x) * 0.6666666666666666) + 1.0)) + 1.0)
function code(x, eps) return Float64(eps * Float64(Float64((x ^ 2.0) * Float64(Float64(Float64(x * x) * 0.6666666666666666) + 1.0)) + 1.0)) end
function tmp = code(x, eps) tmp = eps * (((x ^ 2.0) * (((x * x) * 0.6666666666666666) + 1.0)) + 1.0); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[x, 2.0], $MachinePrecision] * N[(N[(N[(x * x), $MachinePrecision] * 0.6666666666666666), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left({x}^{2} \cdot \left(\left(x \cdot x\right) \cdot 0.6666666666666666 + 1\right) + 1\right)
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 99.5%
sub-neg99.5%
mul-1-neg99.5%
remove-double-neg99.5%
Simplified99.5%
Taylor expanded in x around 0 98.9%
*-commutative98.9%
Simplified98.9%
unpow2100.0%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (+ eps (* eps (pow x 2.0))))
double code(double x, double eps) {
return eps + (eps * pow(x, 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + (eps * (x ** 2.0d0))
end function
public static double code(double x, double eps) {
return eps + (eps * Math.pow(x, 2.0));
}
def code(x, eps): return eps + (eps * math.pow(x, 2.0))
function code(x, eps) return Float64(eps + Float64(eps * (x ^ 2.0))) end
function tmp = code(x, eps) tmp = eps + (eps * (x ^ 2.0)); end
code[x_, eps_] := N[(eps + N[(eps * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + \varepsilon \cdot {x}^{2}
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 99.5%
sub-neg99.5%
mul-1-neg99.5%
remove-double-neg99.5%
Simplified99.5%
Taylor expanded in x around 0 98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x eps) :precision binary64 (* eps (fma x x 1.0)))
double code(double x, double eps) {
return eps * fma(x, x, 1.0);
}
function code(x, eps) return Float64(eps * fma(x, x, 1.0)) end
code[x_, eps_] := N[(eps * N[(x * x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \mathsf{fma}\left(x, x, 1\right)
\end{array}
Initial program 64.3%
Taylor expanded in eps around 0 99.5%
sub-neg99.5%
mul-1-neg99.5%
remove-double-neg99.5%
Simplified99.5%
Taylor expanded in x around 0 98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in x around 0 98.8%
*-rgt-identity98.8%
distribute-lft-out98.8%
+-commutative98.8%
unpow298.8%
fma-define98.8%
Simplified98.8%
(FPCore (x eps) :precision binary64 (tan eps))
double code(double x, double eps) {
return tan(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan(eps)
end function
public static double code(double x, double eps) {
return Math.tan(eps);
}
def code(x, eps): return math.tan(eps)
function code(x, eps) return tan(eps) end
function tmp = code(x, eps) tmp = tan(eps); end
code[x_, eps_] := N[Tan[eps], $MachinePrecision]
\begin{array}{l}
\\
\tan \varepsilon
\end{array}
Initial program 64.3%
Taylor expanded in x around 0 98.3%
tan-quot98.3%
*-un-lft-identity98.3%
Applied egg-rr98.3%
*-lft-identity98.3%
Simplified98.3%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 64.3%
Taylor expanded in x around 0 98.3%
Taylor expanded in eps around 0 98.3%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ x eps)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((x + eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((x + eps)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((x + eps)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((x + eps)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(x + eps)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((x + eps))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(x + \varepsilon\right)}
\end{array}
herbie shell --seed 2024145
(FPCore (x eps)
:name "2tan (problem 3.3.2)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(! :herbie-platform default (/ (sin eps) (* (cos x) (cos (+ x eps)))))
(- (tan (+ x eps)) (tan x)))