
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.3%
add-sqr-sqrt97.4%
sqrt-unprod98.3%
*-commutative98.3%
*-commutative98.3%
swap-sqr98.2%
pow298.2%
metadata-eval98.5%
Applied egg-rr98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (expm1 (log1p (* u2 6.28318530718))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(expm1f(log1pf((u2 * 6.28318530718f))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(expm1(log1p(Float32(u2 * Float32(6.28318530718)))))) end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(u2 \cdot 6.28318530718\right)\right)\right)
\end{array}
Initial program 98.3%
expm1-log1p-u98.3%
expm1-undefine60.3%
Applied egg-rr60.3%
expm1-define98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.004550000187009573) (* 6.28318530718 (* (sqrt u1) (/ u2 (sqrt (- 1.0 u1))))) (* (sin (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.004550000187009573f) {
tmp = 6.28318530718f * (sqrtf(u1) * (u2 / sqrtf((1.0f - u1))));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.004550000187009573e0) then
tmp = 6.28318530718e0 * (sqrt(u1) * (u2 / sqrt((1.0e0 - u1))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.004550000187009573)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(u1) * Float32(u2 / sqrt(Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.004550000187009573)) tmp = single(6.28318530718) * (sqrt(u1) * (u2 / sqrt((single(1.0) - u1)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.004550000187009573:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{u1} \cdot \frac{u2}{\sqrt{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00455000019Initial program 98.6%
Taylor expanded in u2 around 0 97.7%
*-commutative97.7%
sqrt-div97.4%
associate-*r/97.4%
Applied egg-rr97.4%
*-commutative97.4%
associate-/l*97.7%
Simplified97.7%
if 0.00455000019 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 86.8%
+-commutative86.8%
Simplified86.8%
Final simplification94.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.005200000014156103) (* 6.28318530718 (* (sqrt u1) (/ u2 (sqrt (- 1.0 u1))))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.005200000014156103f) {
tmp = 6.28318530718f * (sqrtf(u1) * (u2 / sqrtf((1.0f - u1))));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.005200000014156103e0) then
tmp = 6.28318530718e0 * (sqrt(u1) * (u2 / sqrt((1.0e0 - u1))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.005200000014156103)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(u1) * Float32(u2 / sqrt(Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.005200000014156103)) tmp = single(6.28318530718) * (sqrt(u1) * (u2 / sqrt((single(1.0) - u1)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.005200000014156103:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{u1} \cdot \frac{u2}{\sqrt{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00520000001Initial program 98.6%
Taylor expanded in u2 around 0 97.5%
*-commutative97.5%
sqrt-div97.2%
associate-*r/97.3%
Applied egg-rr97.3%
*-commutative97.3%
associate-/l*97.5%
Simplified97.5%
if 0.00520000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 76.2%
Final simplification90.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.005200000014156103) (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.005200000014156103f) {
tmp = 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.005200000014156103e0) then
tmp = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.005200000014156103)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.005200000014156103)) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.005200000014156103:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00520000001Initial program 98.6%
Taylor expanded in u2 around 0 97.5%
if 0.00520000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 76.2%
Final simplification90.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
Taylor expanded in u1 around 0 73.5%
+-commutative86.6%
Simplified73.5%
Final simplification73.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
Taylor expanded in u1 around 0 63.9%
add-sqr-sqrt63.8%
sqrt-unprod63.9%
*-commutative63.9%
*-commutative63.9%
swap-sqr63.9%
swap-sqr63.9%
add-sqr-sqrt64.0%
unpow264.0%
metadata-eval63.8%
Applied egg-rr63.8%
associate-*l*63.9%
sqrt-prod63.8%
*-commutative63.8%
metadata-eval63.9%
metadata-eval63.8%
unpow1/263.8%
metadata-eval63.6%
unpow1/263.6%
unpow263.6%
swap-sqr63.7%
sqrt-unprod63.6%
add-sqr-sqrt63.7%
*-commutative63.7%
unpow1/263.7%
metadata-eval63.9%
Applied egg-rr63.9%
Final simplification63.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
Taylor expanded in u1 around 0 63.9%
Final simplification63.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 0.0)
float code(float cosTheta_i, float u1, float u2) {
return 0.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 0.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(0.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 98.3%
add-sqr-sqrt94.4%
sqrt-unprod95.1%
swap-sqr95.0%
add-sqr-sqrt95.2%
pow295.2%
Applied egg-rr95.2%
unpow295.2%
sqr-sin-a37.4%
metadata-eval37.4%
pow137.4%
metadata-eval37.4%
sqrt-pow137.4%
sqrt-prod37.5%
*-commutative37.5%
sqr-sin-a95.3%
sin-mult37.5%
Applied egg-rr37.4%
div-sub37.4%
+-inverses37.4%
cos-037.4%
metadata-eval37.4%
distribute-lft-out37.4%
metadata-eval37.4%
Simplified37.4%
Taylor expanded in u2 around 0 7.1%
Taylor expanded in u1 around 0 7.1%
herbie shell --seed 2024145
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))