
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(+
(*
u
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))))
(*
(pow normAngle 2.0)
(*
u
(-
(+
(*
-0.16666666666666666
(- (* n0_i -0.5) (* n0_i -0.16666666666666666)))
(* n0_i 0.008333333333333333))
(+
(* n1_i -0.027777777777777776)
(+
(* n1_i 0.008333333333333333)
(* n0_i 0.041666666666666664)))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * ((u * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f)))) + (powf(normAngle, 2.0f) * (u * (((-0.16666666666666666f * ((n0_i * -0.5f) - (n0_i * -0.16666666666666666f))) + (n0_i * 0.008333333333333333f)) - ((n1_i * -0.027777777777777776f) + ((n1_i * 0.008333333333333333f) + (n0_i * 0.041666666666666664f)))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * ((u * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0))))) + ((normangle ** 2.0e0) * (u * ((((-0.16666666666666666e0) * ((n0_i * (-0.5e0)) - (n0_i * (-0.16666666666666666e0)))) + (n0_i * 0.008333333333333333e0)) - ((n1_i * (-0.027777777777777776e0)) + ((n1_i * 0.008333333333333333e0) + (n0_i * 0.041666666666666664e0)))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(u * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666))))) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * Float32(-0.5)) - Float32(n0_i * Float32(-0.16666666666666666)))) + Float32(n0_i * Float32(0.008333333333333333))) - Float32(Float32(n1_i * Float32(-0.027777777777777776)) + Float32(Float32(n1_i * Float32(0.008333333333333333)) + Float32(n0_i * Float32(0.041666666666666664))))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * ((u * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))))) + ((normAngle ^ single(2.0)) * (u * (((single(-0.16666666666666666) * ((n0_i * single(-0.5)) - (n0_i * single(-0.16666666666666666)))) + (n0_i * single(0.008333333333333333))) - ((n1_i * single(-0.027777777777777776)) + ((n1_i * single(0.008333333333333333)) + (n0_i * single(0.041666666666666664)))))))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right) + {normAngle}^{2} \cdot \left(u \cdot \left(\left(-0.16666666666666666 \cdot \left(n0\_i \cdot -0.5 - n0\_i \cdot -0.16666666666666666\right) + n0\_i \cdot 0.008333333333333333\right) - \left(n1\_i \cdot -0.027777777777777776 + \left(n1\_i \cdot 0.008333333333333333 + n0\_i \cdot 0.041666666666666664\right)\right)\right)\right)\right)\right)
\end{array}
Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 86.2%
+-commutative86.2%
mul-1-neg86.2%
unsub-neg86.2%
*-commutative86.2%
associate-*r*86.2%
Simplified86.2%
Taylor expanded in normAngle around 0 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(-
(* (pow normAngle 2.0) (* u (* n1_i 0.019444444444444445)))
(*
u
(-
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))
(* n0_i -0.16666666666666666))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * ((powf(normAngle, 2.0f) * (u * (n1_i * 0.019444444444444445f))) - (u * (((n0_i * -0.5f) + (n1_i * -0.16666666666666666f)) - (n0_i * -0.16666666666666666f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (((normangle ** 2.0e0) * (u * (n1_i * 0.019444444444444445e0))) - (u * (((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0))) - (n0_i * (-0.16666666666666666e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.019444444444444445)))) - Float32(u * Float32(Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666))) - Float32(n0_i * Float32(-0.16666666666666666)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (((normAngle ^ single(2.0)) * (u * (n1_i * single(0.019444444444444445)))) - (u * (((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))) - (n0_i * single(-0.16666666666666666))))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left({normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.019444444444444445\right)\right) - u \cdot \left(\left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right) - n0\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 86.2%
+-commutative86.2%
mul-1-neg86.2%
unsub-neg86.2%
*-commutative86.2%
associate-*r*86.2%
Simplified86.2%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around 0 98.6%
mul-1-neg98.6%
distribute-rgt-out98.6%
metadata-eval98.6%
metadata-eval98.6%
distribute-rgt-neg-in98.6%
metadata-eval98.6%
metadata-eval98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(-
(* u n1_i)
(*
(pow normAngle 2.0)
(*
u
(-
(* (- n1_i n0_i) -0.16666666666666666)
(+
(* n0_i 0.5)
(*
u
(+
(* n0_i -0.5)
(*
u
(+
(* n1_i -0.16666666666666666)
(* n0_i 0.16666666666666666))))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) - (powf(normAngle, 2.0f) * (u * (((n1_i - n0_i) * -0.16666666666666666f) - ((n0_i * 0.5f) + (u * ((n0_i * -0.5f) + (u * ((n1_i * -0.16666666666666666f) + (n0_i * 0.16666666666666666f))))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) - ((normangle ** 2.0e0) * (u * (((n1_i - n0_i) * (-0.16666666666666666e0)) - ((n0_i * 0.5e0) + (u * ((n0_i * (-0.5e0)) + (u * ((n1_i * (-0.16666666666666666e0)) + (n0_i * 0.16666666666666666e0))))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) - Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n1_i - n0_i) * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(0.5)) + Float32(u * Float32(Float32(n0_i * Float32(-0.5)) + Float32(u * Float32(Float32(n1_i * Float32(-0.16666666666666666)) + Float32(n0_i * Float32(0.16666666666666666)))))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) - ((normAngle ^ single(2.0)) * (u * (((n1_i - n0_i) * single(-0.16666666666666666)) - ((n0_i * single(0.5)) + (u * ((n0_i * single(-0.5)) + (u * ((n1_i * single(-0.16666666666666666)) + (n0_i * single(0.16666666666666666))))))))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i - {normAngle}^{2} \cdot \left(u \cdot \left(\left(n1\_i - n0\_i\right) \cdot -0.16666666666666666 - \left(n0\_i \cdot 0.5 + u \cdot \left(n0\_i \cdot -0.5 + u \cdot \left(n1\_i \cdot -0.16666666666666666 + n0\_i \cdot 0.16666666666666666\right)\right)\right)\right)\right)\right)
\end{array}
Initial program 97.9%
*-commutative97.9%
associate-*l*79.0%
*-commutative79.0%
associate-*l*72.1%
distribute-lft-out72.2%
Simplified72.2%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(*
u
(-
n0_i
(-
n1_i
(*
(pow normAngle 2.0)
(-
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))
(* n0_i -0.16666666666666666))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - (n1_i - (powf(normAngle, 2.0f) * (((n0_i * -0.5f) + (n1_i * -0.16666666666666666f)) - (n0_i * -0.16666666666666666f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - (n1_i - ((normangle ** 2.0e0) * (((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0))) - (n0_i * (-0.16666666666666666e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - Float32(n1_i - Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666))) - Float32(n0_i * Float32(-0.16666666666666666)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - (n1_i - ((normAngle ^ single(2.0)) * (((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))) - (n0_i * single(-0.16666666666666666))))))); end
\begin{array}{l}
\\
n0\_i - u \cdot \left(n0\_i - \left(n1\_i - {normAngle}^{2} \cdot \left(\left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right) - n0\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 86.2%
+-commutative86.2%
mul-1-neg86.2%
unsub-neg86.2%
*-commutative86.2%
associate-*r*86.2%
Simplified86.2%
Taylor expanded in normAngle around 0 98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(-
(* u n1_i)
(*
(* normAngle normAngle)
(* u (- (* 0.16666666666666666 (- n0_i n1_i)) (* n0_i 0.5)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) - ((normAngle * normAngle) * (u * ((0.16666666666666666f * (n0_i - n1_i)) - (n0_i * 0.5f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) - ((normangle * normangle) * (u * ((0.16666666666666666e0 * (n0_i - n1_i)) - (n0_i * 0.5e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) - Float32(Float32(normAngle * normAngle) * Float32(u * Float32(Float32(Float32(0.16666666666666666) * Float32(n0_i - n1_i)) - Float32(n0_i * Float32(0.5))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) - ((normAngle * normAngle) * (u * ((single(0.16666666666666666) * (n0_i - n1_i)) - (n0_i * single(0.5)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i - \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(0.16666666666666666 \cdot \left(n0\_i - n1\_i\right) - n0\_i \cdot 0.5\right)\right)\right)
\end{array}
Initial program 97.9%
*-commutative97.9%
associate-*l*79.0%
*-commutative79.0%
associate-*l*72.1%
distribute-lft-out72.2%
Simplified72.2%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.0%
cancel-sign-sub-inv98.0%
*-commutative98.0%
metadata-eval98.0%
neg-mul-198.0%
sub-neg98.0%
Simplified98.0%
unpow298.0%
Applied egg-rr98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -5.99999989471002e-14) (not (<= n1_i 6.999999919513338e-16))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.99999989471002e-14f) || !(n1_i <= 6.999999919513338e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.99999989471002e-14)) .or. (.not. (n1_i <= 6.999999919513338e-16))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.99999989471002e-14)) || !(n1_i <= Float32(6.999999919513338e-16))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.99999989471002e-14)) || ~((n1_i <= single(6.999999919513338e-16)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.99999989471002 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 6.999999919513338 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -5.99999989e-14 or 6.99999992e-16 < n1_i Initial program 97.2%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 91.8%
+-commutative91.8%
mul-1-neg91.8%
unsub-neg91.8%
*-commutative91.8%
associate-*r*91.8%
Simplified91.8%
Taylor expanded in normAngle around 0 96.2%
Taylor expanded in n0_i around inf 95.8%
+-commutative95.8%
+-commutative95.8%
associate-+l+95.8%
+-commutative95.8%
mul-1-neg95.8%
sub-neg95.8%
*-commutative95.8%
associate-/l*95.5%
Simplified95.5%
Taylor expanded in n0_i around 0 63.2%
if -5.99999989e-14 < n1_i < 6.99999992e-16Initial program 98.3%
fma-define98.4%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in u around 0 83.2%
+-commutative83.2%
mul-1-neg83.2%
unsub-neg83.2%
*-commutative83.2%
associate-*r*83.2%
Simplified83.2%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in n0_i around inf 75.6%
mul-1-neg75.6%
sub-neg75.6%
Simplified75.6%
Final simplification71.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -5.99999989471002e-14) (not (<= n1_i 6.999999919513338e-16))) (* u n1_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.99999989471002e-14f) || !(n1_i <= 6.999999919513338e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.99999989471002e-14)) .or. (.not. (n1_i <= 6.999999919513338e-16))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.99999989471002e-14)) || !(n1_i <= Float32(6.999999919513338e-16))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.99999989471002e-14)) || ~((n1_i <= single(6.999999919513338e-16)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.99999989471002 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 6.999999919513338 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -5.99999989e-14 or 6.99999992e-16 < n1_i Initial program 97.2%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 91.8%
+-commutative91.8%
mul-1-neg91.8%
unsub-neg91.8%
*-commutative91.8%
associate-*r*91.8%
Simplified91.8%
Taylor expanded in normAngle around 0 96.2%
Taylor expanded in n0_i around inf 95.8%
+-commutative95.8%
+-commutative95.8%
associate-+l+95.8%
+-commutative95.8%
mul-1-neg95.8%
sub-neg95.8%
*-commutative95.8%
associate-/l*95.5%
Simplified95.5%
Taylor expanded in n0_i around 0 63.2%
if -5.99999989e-14 < n1_i < 6.99999992e-16Initial program 98.3%
fma-define98.4%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in u around 0 61.0%
Final simplification61.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0\_i - u \cdot \left(n0\_i - n1\_i\right)
\end{array}
Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 86.2%
+-commutative86.2%
mul-1-neg86.2%
unsub-neg86.2%
*-commutative86.2%
associate-*r*86.2%
Simplified86.2%
Taylor expanded in normAngle around 0 97.1%
Final simplification97.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 86.2%
+-commutative86.2%
mul-1-neg86.2%
unsub-neg86.2%
*-commutative86.2%
associate-*r*86.2%
Simplified86.2%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in n1_i around inf 82.0%
*-commutative82.0%
Simplified82.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.9%
fma-define98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 48.6%
herbie shell --seed 2024145
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))