
(FPCore (x y z) :precision binary64 (- (fma x y z) (+ 1.0 (+ (* x y) z))))
double code(double x, double y, double z) {
return fma(x, y, z) - (1.0 + ((x * y) + z));
}
function code(x, y, z) return Float64(fma(x, y, z) - Float64(1.0 + Float64(Float64(x * y) + z))) end
code[x_, y_, z_] := N[(N[(x * y + z), $MachinePrecision] - N[(1.0 + N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z\right) - \left(1 + \left(x \cdot y + z\right)\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (fma x y z) (+ 1.0 (+ (* x y) z))))
double code(double x, double y, double z) {
return fma(x, y, z) - (1.0 + ((x * y) + z));
}
function code(x, y, z) return Float64(fma(x, y, z) - Float64(1.0 + Float64(Float64(x * y) + z))) end
code[x_, y_, z_] := N[(N[(x * y + z), $MachinePrecision] - N[(1.0 + N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z\right) - \left(1 + \left(x \cdot y + z\right)\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (fma x y z) (+ 1.0 (+ z (* x y)))))
double code(double x, double y, double z) {
return fma(x, y, z) - (1.0 + (z + (x * y)));
}
function code(x, y, z) return Float64(fma(x, y, z) - Float64(1.0 + Float64(z + Float64(x * y)))) end
code[x_, y_, z_] := N[(N[(x * y + z), $MachinePrecision] - N[(1.0 + N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z\right) - \left(1 + \left(z + x \cdot y\right)\right)
\end{array}
Initial program 29.2%
Final simplification29.2%
(FPCore (x y z) :precision binary64 -1.0)
double code(double x, double y, double z) {
return -1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -1.0d0
end function
public static double code(double x, double y, double z) {
return -1.0;
}
def code(x, y, z): return -1.0
function code(x, y, z) return -1.0 end
function tmp = code(x, y, z) tmp = -1.0; end
code[x_, y_, z_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2024145 -o setup:simplify
(FPCore (x y z)
:name "simple fma test"
:precision binary64
:alt
(! :herbie-platform default -1)
(- (fma x y z) (+ 1.0 (+ (* x y) z))))