
(FPCore (x.re x.im y.re y.im) :precision binary64 (+ (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_im) + (x_46_im * y_46_re)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.im + x.im \cdot y.re
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x.re x.im y.re y.im) :precision binary64 (+ (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_im) + (x_46_im * y_46_re)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.im + x.im \cdot y.re
\end{array}
(FPCore (x.re x.im y.re y.im) :precision binary64 (fma x.re y.im (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return fma(x_46_re, y_46_im, (x_46_im * y_46_re));
}
function code(x_46_re, x_46_im, y_46_re, y_46_im) return fma(x_46_re, y_46_im, Float64(x_46_im * y_46_re)) end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$re * y$46$im + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x.re, y.im, x.im \cdot y.re\right)
\end{array}
Initial program 99.6%
fma-define99.6%
Simplified99.6%
(FPCore (x.re x.im y.re y.im) :precision binary64 (if (or (<= (* x.re y.im) -9e-40) (not (<= (* x.re y.im) 1.8e+33))) (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if (((x_46_re * y_46_im) <= -9e-40) || !((x_46_re * y_46_im) <= 1.8e+33)) {
tmp = x_46_re * y_46_im;
} else {
tmp = x_46_im * y_46_re;
}
return tmp;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
real(8) :: tmp
if (((x_46re * y_46im) <= (-9d-40)) .or. (.not. ((x_46re * y_46im) <= 1.8d+33))) then
tmp = x_46re * y_46im
else
tmp = x_46im * y_46re
end if
code = tmp
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if (((x_46_re * y_46_im) <= -9e-40) || !((x_46_re * y_46_im) <= 1.8e+33)) {
tmp = x_46_re * y_46_im;
} else {
tmp = x_46_im * y_46_re;
}
return tmp;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): tmp = 0 if ((x_46_re * y_46_im) <= -9e-40) or not ((x_46_re * y_46_im) <= 1.8e+33): tmp = x_46_re * y_46_im else: tmp = x_46_im * y_46_re return tmp
function code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0 if ((Float64(x_46_re * y_46_im) <= -9e-40) || !(Float64(x_46_re * y_46_im) <= 1.8e+33)) tmp = Float64(x_46_re * y_46_im); else tmp = Float64(x_46_im * y_46_re); end return tmp end
function tmp_2 = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0; if (((x_46_re * y_46_im) <= -9e-40) || ~(((x_46_re * y_46_im) <= 1.8e+33))) tmp = x_46_re * y_46_im; else tmp = x_46_im * y_46_re; end tmp_2 = tmp; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := If[Or[LessEqual[N[(x$46$re * y$46$im), $MachinePrecision], -9e-40], N[Not[LessEqual[N[(x$46$re * y$46$im), $MachinePrecision], 1.8e+33]], $MachinePrecision]], N[(x$46$re * y$46$im), $MachinePrecision], N[(x$46$im * y$46$re), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x.re \cdot y.im \leq -9 \cdot 10^{-40} \lor \neg \left(x.re \cdot y.im \leq 1.8 \cdot 10^{+33}\right):\\
\;\;\;\;x.re \cdot y.im\\
\mathbf{else}:\\
\;\;\;\;x.im \cdot y.re\\
\end{array}
\end{array}
if (*.f64 x.re y.im) < -9.0000000000000002e-40 or 1.8000000000000001e33 < (*.f64 x.re y.im) Initial program 99.1%
Taylor expanded in x.re around inf 85.3%
if -9.0000000000000002e-40 < (*.f64 x.re y.im) < 1.8000000000000001e33Initial program 100.0%
Taylor expanded in x.re around 0 83.6%
Final simplification84.4%
(FPCore (x.re x.im y.re y.im) :precision binary64 (+ (* x.im y.re) (* x.re y.im)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_im * y_46_re) + (x_46_re * y_46_im);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46im * y_46re) + (x_46re * y_46im)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_im * y_46_re) + (x_46_re * y_46_im);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_im * y_46_re) + (x_46_re * y_46_im)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_im * y_46_re) + Float64(x_46_re * y_46_im)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_im * y_46_re) + (x_46_re * y_46_im); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$im * y$46$re), $MachinePrecision] + N[(x$46$re * y$46$im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.im \cdot y.re + x.re \cdot y.im
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x.re x.im y.re y.im) :precision binary64 (* x.im y.re))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_im * y_46_re;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = x_46im * y_46re
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_im * y_46_re;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return x_46_im * y_46_re
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(x_46_im * y_46_re) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = x_46_im * y_46_re; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$im * y$46$re), $MachinePrecision]
\begin{array}{l}
\\
x.im \cdot y.re
\end{array}
Initial program 99.6%
Taylor expanded in x.re around 0 54.4%
herbie shell --seed 2024145
(FPCore (x.re x.im y.re y.im)
:name "_multiplyComplex, imaginary part"
:precision binary64
(+ (* x.re y.im) (* x.im y.re)))