
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- x (/ y z))))
(if (<= z -1.7e+77)
t_1
(if (<= z -3e-127)
(+ x (* (* y 2.0) (/ z (- (* y t) (* z (* 2.0 z))))))
(if (<= z 98000000000.0) (- x (/ (* z -2.0) t)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1.7e+77) {
tmp = t_1;
} else if (z <= -3e-127) {
tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z)))));
} else if (z <= 98000000000.0) {
tmp = x - ((z * -2.0) / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - (y / z)
if (z <= (-1.7d+77)) then
tmp = t_1
else if (z <= (-3d-127)) then
tmp = x + ((y * 2.0d0) * (z / ((y * t) - (z * (2.0d0 * z)))))
else if (z <= 98000000000.0d0) then
tmp = x - ((z * (-2.0d0)) / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1.7e+77) {
tmp = t_1;
} else if (z <= -3e-127) {
tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z)))));
} else if (z <= 98000000000.0) {
tmp = x - ((z * -2.0) / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / z) tmp = 0 if z <= -1.7e+77: tmp = t_1 elif z <= -3e-127: tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z))))) elif z <= 98000000000.0: tmp = x - ((z * -2.0) / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) tmp = 0.0 if (z <= -1.7e+77) tmp = t_1; elseif (z <= -3e-127) tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - Float64(z * Float64(2.0 * z)))))); elseif (z <= 98000000000.0) tmp = Float64(x - Float64(Float64(z * -2.0) / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / z); tmp = 0.0; if (z <= -1.7e+77) tmp = t_1; elseif (z <= -3e-127) tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z))))); elseif (z <= 98000000000.0) tmp = x - ((z * -2.0) / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.7e+77], t$95$1, If[LessEqual[z, -3e-127], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 98000000000.0], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -1.7 \cdot 10^{+77}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -3 \cdot 10^{-127}:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - z \cdot \left(2 \cdot z\right)}\\
\mathbf{elif}\;z \leq 98000000000:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.69999999999999998e77 or 9.8e10 < z Initial program 72.2%
sub-neg72.2%
+-commutative72.2%
associate-/l*90.0%
distribute-rgt-neg-in90.0%
fma-define90.0%
Simplified91.1%
Taylor expanded in y around 0 97.0%
mul-1-neg97.0%
sub-neg97.0%
Simplified97.0%
if -1.69999999999999998e77 < z < -3.00000000000000009e-127Initial program 97.5%
Simplified99.8%
if -3.00000000000000009e-127 < z < 9.8e10Initial program 92.7%
Simplified90.8%
Taylor expanded in y around inf 96.9%
associate-*r/96.9%
*-commutative96.9%
Simplified96.9%
Final simplification97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* y 2.0) z)) (t_2 (* z (* 2.0 z))))
(if (<= (/ t_1 (- t_2 (* y t))) 5e+258)
(+ x (/ t_1 (- (* y t) t_2)))
(- x (/ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = (y * 2.0) * z;
double t_2 = z * (2.0 * z);
double tmp;
if ((t_1 / (t_2 - (y * t))) <= 5e+258) {
tmp = x + (t_1 / ((y * t) - t_2));
} else {
tmp = x - (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * 2.0d0) * z
t_2 = z * (2.0d0 * z)
if ((t_1 / (t_2 - (y * t))) <= 5d+258) then
tmp = x + (t_1 / ((y * t) - t_2))
else
tmp = x - (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * 2.0) * z;
double t_2 = z * (2.0 * z);
double tmp;
if ((t_1 / (t_2 - (y * t))) <= 5e+258) {
tmp = x + (t_1 / ((y * t) - t_2));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * 2.0) * z t_2 = z * (2.0 * z) tmp = 0 if (t_1 / (t_2 - (y * t))) <= 5e+258: tmp = x + (t_1 / ((y * t) - t_2)) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * 2.0) * z) t_2 = Float64(z * Float64(2.0 * z)) tmp = 0.0 if (Float64(t_1 / Float64(t_2 - Float64(y * t))) <= 5e+258) tmp = Float64(x + Float64(t_1 / Float64(Float64(y * t) - t_2))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * 2.0) * z; t_2 = z * (2.0 * z); tmp = 0.0; if ((t_1 / (t_2 - (y * t))) <= 5e+258) tmp = x + (t_1 / ((y * t) - t_2)); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(t$95$2 - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+258], N[(x + N[(t$95$1 / N[(N[(y * t), $MachinePrecision] - t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot 2\right) \cdot z\\
t_2 := z \cdot \left(2 \cdot z\right)\\
\mathbf{if}\;\frac{t\_1}{t\_2 - y \cdot t} \leq 5 \cdot 10^{+258}:\\
\;\;\;\;x + \frac{t\_1}{y \cdot t - t\_2}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 5e258Initial program 97.5%
if 5e258 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.3%
sub-neg0.3%
+-commutative0.3%
associate-/l*56.7%
distribute-rgt-neg-in56.7%
fma-define56.7%
Simplified59.9%
Taylor expanded in y around 0 81.2%
mul-1-neg81.2%
sub-neg81.2%
Simplified81.2%
Final simplification95.5%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.5e+33) (not (<= z 165000000000.0))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.5e+33) || !(z <= 165000000000.0)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.5d+33)) .or. (.not. (z <= 165000000000.0d0))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.5e+33) || !(z <= 165000000000.0)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.5e+33) or not (z <= 165000000000.0): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.5e+33) || !(z <= 165000000000.0)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.5e+33) || ~((z <= 165000000000.0))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.5e+33], N[Not[LessEqual[z, 165000000000.0]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+33} \lor \neg \left(z \leq 165000000000\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -1.49999999999999992e33 or 1.65e11 < z Initial program 75.0%
sub-neg75.0%
+-commutative75.0%
associate-/l*91.0%
distribute-rgt-neg-in91.0%
fma-define91.0%
Simplified92.0%
Taylor expanded in y around 0 96.4%
mul-1-neg96.4%
sub-neg96.4%
Simplified96.4%
if -1.49999999999999992e33 < z < 1.65e11Initial program 93.6%
Simplified92.7%
Taylor expanded in y around inf 93.7%
associate-*r/93.7%
*-commutative93.7%
Simplified93.7%
Final simplification94.8%
(FPCore (x y z t) :precision binary64 (if (or (<= z -8e+36) (not (<= z 6.8e-47))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8e+36) || !(z <= 6.8e-47)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-8d+36)) .or. (.not. (z <= 6.8d-47))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8e+36) || !(z <= 6.8e-47)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -8e+36) or not (z <= 6.8e-47): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -8e+36) || !(z <= 6.8e-47)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -8e+36) || ~((z <= 6.8e-47))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -8e+36], N[Not[LessEqual[z, 6.8e-47]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8 \cdot 10^{+36} \lor \neg \left(z \leq 6.8 \cdot 10^{-47}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -8.00000000000000034e36 or 6.8000000000000003e-47 < z Initial program 76.1%
sub-neg76.1%
+-commutative76.1%
associate-/l*91.4%
distribute-rgt-neg-in91.4%
fma-define91.4%
Simplified92.3%
Taylor expanded in y around 0 93.3%
mul-1-neg93.3%
sub-neg93.3%
Simplified93.3%
if -8.00000000000000034e36 < z < 6.8000000000000003e-47Initial program 93.4%
sub-neg93.4%
+-commutative93.4%
associate-/l*92.5%
distribute-rgt-neg-in92.5%
fma-define92.5%
Simplified92.5%
Taylor expanded in y around 0 73.2%
Final simplification82.1%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 85.7%
sub-neg85.7%
+-commutative85.7%
associate-/l*92.0%
distribute-rgt-neg-in92.0%
fma-define92.0%
Simplified92.4%
Taylor expanded in y around 0 73.0%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024145
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))