
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (+ x 1.0)))) (+ t_0 (* t_0 (/ x y)))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
return t_0 + (t_0 * (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (x + 1.0d0)
code = t_0 + (t_0 * (x / y))
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
return t_0 + (t_0 * (x / y));
}
def code(x, y): t_0 = x / (x + 1.0) return t_0 + (t_0 * (x / y))
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) return Float64(t_0 + Float64(t_0 * Float64(x / y))) end
function tmp = code(x, y) t_0 = x / (x + 1.0); tmp = t_0 + (t_0 * (x / y)); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 + N[(t$95$0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
t\_0 + t\_0 \cdot \frac{x}{y}
\end{array}
\end{array}
Initial program 86.0%
distribute-lft-in86.0%
fma-define86.0%
*-rgt-identity86.0%
Simplified86.0%
fma-undefine86.0%
*-commutative86.0%
distribute-lft1-in86.0%
flip-+69.2%
associate-*l/66.2%
metadata-eval66.2%
sub-neg66.2%
pow266.2%
metadata-eval66.2%
sub-neg66.2%
metadata-eval66.2%
Applied egg-rr66.2%
associate-/l/65.2%
*-commutative65.2%
frac-times72.5%
+-commutative72.5%
metadata-eval72.5%
sub-neg72.5%
unpow272.5%
metadata-eval72.5%
flip--99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
+-commutative100.0%
+-commutative100.0%
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.82))) (+ 1.0 (/ x y)) (* x (+ 1.0 (* x (+ (/ 1.0 y) -1.0))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.82d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x * (1.0d0 + (x * ((1.0d0 / y) + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.82): tmp = 1.0 + (x / y) else: tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.82)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(Float64(1.0 / y) + -1.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.82))) tmp = 1.0 + (x / y); else tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.82]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.82\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \left(\frac{1}{y} + -1\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.819999999999999951 < x Initial program 72.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around 0 97.7%
+-commutative97.7%
Simplified97.7%
if -1 < x < 0.819999999999999951Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.1%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ 1.0 (/ x y)) (* x (+ 1.0 (* x (/ 1.0 y))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * (1.0 + (x * (1.0 / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x * (1.0d0 + (x * (1.0d0 / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * (1.0 + (x * (1.0 / y)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 + (x / y) else: tmp = x * (1.0 + (x * (1.0 / y))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(1.0 / y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 + (x / y); else tmp = x * (1.0 + (x * (1.0 / y))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 72.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around 0 97.7%
+-commutative97.7%
Simplified97.7%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.1%
Taylor expanded in y around 0 98.7%
Final simplification98.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ x y)))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 72.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around 0 97.7%
+-commutative97.7%
Simplified97.7%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.1%
Taylor expanded in y around 0 98.7%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= x -3800000.0) (not (<= x 1.45))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3800000.0) || !(x <= 1.45)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3800000.0d0)) .or. (.not. (x <= 1.45d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3800000.0) || !(x <= 1.45)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3800000.0) or not (x <= 1.45): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3800000.0) || !(x <= 1.45)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3800000.0) || ~((x <= 1.45))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3800000.0], N[Not[LessEqual[x, 1.45]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3800000 \lor \neg \left(x \leq 1.45\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3.8e6 or 1.44999999999999996 < x Initial program 72.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 98.5%
Taylor expanded in x around 0 98.6%
+-commutative98.6%
Simplified98.6%
if -3.8e6 < x < 1.44999999999999996Initial program 99.9%
Taylor expanded in y around inf 79.3%
Final simplification89.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.027))) (+ 1.0 (/ x y)) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.027)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.027d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.027)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.027): tmp = 1.0 + (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.027)) tmp = Float64(1.0 + Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.027))) tmp = 1.0 + (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.027]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.027\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.0269999999999999997 < x Initial program 72.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 97.6%
Taylor expanded in x around 0 97.7%
+-commutative97.7%
Simplified97.7%
if -1 < x < 0.0269999999999999997Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 78.8%
Taylor expanded in x around 0 78.8%
Final simplification88.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.6))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.6)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.6d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.6)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.6): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.6)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.6))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.6]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.6\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.599999999999999978 < x Initial program 72.8%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 73.0%
if -1 < x < 0.599999999999999978Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 78.8%
Taylor expanded in x around 0 78.8%
Final simplification75.8%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 72.8%
Taylor expanded in y around inf 25.9%
Taylor expanded in x around inf 25.7%
Taylor expanded in x around inf 25.4%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 78.8%
Taylor expanded in x around 0 78.8%
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 86.0%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 86.0%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 86.0%
Taylor expanded in y around inf 52.2%
Taylor expanded in x around inf 14.1%
Taylor expanded in x around inf 14.8%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024145
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))