
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -4e+149)
t_0
(if (<= (- 1.0 z) 0.99)
(* y (- 1.0 z))
(if (<= (- 1.0 z) 2.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -4e+149) {
tmp = t_0;
} else if ((1.0 - z) <= 0.99) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-4d+149)) then
tmp = t_0
else if ((1.0d0 - z) <= 0.99d0) then
tmp = y * (1.0d0 - z)
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -4e+149) {
tmp = t_0;
} else if ((1.0 - z) <= 0.99) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -4e+149: tmp = t_0 elif (1.0 - z) <= 0.99: tmp = y * (1.0 - z) elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -4e+149) tmp = t_0; elseif (Float64(1.0 - z) <= 0.99) tmp = Float64(y * Float64(1.0 - z)); elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -4e+149) tmp = t_0; elseif ((1.0 - z) <= 0.99) tmp = y * (1.0 - z); elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -4e+149], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.99], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -4 \cdot 10^{+149}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 0.99:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -4.0000000000000002e149 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf 61.0%
*-commutative61.0%
Simplified61.0%
Taylor expanded in z around inf 59.7%
neg-mul-159.7%
Simplified59.7%
if -4.0000000000000002e149 < (-.f64 #s(literal 1 binary64) z) < 0.98999999999999999Initial program 100.0%
Taylor expanded in x around 0 35.5%
if 0.98999999999999999 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.0%
+-commutative98.0%
Simplified98.0%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (if (<= x -1.4e-73) (* x (- 1.0 z)) (if (<= x -1.05e-178) (+ x y) (* y (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.4e-73) {
tmp = x * (1.0 - z);
} else if (x <= -1.05e-178) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.4d-73)) then
tmp = x * (1.0d0 - z)
else if (x <= (-1.05d-178)) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.4e-73) {
tmp = x * (1.0 - z);
} else if (x <= -1.05e-178) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.4e-73: tmp = x * (1.0 - z) elif x <= -1.05e-178: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.4e-73) tmp = Float64(x * Float64(1.0 - z)); elseif (x <= -1.05e-178) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.4e-73) tmp = x * (1.0 - z); elseif (x <= -1.05e-178) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.4e-73], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -1.05e-178], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{-73}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;x \leq -1.05 \cdot 10^{-178}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -1.40000000000000006e-73Initial program 99.9%
Taylor expanded in x around inf 82.5%
*-commutative82.5%
Simplified82.5%
if -1.40000000000000006e-73 < x < -1.05e-178Initial program 100.0%
Taylor expanded in z around 0 64.9%
+-commutative64.9%
Simplified64.9%
if -1.05e-178 < x Initial program 100.0%
Taylor expanded in x around 0 61.6%
Final simplification68.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -135.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -135.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-135.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -135.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -135.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -135.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -135.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -135.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -135 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -135 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 63.0%
*-commutative63.0%
Simplified63.0%
Taylor expanded in z around inf 60.9%
neg-mul-160.9%
Simplified60.9%
if -135 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -210000000000.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -210000000000.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-210000000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -210000000000.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -210000000000.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -210000000000.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -210000000000.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -210000000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -210000000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -2.1e11 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 98.4%
neg-mul-161.0%
Simplified98.4%
Taylor expanded in x around 0 45.2%
associate-*r*45.2%
mul-1-neg45.2%
Simplified45.2%
if -2.1e11 < z < 1Initial program 100.0%
Taylor expanded in z around 0 95.4%
+-commutative95.4%
Simplified95.4%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-220) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-220)) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-220: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-220) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-220) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-220], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-220}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999992e-221Initial program 99.9%
sub-neg99.9%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 61.2%
mul-1-neg61.2%
unsub-neg61.2%
*-commutative61.2%
Applied egg-rr61.2%
if -9.99999999999999992e-221 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0 57.9%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y 2.8e-113) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.8e-113) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.8d-113) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.8e-113) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.8e-113: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.8e-113) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.8e-113) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.8e-113], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.8 \cdot 10^{-113}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 2.8e-113Initial program 99.9%
Taylor expanded in z around 0 44.2%
+-commutative44.2%
Simplified44.2%
Taylor expanded in y around 0 27.3%
if 2.8e-113 < y Initial program 100.0%
Taylor expanded in z around 0 58.4%
+-commutative58.4%
Simplified58.4%
Taylor expanded in y around inf 44.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.8%
+-commutative49.8%
Simplified49.8%
Final simplification49.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.8%
+-commutative49.8%
Simplified49.8%
Taylor expanded in y around 0 23.2%
herbie shell --seed 2024145
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))