
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* (/ x z) (- 1.0 y))))
double code(double x, double y, double z) {
return y + ((x / z) * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + ((x / z) * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return y + ((x / z) * (1.0 - y));
}
def code(x, y, z): return y + ((x / z) * (1.0 - y))
function code(x, y, z) return Float64(y + Float64(Float64(x / z) * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = y + ((x / z) * (1.0 - y)); end
code[x_, y_, z_] := N[(y + N[(N[(x / z), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z} \cdot \left(1 - y\right)
\end{array}
Initial program 90.8%
Taylor expanded in y around 0 94.8%
Taylor expanded in x around 0 95.1%
+-commutative95.1%
neg-mul-195.1%
sub-neg95.1%
div-sub95.1%
associate-*r/96.6%
associate-*l/99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- 1.0 (/ x z))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (1.0 - (x / z)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (1.0 - (x / z)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 79.6%
Taylor expanded in y around inf 79.2%
associate-/l*99.4%
div-sub99.4%
sub-neg99.4%
*-inverses99.4%
sub-neg99.4%
Simplified99.4%
if -1 < y < 1Initial program 99.9%
Taylor expanded in y around 0 93.6%
Taylor expanded in x around 0 99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e+138) (not (<= x 3.2e-9))) (* x (/ (- 1.0 y) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+138) || !(x <= 3.2e-9)) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d+138)) .or. (.not. (x <= 3.2d-9))) then
tmp = x * ((1.0d0 - y) / z)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+138) || !(x <= 3.2e-9)) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e+138) or not (x <= 3.2e-9): tmp = x * ((1.0 - y) / z) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e+138) || !(x <= 3.2e-9)) tmp = Float64(x * Float64(Float64(1.0 - y) / z)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e+138) || ~((x <= 3.2e-9))) tmp = x * ((1.0 - y) / z); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e+138], N[Not[LessEqual[x, 3.2e-9]], $MachinePrecision]], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+138} \lor \neg \left(x \leq 3.2 \cdot 10^{-9}\right):\\
\;\;\;\;x \cdot \frac{1 - y}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if x < -1.8000000000000001e138 or 3.20000000000000012e-9 < x Initial program 90.7%
Taylor expanded in x around inf 83.4%
associate-/l*86.9%
mul-1-neg86.9%
unsub-neg86.9%
Simplified86.9%
if -1.8000000000000001e138 < x < 3.20000000000000012e-9Initial program 90.9%
Taylor expanded in y around 0 98.7%
Taylor expanded in x around 0 87.5%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (- y (* y (/ x z))) (if (<= y 1.0) (+ y (/ x z)) (* y (- 1.0 (/ x z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y - (y * (x / z));
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = y * (1.0 - (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y - (y * (x / z))
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = y * (1.0d0 - (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y - (y * (x / z));
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = y * (1.0 - (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y - (y * (x / z)) elif y <= 1.0: tmp = y + (x / z) else: tmp = y * (1.0 - (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y - Float64(y * Float64(x / z))); elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(y * Float64(1.0 - Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y - (y * (x / z)); elseif (y <= 1.0) tmp = y + (x / z); else tmp = y * (1.0 - (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y - N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y - y \cdot \frac{x}{z}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\end{array}
\end{array}
if y < -1Initial program 91.4%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around 0 84.5%
+-commutative84.5%
neg-mul-184.5%
sub-neg84.5%
div-sub84.4%
associate-*r/96.4%
associate-*l/99.8%
Simplified99.8%
Taylor expanded in y around inf 99.0%
neg-mul-199.0%
Simplified99.0%
if -1 < y < 1Initial program 99.9%
Taylor expanded in y around 0 93.6%
Taylor expanded in x around 0 99.5%
if 1 < y Initial program 68.9%
Taylor expanded in y around inf 68.9%
associate-/l*99.9%
div-sub99.9%
sub-neg99.9%
*-inverses99.9%
sub-neg99.9%
Simplified99.9%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.4e-35) (not (<= y 6e-33))) (* z (/ y z)) (/ x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-35) || !(y <= 6e-33)) {
tmp = z * (y / z);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.4d-35)) .or. (.not. (y <= 6d-33))) then
tmp = z * (y / z)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-35) || !(y <= 6e-33)) {
tmp = z * (y / z);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.4e-35) or not (y <= 6e-33): tmp = z * (y / z) else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.4e-35) || !(y <= 6e-33)) tmp = Float64(z * Float64(y / z)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.4e-35) || ~((y <= 6e-33))) tmp = z * (y / z); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.4e-35], N[Not[LessEqual[y, 6e-33]], $MachinePrecision]], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{-35} \lor \neg \left(y \leq 6 \cdot 10^{-33}\right):\\
\;\;\;\;z \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if y < -1.4e-35 or 6.0000000000000003e-33 < y Initial program 82.6%
Taylor expanded in z around inf 51.3%
Taylor expanded in x around 0 43.7%
*-commutative43.7%
associate-/l*57.7%
Applied egg-rr57.7%
if -1.4e-35 < y < 6.0000000000000003e-33Initial program 99.9%
Taylor expanded in y around 0 73.8%
Final simplification65.3%
(FPCore (x y z) :precision binary64 (if (<= z -7e-8) y (if (<= z 0.205) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= -7e-8) {
tmp = y;
} else if (z <= 0.205) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7d-8)) then
tmp = y
else if (z <= 0.205d0) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7e-8) {
tmp = y;
} else if (z <= 0.205) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7e-8: tmp = y elif z <= 0.205: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7e-8) tmp = y; elseif (z <= 0.205) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7e-8) tmp = y; elseif (z <= 0.205) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7e-8], y, If[LessEqual[z, 0.205], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7 \cdot 10^{-8}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 0.205:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if z < -7.00000000000000048e-8 or 0.204999999999999988 < z Initial program 81.7%
Taylor expanded in x around 0 70.5%
if -7.00000000000000048e-8 < z < 0.204999999999999988Initial program 99.9%
Taylor expanded in y around 0 59.7%
(FPCore (x y z) :precision binary64 (if (<= y -2.45e+146) (* y (/ (- x) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.45e+146) {
tmp = y * (-x / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.45d+146)) then
tmp = y * (-x / z)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.45e+146) {
tmp = y * (-x / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.45e+146: tmp = y * (-x / z) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.45e+146) tmp = Float64(y * Float64(Float64(-x) / z)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.45e+146) tmp = y * (-x / z); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.45e+146], N[(y * N[((-x) / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.45 \cdot 10^{+146}:\\
\;\;\;\;y \cdot \frac{-x}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -2.4500000000000001e146Initial program 78.8%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around 0 82.9%
+-commutative82.9%
neg-mul-182.9%
sub-neg82.9%
div-sub82.9%
associate-*r/91.1%
associate-*l/99.9%
Simplified99.9%
Taylor expanded in y around inf 99.9%
neg-mul-199.9%
Simplified99.9%
Taylor expanded in x around inf 73.1%
associate-*r/73.1%
mul-1-neg73.1%
distribute-lft-neg-out73.1%
associate-*l/77.1%
Simplified77.1%
if -2.4500000000000001e146 < y Initial program 91.9%
Taylor expanded in y around 0 94.4%
Taylor expanded in x around 0 84.9%
Final simplification84.2%
(FPCore (x y z) :precision binary64 (if (<= y -2.25e+146) (* x (/ (- y) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.25e+146) {
tmp = x * (-y / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.25d+146)) then
tmp = x * (-y / z)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.25e+146) {
tmp = x * (-y / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.25e+146: tmp = x * (-y / z) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.25e+146) tmp = Float64(x * Float64(Float64(-y) / z)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.25e+146) tmp = x * (-y / z); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.25e+146], N[(x * N[((-y) / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.25 \cdot 10^{+146}:\\
\;\;\;\;x \cdot \frac{-y}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -2.25000000000000013e146Initial program 78.8%
Taylor expanded in x around inf 73.1%
associate-/l*64.9%
mul-1-neg64.9%
unsub-neg64.9%
Simplified64.9%
Taylor expanded in y around inf 64.9%
neg-mul-164.9%
distribute-neg-frac64.9%
Simplified64.9%
if -2.25000000000000013e146 < y Initial program 91.9%
Taylor expanded in y around 0 94.4%
Taylor expanded in x around 0 84.9%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 90.8%
Taylor expanded in y around 0 94.8%
Taylor expanded in x around 0 80.6%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 90.8%
Taylor expanded in x around 0 42.7%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024145
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))