
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.6e+31)
(* 2.0 (exp (* (- (log (- (- z) y)) (log (/ -1.0 x))) 0.5)))
(if (<= y 7.6e-303)
(* 2.0 (sqrt (* x (+ y z))))
(* 2.0 (* (sqrt (+ y (fma x (/ y z) x))) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.6e+31) {
tmp = 2.0 * exp(((log((-z - y)) - log((-1.0 / x))) * 0.5));
} else if (y <= 7.6e-303) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * (sqrt((y + fma(x, (y / z), x))) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.6e+31) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(Float64(-z) - y)) - log(Float64(-1.0 / x))) * 0.5))); elseif (y <= 7.6e-303) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + fma(x, Float64(y / z), x))) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.6e+31], N[(2.0 * N[Exp[N[(N[(N[Log[N[((-z) - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.6e-303], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+31}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(\left(-z\right) - y\right) - \log \left(\frac{-1}{x}\right)\right) \cdot 0.5}\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{-303}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + \mathsf{fma}\left(x, \frac{y}{z}, x\right)} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -1.6e31Initial program 59.9%
+-commutative59.9%
associate-+r+59.9%
*-commutative59.9%
+-commutative59.9%
associate-+l+59.9%
*-commutative59.9%
distribute-rgt-in60.0%
Simplified60.0%
add-sqr-sqrt0.1%
pow20.1%
+-commutative0.1%
Applied egg-rr0.1%
pow1/20.1%
pow-to-exp0.1%
+-commutative0.1%
unpow20.1%
add-sqr-sqrt55.6%
fma-define55.8%
Applied egg-rr55.8%
Taylor expanded in x around -inf 56.9%
mul-1-neg56.9%
unsub-neg56.9%
mul-1-neg56.9%
unsub-neg56.9%
mul-1-neg56.9%
Simplified56.9%
if -1.6e31 < y < 7.60000000000000018e-303Initial program 81.3%
+-commutative81.3%
associate-+r+81.3%
*-commutative81.3%
+-commutative81.3%
associate-+l+81.3%
*-commutative81.3%
distribute-rgt-in81.3%
Simplified81.3%
Taylor expanded in x around inf 65.0%
+-commutative65.0%
Simplified65.0%
if 7.60000000000000018e-303 < y Initial program 67.3%
associate-+l+67.3%
*-commutative67.3%
*-commutative67.3%
*-commutative67.3%
+-commutative67.3%
+-commutative67.3%
associate-+l+67.3%
*-commutative67.3%
*-commutative67.3%
+-commutative67.3%
+-commutative67.3%
*-commutative67.3%
*-commutative67.3%
associate-+l+67.3%
+-commutative67.3%
*-commutative67.3%
fma-define67.3%
Simplified67.6%
Taylor expanded in z around inf 61.4%
associate-+r+61.4%
+-commutative61.4%
associate-+l+61.4%
associate-/l*59.4%
Simplified59.4%
*-commutative59.4%
sqrt-prod54.0%
+-commutative54.0%
fma-define54.0%
Applied egg-rr54.0%
Final simplification57.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (+ (* y x) (* z x)) (* y z))))
(if (or (<= t_0 2e-311) (not (<= t_0 1e+295)))
(* 2.0 (* (sqrt (+ y (fma x (/ y z) x))) (sqrt z)))
(* 2.0 (sqrt (fma x y (* z (+ y x))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = ((y * x) + (z * x)) + (y * z);
double tmp;
if ((t_0 <= 2e-311) || !(t_0 <= 1e+295)) {
tmp = 2.0 * (sqrt((y + fma(x, (y / z), x))) * sqrt(z));
} else {
tmp = 2.0 * sqrt(fma(x, y, (z * (y + x))));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(Float64(y * x) + Float64(z * x)) + Float64(y * z)) tmp = 0.0 if ((t_0 <= 2e-311) || !(t_0 <= 1e+295)) tmp = Float64(2.0 * Float64(sqrt(Float64(y + fma(x, Float64(y / z), x))) * sqrt(z))); else tmp = Float64(2.0 * sqrt(fma(x, y, Float64(z * Float64(y + x))))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y * x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 2e-311], N[Not[LessEqual[t$95$0, 1e+295]], $MachinePrecision]], N[(2.0 * N[(N[Sqrt[N[(y + N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(x * y + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(y \cdot x + z \cdot x\right) + y \cdot z\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-311} \lor \neg \left(t\_0 \leq 10^{+295}\right):\\
\;\;\;\;2 \cdot \left(\sqrt{y + \mathsf{fma}\left(x, \frac{y}{z}, x\right)} \cdot \sqrt{z}\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, z \cdot \left(y + x\right)\right)}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 1.9999999999999e-311 or 9.9999999999999998e294 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) Initial program 7.7%
associate-+l+7.7%
*-commutative7.7%
*-commutative7.7%
*-commutative7.7%
+-commutative7.7%
+-commutative7.7%
associate-+l+7.7%
*-commutative7.7%
*-commutative7.7%
+-commutative7.7%
+-commutative7.7%
*-commutative7.7%
*-commutative7.7%
associate-+l+7.7%
+-commutative7.7%
*-commutative7.7%
fma-define7.7%
Simplified8.3%
Taylor expanded in z around inf 7.9%
associate-+r+7.9%
+-commutative7.9%
associate-+l+7.9%
associate-/l*8.5%
Simplified8.5%
*-commutative8.5%
sqrt-prod42.7%
+-commutative42.7%
fma-define42.7%
Applied egg-rr42.7%
if 1.9999999999999e-311 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 9.9999999999999998e294Initial program 99.8%
associate-+l+99.8%
*-commutative99.8%
*-commutative99.8%
*-commutative99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
*-commutative99.8%
*-commutative99.8%
+-commutative99.8%
+-commutative99.8%
*-commutative99.8%
*-commutative99.8%
associate-+l+99.8%
+-commutative99.8%
*-commutative99.8%
fma-define99.8%
Simplified99.8%
Final simplification80.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 9e-18) (* 2.0 (sqrt (fma x z (* y (+ z x))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 9e-18) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 9e-18) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 9e-18], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9 \cdot 10^{-18}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 8.99999999999999987e-18Initial program 74.9%
associate-+l+74.9%
*-commutative74.9%
*-commutative74.9%
*-commutative74.9%
+-commutative74.9%
+-commutative74.9%
+-commutative74.9%
*-commutative74.9%
*-commutative74.9%
associate-+l+74.9%
+-commutative74.9%
fma-define74.9%
distribute-lft-out75.0%
Simplified75.0%
if 8.99999999999999987e-18 < y Initial program 52.2%
+-commutative52.2%
associate-+r+52.2%
*-commutative52.2%
+-commutative52.2%
associate-+l+52.2%
*-commutative52.2%
distribute-rgt-in52.2%
Simplified52.2%
Taylor expanded in x around 0 26.4%
*-commutative26.4%
Simplified26.4%
sqrt-prod48.4%
Applied egg-rr48.4%
Final simplification68.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 7.6e-303) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 7.6e-303) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 7.6d-303) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 7.6e-303) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 7.6e-303: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 7.6e-303) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 7.6e-303)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 7.6e-303], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.6 \cdot 10^{-303}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 7.60000000000000018e-303Initial program 71.1%
+-commutative71.1%
associate-+r+71.1%
*-commutative71.1%
+-commutative71.1%
associate-+l+71.1%
*-commutative71.1%
distribute-rgt-in71.2%
Simplified71.2%
Taylor expanded in x around inf 54.3%
+-commutative54.3%
Simplified54.3%
if 7.60000000000000018e-303 < y Initial program 67.3%
+-commutative67.3%
associate-+r+67.3%
*-commutative67.3%
+-commutative67.3%
associate-+l+67.3%
*-commutative67.3%
distribute-rgt-in67.3%
Simplified67.3%
Taylor expanded in x around 0 24.0%
*-commutative24.0%
Simplified24.0%
sqrt-prod36.5%
Applied egg-rr36.5%
Final simplification45.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1e-302) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1e-302) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1d-302) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1e-302) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1e-302: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1e-302) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1e-302)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1e-302], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{-302}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < 9.9999999999999996e-303Initial program 71.1%
+-commutative71.1%
associate-+r+71.1%
*-commutative71.1%
+-commutative71.1%
associate-+l+71.1%
*-commutative71.1%
distribute-rgt-in71.2%
Simplified71.2%
Taylor expanded in x around inf 54.3%
+-commutative54.3%
Simplified54.3%
if 9.9999999999999996e-303 < y Initial program 67.3%
+-commutative67.3%
associate-+r+67.3%
*-commutative67.3%
+-commutative67.3%
associate-+l+67.3%
*-commutative67.3%
distribute-rgt-in67.3%
Simplified67.3%
Taylor expanded in z around inf 49.1%
Final simplification51.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.2e-267) (* 2.0 (sqrt (* x (+ y z)))) (sqrt (* y (* z 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-267) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = sqrt((y * (z * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.2d-267) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = sqrt((y * (z * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-267) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = Math.sqrt((y * (z * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.2e-267: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = math.sqrt((y * (z * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.2e-267) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = sqrt(Float64(y * Float64(z * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.2e-267)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = sqrt((y * (z * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.2e-267], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{-267}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{y \cdot \left(z \cdot 4\right)}\\
\end{array}
\end{array}
if y < 1.1999999999999999e-267Initial program 70.3%
+-commutative70.3%
associate-+r+70.3%
*-commutative70.3%
+-commutative70.3%
associate-+l+70.3%
*-commutative70.3%
distribute-rgt-in70.4%
Simplified70.4%
Taylor expanded in x around inf 54.3%
+-commutative54.3%
Simplified54.3%
if 1.1999999999999999e-267 < y Initial program 68.0%
+-commutative68.0%
associate-+r+68.0%
*-commutative68.0%
+-commutative68.0%
associate-+l+68.0%
*-commutative68.0%
distribute-rgt-in68.0%
Simplified68.0%
Taylor expanded in x around 0 25.0%
*-commutative25.0%
Simplified25.0%
add-sqr-sqrt24.9%
sqrt-unprod25.0%
*-commutative25.0%
*-commutative25.0%
swap-sqr25.0%
add-sqr-sqrt25.0%
*-commutative25.0%
metadata-eval25.0%
Applied egg-rr25.0%
associate-*l*25.1%
Simplified25.1%
Final simplification40.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 69.2%
+-commutative69.2%
associate-+r+69.2%
*-commutative69.2%
+-commutative69.2%
associate-+l+69.2%
*-commutative69.2%
distribute-rgt-in69.2%
Simplified69.2%
Final simplification69.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-310) (* 2.0 (sqrt (* y x))) (sqrt (* y (* z 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = sqrt((y * (z * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = sqrt((y * (z * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = Math.sqrt((y * (z * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = math.sqrt((y * (z * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = sqrt(Float64(y * Float64(z * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = sqrt((y * (z * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{y \cdot \left(z \cdot 4\right)}\\
\end{array}
\end{array}
if y < -9.999999999999969e-311Initial program 70.9%
+-commutative70.9%
associate-+r+70.9%
*-commutative70.9%
+-commutative70.9%
associate-+l+70.9%
*-commutative70.9%
distribute-rgt-in70.9%
Simplified70.9%
Taylor expanded in z around 0 32.7%
if -9.999999999999969e-311 < y Initial program 67.6%
+-commutative67.6%
associate-+r+67.6%
*-commutative67.6%
+-commutative67.6%
associate-+l+67.6%
*-commutative67.6%
distribute-rgt-in67.6%
Simplified67.6%
Taylor expanded in x around 0 23.8%
*-commutative23.8%
Simplified23.8%
add-sqr-sqrt23.6%
sqrt-unprod23.8%
*-commutative23.8%
*-commutative23.8%
swap-sqr23.8%
add-sqr-sqrt23.8%
*-commutative23.8%
metadata-eval23.8%
Applied egg-rr23.8%
associate-*l*23.8%
Simplified23.8%
Final simplification28.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (* y (* z 4.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((y * (z * 4.0)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((y * (z * 4.0d0)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((y * (z * 4.0)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((y * (z * 4.0)))
x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(y * Float64(z * 4.0))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((y * (z * 4.0)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{y \cdot \left(z \cdot 4\right)}
\end{array}
Initial program 69.2%
+-commutative69.2%
associate-+r+69.2%
*-commutative69.2%
+-commutative69.2%
associate-+l+69.2%
*-commutative69.2%
distribute-rgt-in69.2%
Simplified69.2%
Taylor expanded in x around 0 21.8%
*-commutative21.8%
Simplified21.8%
add-sqr-sqrt21.6%
sqrt-unprod21.8%
*-commutative21.8%
*-commutative21.8%
swap-sqr21.8%
add-sqr-sqrt21.8%
*-commutative21.8%
metadata-eval21.8%
Applied egg-rr21.8%
associate-*l*21.8%
Simplified21.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024145
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))