
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -7.2e-148)
(/ (* -0.5 c) b_2)
(if (<= b_2 2e+115)
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* c a)))) a)
(* (/ b_2 a) -2.0))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7.2e-148) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2e+115) {
tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-7.2d-148)) then
tmp = ((-0.5d0) * c) / b_2
else if (b_2 <= 2d+115) then
tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a
else
tmp = (b_2 / a) * (-2.0d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7.2e-148) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2e+115) {
tmp = (-b_2 - Math.sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -7.2e-148: tmp = (-0.5 * c) / b_2 elif b_2 <= 2e+115: tmp = (-b_2 - math.sqrt(((b_2 * b_2) - (c * a)))) / a else: tmp = (b_2 / a) * -2.0 return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -7.2e-148) tmp = Float64(Float64(-0.5 * c) / b_2); elseif (b_2 <= 2e+115) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a)))) / a); else tmp = Float64(Float64(b_2 / a) * -2.0); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -7.2e-148) tmp = (-0.5 * c) / b_2; elseif (b_2 <= 2e+115) tmp = (-b_2 - sqrt(((b_2 * b_2) - (c * a)))) / a; else tmp = (b_2 / a) * -2.0; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -7.2e-148], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, 2e+115], N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -7.2 \cdot 10^{-148}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b\_2}\\
\mathbf{elif}\;b\_2 \leq 2 \cdot 10^{+115}:\\
\;\;\;\;\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - c \cdot a}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\end{array}
\end{array}
if b_2 < -7.1999999999999997e-148Initial program 17.7%
Taylor expanded in b_2 around -inf 78.4%
associate-*r/78.4%
Simplified78.4%
if -7.1999999999999997e-148 < b_2 < 2e115Initial program 81.2%
if 2e115 < b_2 Initial program 65.5%
Taylor expanded in b_2 around inf 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification84.1%
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -7.2e-148)
(/ (* -0.5 c) b_2)
(if (<= b_2 2.25e-95)
(/ (- (- b_2) (sqrt (* c (- a)))) a)
(+ (* (/ b_2 a) -2.0) (* 0.5 (/ c b_2))))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7.2e-148) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2.25e-95) {
tmp = (-b_2 - sqrt((c * -a))) / a;
} else {
tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2));
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-7.2d-148)) then
tmp = ((-0.5d0) * c) / b_2
else if (b_2 <= 2.25d-95) then
tmp = (-b_2 - sqrt((c * -a))) / a
else
tmp = ((b_2 / a) * (-2.0d0)) + (0.5d0 * (c / b_2))
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -7.2e-148) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2.25e-95) {
tmp = (-b_2 - Math.sqrt((c * -a))) / a;
} else {
tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2));
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -7.2e-148: tmp = (-0.5 * c) / b_2 elif b_2 <= 2.25e-95: tmp = (-b_2 - math.sqrt((c * -a))) / a else: tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2)) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -7.2e-148) tmp = Float64(Float64(-0.5 * c) / b_2); elseif (b_2 <= 2.25e-95) tmp = Float64(Float64(Float64(-b_2) - sqrt(Float64(c * Float64(-a)))) / a); else tmp = Float64(Float64(Float64(b_2 / a) * -2.0) + Float64(0.5 * Float64(c / b_2))); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -7.2e-148) tmp = (-0.5 * c) / b_2; elseif (b_2 <= 2.25e-95) tmp = (-b_2 - sqrt((c * -a))) / a; else tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2)); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -7.2e-148], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, 2.25e-95], N[(N[((-b$95$2) - N[Sqrt[N[(c * (-a)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision] + N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -7.2 \cdot 10^{-148}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b\_2}\\
\mathbf{elif}\;b\_2 \leq 2.25 \cdot 10^{-95}:\\
\;\;\;\;\frac{\left(-b\_2\right) - \sqrt{c \cdot \left(-a\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2 + 0.5 \cdot \frac{c}{b\_2}\\
\end{array}
\end{array}
if b_2 < -7.1999999999999997e-148Initial program 17.7%
Taylor expanded in b_2 around -inf 78.4%
associate-*r/78.4%
Simplified78.4%
if -7.1999999999999997e-148 < b_2 < 2.25e-95Initial program 77.9%
Taylor expanded in b_2 around 0 75.2%
associate-*r*75.2%
neg-mul-175.2%
Simplified75.2%
if 2.25e-95 < b_2 Initial program 74.1%
Taylor expanded in c around 0 83.3%
Final simplification79.4%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -1e-309) (/ (* -0.5 c) b_2) (+ (* (/ b_2 a) -2.0) (* 0.5 (/ c b_2)))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1e-309) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2));
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-1d-309)) then
tmp = ((-0.5d0) * c) / b_2
else
tmp = ((b_2 / a) * (-2.0d0)) + (0.5d0 * (c / b_2))
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1e-309) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2));
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -1e-309: tmp = (-0.5 * c) / b_2 else: tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2)) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -1e-309) tmp = Float64(Float64(-0.5 * c) / b_2); else tmp = Float64(Float64(Float64(b_2 / a) * -2.0) + Float64(0.5 * Float64(c / b_2))); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -1e-309) tmp = (-0.5 * c) / b_2; else tmp = ((b_2 / a) * -2.0) + (0.5 * (c / b_2)); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -1e-309], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], N[(N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision] + N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -1 \cdot 10^{-309}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2 + 0.5 \cdot \frac{c}{b\_2}\\
\end{array}
\end{array}
if b_2 < -1.000000000000002e-309Initial program 27.3%
Taylor expanded in b_2 around -inf 65.7%
associate-*r/65.8%
Simplified65.8%
if -1.000000000000002e-309 < b_2 Initial program 76.5%
Taylor expanded in c around 0 62.5%
Final simplification64.1%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-295) (/ (* -0.5 c) b_2) (* (/ b_2 a) -2.0)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-295) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-295)) then
tmp = ((-0.5d0) * c) / b_2
else
tmp = (b_2 / a) * (-2.0d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-295) {
tmp = (-0.5 * c) / b_2;
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-295: tmp = (-0.5 * c) / b_2 else: tmp = (b_2 / a) * -2.0 return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-295) tmp = Float64(Float64(-0.5 * c) / b_2); else tmp = Float64(Float64(b_2 / a) * -2.0); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-295) tmp = (-0.5 * c) / b_2; else tmp = (b_2 / a) * -2.0; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-295], N[(N[(-0.5 * c), $MachinePrecision] / b$95$2), $MachinePrecision], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4 \cdot 10^{-295}:\\
\;\;\;\;\frac{-0.5 \cdot c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\end{array}
\end{array}
if b_2 < -4.00000000000000024e-295Initial program 27.0%
Taylor expanded in b_2 around -inf 66.8%
associate-*r/66.8%
Simplified66.8%
if -4.00000000000000024e-295 < b_2 Initial program 76.1%
Taylor expanded in b_2 around inf 61.4%
*-commutative61.4%
Simplified61.4%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-6) (* 0.5 (/ c b_2)) (* (/ b_2 a) -2.0)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-6) {
tmp = 0.5 * (c / b_2);
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-6)) then
tmp = 0.5d0 * (c / b_2)
else
tmp = (b_2 / a) * (-2.0d0)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-6) {
tmp = 0.5 * (c / b_2);
} else {
tmp = (b_2 / a) * -2.0;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-6: tmp = 0.5 * (c / b_2) else: tmp = (b_2 / a) * -2.0 return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-6) tmp = Float64(0.5 * Float64(c / b_2)); else tmp = Float64(Float64(b_2 / a) * -2.0); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-6) tmp = 0.5 * (c / b_2); else tmp = (b_2 / a) * -2.0; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-6], N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4 \cdot 10^{-6}:\\
\;\;\;\;0.5 \cdot \frac{c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\end{array}
\end{array}
if b_2 < -3.99999999999999982e-6Initial program 9.2%
Taylor expanded in b_2 around inf 2.7%
associate-*r/2.7%
metadata-eval2.7%
Simplified2.7%
Taylor expanded in b_2 around 0 27.8%
if -3.99999999999999982e-6 < b_2 Initial program 68.8%
Taylor expanded in b_2 around inf 44.6%
*-commutative44.6%
Simplified44.6%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4.8e-5) (* 0.5 (/ c b_2)) (/ b_2 (- a))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.8e-5) {
tmp = 0.5 * (c / b_2);
} else {
tmp = b_2 / -a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4.8d-5)) then
tmp = 0.5d0 * (c / b_2)
else
tmp = b_2 / -a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.8e-5) {
tmp = 0.5 * (c / b_2);
} else {
tmp = b_2 / -a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4.8e-5: tmp = 0.5 * (c / b_2) else: tmp = b_2 / -a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4.8e-5) tmp = Float64(0.5 * Float64(c / b_2)); else tmp = Float64(b_2 / Float64(-a)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4.8e-5) tmp = 0.5 * (c / b_2); else tmp = b_2 / -a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4.8e-5], N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision], N[(b$95$2 / (-a)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4.8 \cdot 10^{-5}:\\
\;\;\;\;0.5 \cdot \frac{c}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2}{-a}\\
\end{array}
\end{array}
if b_2 < -4.8000000000000001e-5Initial program 9.2%
Taylor expanded in b_2 around inf 2.7%
associate-*r/2.7%
metadata-eval2.7%
Simplified2.7%
Taylor expanded in b_2 around 0 27.8%
if -4.8000000000000001e-5 < b_2 Initial program 68.8%
Taylor expanded in b_2 around 0 51.3%
associate-*r*51.3%
neg-mul-151.3%
Simplified51.3%
Taylor expanded in b_2 around inf 24.9%
associate-*r/24.9%
mul-1-neg24.9%
Simplified24.9%
Final simplification25.7%
(FPCore (a b_2 c) :precision binary64 (/ b_2 (- a)))
double code(double a, double b_2, double c) {
return b_2 / -a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = b_2 / -a
end function
public static double code(double a, double b_2, double c) {
return b_2 / -a;
}
def code(a, b_2, c): return b_2 / -a
function code(a, b_2, c) return Float64(b_2 / Float64(-a)) end
function tmp = code(a, b_2, c) tmp = b_2 / -a; end
code[a_, b$95$2_, c_] := N[(b$95$2 / (-a)), $MachinePrecision]
\begin{array}{l}
\\
\frac{b\_2}{-a}
\end{array}
Initial program 52.3%
Taylor expanded in b_2 around 0 37.7%
associate-*r*37.7%
neg-mul-137.7%
Simplified37.7%
Taylor expanded in b_2 around inf 18.8%
associate-*r/18.8%
mul-1-neg18.8%
Simplified18.8%
Final simplification18.8%
(FPCore (a b_2 c)
:precision binary64
(let* ((t_0 (* (sqrt (fabs a)) (sqrt (fabs c))))
(t_1
(if (== (copysign a c) a)
(* (sqrt (- (fabs b_2) t_0)) (sqrt (+ (fabs b_2) t_0)))
(hypot b_2 t_0))))
(if (< b_2 0.0) (/ c (- t_1 b_2)) (/ (+ b_2 t_1) (- a)))))
double code(double a, double b_2, double c) {
double t_0 = sqrt(fabs(a)) * sqrt(fabs(c));
double tmp;
if (copysign(a, c) == a) {
tmp = sqrt((fabs(b_2) - t_0)) * sqrt((fabs(b_2) + t_0));
} else {
tmp = hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = c / (t_1 - b_2);
} else {
tmp_1 = (b_2 + t_1) / -a;
}
return tmp_1;
}
public static double code(double a, double b_2, double c) {
double t_0 = Math.sqrt(Math.abs(a)) * Math.sqrt(Math.abs(c));
double tmp;
if (Math.copySign(a, c) == a) {
tmp = Math.sqrt((Math.abs(b_2) - t_0)) * Math.sqrt((Math.abs(b_2) + t_0));
} else {
tmp = Math.hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = c / (t_1 - b_2);
} else {
tmp_1 = (b_2 + t_1) / -a;
}
return tmp_1;
}
def code(a, b_2, c): t_0 = math.sqrt(math.fabs(a)) * math.sqrt(math.fabs(c)) tmp = 0 if math.copysign(a, c) == a: tmp = math.sqrt((math.fabs(b_2) - t_0)) * math.sqrt((math.fabs(b_2) + t_0)) else: tmp = math.hypot(b_2, t_0) t_1 = tmp tmp_1 = 0 if b_2 < 0.0: tmp_1 = c / (t_1 - b_2) else: tmp_1 = (b_2 + t_1) / -a return tmp_1
function code(a, b_2, c) t_0 = Float64(sqrt(abs(a)) * sqrt(abs(c))) tmp = 0.0 if (copysign(a, c) == a) tmp = Float64(sqrt(Float64(abs(b_2) - t_0)) * sqrt(Float64(abs(b_2) + t_0))); else tmp = hypot(b_2, t_0); end t_1 = tmp tmp_1 = 0.0 if (b_2 < 0.0) tmp_1 = Float64(c / Float64(t_1 - b_2)); else tmp_1 = Float64(Float64(b_2 + t_1) / Float64(-a)); end return tmp_1 end
function tmp_3 = code(a, b_2, c) t_0 = sqrt(abs(a)) * sqrt(abs(c)); tmp = 0.0; if ((sign(c) * abs(a)) == a) tmp = sqrt((abs(b_2) - t_0)) * sqrt((abs(b_2) + t_0)); else tmp = hypot(b_2, t_0); end t_1 = tmp; tmp_2 = 0.0; if (b_2 < 0.0) tmp_2 = c / (t_1 - b_2); else tmp_2 = (b_2 + t_1) / -a; end tmp_3 = tmp_2; end
code[a_, b$95$2_, c_] := Block[{t$95$0 = N[(N[Sqrt[N[Abs[a], $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Abs[c], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = If[Equal[N[With[{TMP1 = Abs[a], TMP2 = Sign[c]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision], a], N[(N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] + t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[b$95$2 ^ 2 + t$95$0 ^ 2], $MachinePrecision]]}, If[Less[b$95$2, 0.0], N[(c / N[(t$95$1 - b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$2 + t$95$1), $MachinePrecision] / (-a)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\
t_1 := \begin{array}{l}
\mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\
\;\;\;\;\sqrt{\left|b\_2\right| - t\_0} \cdot \sqrt{\left|b\_2\right| + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{hypot}\left(b\_2, t\_0\right)\\
\end{array}\\
\mathbf{if}\;b\_2 < 0:\\
\;\;\;\;\frac{c}{t\_1 - b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 + t\_1}{-a}\\
\end{array}
\end{array}
herbie shell --seed 2024145
(FPCore (a b_2 c)
:name "quad2m (problem 3.2.1, negative)"
:precision binary64
:herbie-expected 10
:alt
(! :herbie-platform default (let ((sqtD (let ((x (* (sqrt (fabs a)) (sqrt (fabs c))))) (if (== (copysign a c) a) (* (sqrt (- (fabs b_2) x)) (sqrt (+ (fabs b_2) x))) (hypot b_2 x))))) (if (< b_2 0) (/ c (- sqtD b_2)) (/ (+ b_2 sqtD) (- a)))))
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))