
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (exp (/ -2.0 v)))) (fma v (log (+ t_0 (* u (- 1.0 t_0)))) 1.0)))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
return fmaf(v, logf((t_0 + (u * (1.0f - t_0)))), 1.0f);
}
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) return fma(v, log(Float32(t_0 + Float32(u * Float32(Float32(1.0) - t_0)))), Float32(1.0)) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
\mathsf{fma}\left(v, \log \left(t\_0 + u \cdot \left(1 - t\_0\right)\right), 1\right)
\end{array}
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 99.4%
+-commutative99.4%
mul-1-neg99.4%
Simplified99.4%
Taylor expanded in v around 0 99.4%
(FPCore (u v) :precision binary32 (let* ((t_0 (exp (/ -2.0 v)))) (+ 1.0 (* v (log (+ t_0 (* u (- 1.0 t_0))))))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
return 1.0f + (v * logf((t_0 + (u * (1.0f - t_0)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
t_0 = exp(((-2.0e0) / v))
code = 1.0e0 + (v * log((t_0 + (u * (1.0e0 - t_0)))))
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) return Float32(Float32(1.0) + Float32(v * log(Float32(t_0 + Float32(u * Float32(Float32(1.0) - t_0)))))) end
function tmp = code(u, v) t_0 = exp((single(-2.0) / v)); tmp = single(1.0) + (v * log((t_0 + (u * (single(1.0) - t_0))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
1 + v \cdot \log \left(t\_0 + u \cdot \left(1 - t\_0\right)\right)
\end{array}
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 99.4%
+-commutative99.4%
mul-1-neg99.4%
Simplified99.4%
Taylor expanded in v around 0 99.4%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + (expf((-2.0f / v)) * (1.0f - u)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf((expf((-2.0f / v)) + u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((exp(((-2.0e0) / v)) + u)))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(exp(Float32(Float32(-2.0) / v)) + u)))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((exp((single(-2.0) / v)) + u))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(e^{\frac{-2}{v}} + u\right)
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 96.0%
Final simplification96.0%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.9%
if 0.400000006 < v Initial program 90.2%
+-commutative90.2%
fma-define90.0%
+-commutative90.0%
fma-define90.1%
Simplified90.1%
Taylor expanded in u around 0 71.9%
Final simplification92.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (* u (/ 1.0 u))))))
float code(float u, float v) {
return 1.0f + (v * logf((u * (1.0f / u))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u * (1.0e0 / u))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(Float32(1.0) / u))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u * (single(1.0) / u)))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u \cdot \frac{1}{u}\right)
\end{array}
Initial program 99.4%
*-commutative99.4%
sub-neg99.4%
distribute-rgt-in99.4%
*-un-lft-identity99.4%
Applied egg-rr99.4%
Taylor expanded in u around inf 99.3%
neg-mul-199.3%
associate-+r+99.3%
sub-neg99.3%
Simplified99.3%
Taylor expanded in v around inf 88.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 99.4%
+-commutative99.4%
mul-1-neg99.4%
Simplified99.4%
Taylor expanded in v around 0 88.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 5.5%
herbie shell --seed 2024145
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))