
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (+ (* a1 a1) (* a2 a2))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * ((a1 * a1) + (a2 * a2))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * ((a1 * a1) + (a2 * a2))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* (cos th) a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * (cos(th) * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (cos(th) * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (Math.cos(th) * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * (math.cos(th) * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(cos(th) * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * (cos(th) * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(\cos th \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Simplified56.9%
Final simplification56.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* (cos th) a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * ((cos(th) * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * ((math.cos(th) * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * ((cos(th) * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\cos th \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Simplified56.9%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Applied egg-rr56.9%
Final simplification56.9%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6456.9%
Simplified56.9%
Final simplification56.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Simplified56.9%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Applied egg-rr56.9%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Applied egg-rr56.9%
Final simplification56.9%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Simplified56.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a2 a2) 5e+199) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)) (* a2 (/ (+ a2 (* -0.5 (* a2 (* th th)))) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if ((a2 * a2) <= 5e+199) {
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
} else {
tmp = a2 * ((a2 + (-0.5 * (a2 * (th * th)))) / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a2 * a2) <= 5d+199) then
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
else
tmp = a2 * ((a2 + ((-0.5d0) * (a2 * (th * th)))) / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a2 * a2) <= 5e+199) {
tmp = ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
} else {
tmp = a2 * ((a2 + (-0.5 * (a2 * (th * th)))) / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a2 * a2) <= 5e+199: tmp = ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0) else: tmp = a2 * ((a2 + (-0.5 * (a2 * (th * th)))) / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a2 * a2) <= 5e+199) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)); else tmp = Float64(a2 * Float64(Float64(a2 + Float64(-0.5 * Float64(a2 * Float64(th * th)))) / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a2 * a2) <= 5e+199) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); else tmp = a2 * ((a2 + (-0.5 * (a2 * (th * th)))) / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a2 * a2), $MachinePrecision], 5e+199], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[(a2 + N[(-0.5 * N[(a2 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \cdot a2 \leq 5 \cdot 10^{+199}:\\
\;\;\;\;\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2 + -0.5 \cdot \left(a2 \cdot \left(th \cdot th\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (*.f64 a2 a2) < 4.9999999999999998e199Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6459.4%
Simplified59.4%
if 4.9999999999999998e199 < (*.f64 a2 a2) Initial program 99.9%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6492.4%
Simplified92.4%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6492.4%
Applied egg-rr92.4%
Taylor expanded in th around 0
associate-*r*N/A
+-lowering-+.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6477.9%
Simplified77.9%
Final simplification65.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (<= th 3.9e+97)
(/ t_1 (sqrt 2.0))
(/ (- 0.0 -1.0) (/ (sqrt 2.0) t_1)))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 / sqrt(2.0);
} else {
tmp = (0.0 - -1.0) / (sqrt(2.0) / t_1);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 3.9d+97) then
tmp = t_1 / sqrt(2.0d0)
else
tmp = (0.0d0 - (-1.0d0)) / (sqrt(2.0d0) / t_1)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 3.9e+97) {
tmp = t_1 / Math.sqrt(2.0);
} else {
tmp = (0.0 - -1.0) / (Math.sqrt(2.0) / t_1);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 3.9e+97: tmp = t_1 / math.sqrt(2.0) else: tmp = (0.0 - -1.0) / (math.sqrt(2.0) / t_1) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 3.9e+97) tmp = Float64(t_1 / sqrt(2.0)); else tmp = Float64(Float64(0.0 - -1.0) / Float64(sqrt(2.0) / t_1)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (th <= 3.9e+97) tmp = t_1 / sqrt(2.0); else tmp = (0.0 - -1.0) / (sqrt(2.0) / t_1); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 3.9e+97], N[(t$95$1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[(0.0 - -1.0), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 3.9 \cdot 10^{+97}:\\
\;\;\;\;\frac{t\_1}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{0 - -1}{\frac{\sqrt{2}}{t\_1}}\\
\end{array}
\end{array}
if th < 3.8999999999999999e97Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6471.5%
Simplified71.5%
if 3.8999999999999999e97 < th Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.8%
Simplified99.8%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6426.6%
Simplified26.6%
clear-numN/A
frac-2negN/A
metadata-evalN/A
/-lowering-/.f64N/A
neg-sub0N/A
--lowering--.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6440.3%
Applied egg-rr40.3%
Final simplification63.8%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6463.8%
Simplified63.8%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Simplified56.9%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6456.9%
Applied egg-rr56.9%
Taylor expanded in th around 0
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6440.7%
Simplified40.7%
Final simplification40.7%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6463.8%
Simplified63.8%
Taylor expanded in a1 around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6436.0%
Simplified36.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6436.0%
Applied egg-rr36.0%
Final simplification36.0%
herbie shell --seed 2024145
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))