
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cos
(-
(* 0.005555555555555556 (pow (/ (/ 1.0 angle) (+ 1.0 PI)) -1.0))
(/ angle 180.0))))
2.0)
(pow (* b (sin (/ (* angle PI) 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((0.005555555555555556 * pow(((1.0 / angle) / (1.0 + ((double) M_PI))), -1.0)) - (angle / 180.0)))), 2.0) + pow((b * sin(((angle * ((double) M_PI)) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((0.005555555555555556 * Math.pow(((1.0 / angle) / (1.0 + Math.PI)), -1.0)) - (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin(((angle * Math.PI) / 180.0))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos(((0.005555555555555556 * math.pow(((1.0 / angle) / (1.0 + math.pi)), -1.0)) - (angle / 180.0)))), 2.0) + math.pow((b * math.sin(((angle * math.pi) / 180.0))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(0.005555555555555556 * (Float64(Float64(1.0 / angle) / Float64(1.0 + pi)) ^ -1.0)) - Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos(((0.005555555555555556 * (((1.0 / angle) / (1.0 + pi)) ^ -1.0)) - (angle / 180.0)))) ^ 2.0) + ((b * sin(((angle * pi) / 180.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(0.005555555555555556 * N[Power[N[(N[(1.0 / angle), $MachinePrecision] / N[(1.0 + Pi), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(0.005555555555555556 \cdot {\left(\frac{\frac{1}{angle}}{1 + \pi}\right)}^{-1} - \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
associate-*r/N/A
clear-numN/A
un-div-invN/A
expm1-log1p-uN/A
expm1-undefineN/A
div-subN/A
clear-numN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
log1p-undefineN/A
rem-exp-logN/A
+-commutativeN/A
+-lowering-+.f64N/A
PI-lowering-PI.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6479.0%
Applied egg-rr79.0%
clear-numN/A
inv-powN/A
div-invN/A
associate-/l*N/A
metadata-evalN/A
unpow-prod-downN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
metadata-evalN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
PI-lowering-PI.f64N/A
metadata-eval79.1%
Applied egg-rr79.1%
Final simplification79.1%
(FPCore (a b angle)
:precision binary64
(+
(pow (* b (sin (/ (* angle PI) 180.0))) 2.0)
(pow
(*
a
(cos
(-
(/ (+ 1.0 (* PI (* PI PI))) (* (/ 180.0 angle) (+ (* PI PI) (- 1.0 PI))))
(/ angle 180.0))))
2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((angle * ((double) M_PI)) / 180.0))), 2.0) + pow((a * cos((((1.0 + (((double) M_PI) * (((double) M_PI) * ((double) M_PI)))) / ((180.0 / angle) * ((((double) M_PI) * ((double) M_PI)) + (1.0 - ((double) M_PI))))) - (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((angle * Math.PI) / 180.0))), 2.0) + Math.pow((a * Math.cos((((1.0 + (Math.PI * (Math.PI * Math.PI))) / ((180.0 / angle) * ((Math.PI * Math.PI) + (1.0 - Math.PI)))) - (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((angle * math.pi) / 180.0))), 2.0) + math.pow((a * math.cos((((1.0 + (math.pi * (math.pi * math.pi))) / ((180.0 / angle) * ((math.pi * math.pi) + (1.0 - math.pi)))) - (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + (Float64(a * cos(Float64(Float64(Float64(1.0 + Float64(pi * Float64(pi * pi))) / Float64(Float64(180.0 / angle) * Float64(Float64(pi * pi) + Float64(1.0 - pi)))) - Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((angle * pi) / 180.0))) ^ 2.0) + ((a * cos((((1.0 + (pi * (pi * pi))) / ((180.0 / angle) * ((pi * pi) + (1.0 - pi)))) - (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(N[(1.0 + N[(Pi * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(180.0 / angle), $MachinePrecision] * N[(N[(Pi * Pi), $MachinePrecision] + N[(1.0 - Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{1 + \pi \cdot \left(\pi \cdot \pi\right)}{\frac{180}{angle} \cdot \left(\pi \cdot \pi + \left(1 - \pi\right)\right)} - \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
associate-*r/N/A
clear-numN/A
un-div-invN/A
expm1-log1p-uN/A
expm1-undefineN/A
div-subN/A
clear-numN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
log1p-undefineN/A
rem-exp-logN/A
+-commutativeN/A
+-lowering-+.f64N/A
PI-lowering-PI.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6479.0%
Applied egg-rr79.0%
flip3-+N/A
associate-/l/N/A
/-lowering-/.f64N/A
pow3N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* angle PI) 180.0))) 2.0) (pow (* a (cos (- (* angle (/ (+ 1.0 PI) 180.0)) (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((angle * ((double) M_PI)) / 180.0))), 2.0) + pow((a * cos(((angle * ((1.0 + ((double) M_PI)) / 180.0)) - (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((angle * Math.PI) / 180.0))), 2.0) + Math.pow((a * Math.cos(((angle * ((1.0 + Math.PI) / 180.0)) - (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((angle * math.pi) / 180.0))), 2.0) + math.pow((a * math.cos(((angle * ((1.0 + math.pi) / 180.0)) - (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + (Float64(a * cos(Float64(Float64(angle * Float64(Float64(1.0 + pi) / 180.0)) - Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((angle * pi) / 180.0))) ^ 2.0) + ((a * cos(((angle * ((1.0 + pi) / 180.0)) - (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(angle * N[(N[(1.0 + Pi), $MachinePrecision] / 180.0), $MachinePrecision]), $MachinePrecision] - N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(angle \cdot \frac{1 + \pi}{180} - \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
associate-*r/N/A
clear-numN/A
un-div-invN/A
expm1-log1p-uN/A
expm1-undefineN/A
div-subN/A
clear-numN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
log1p-undefineN/A
rem-exp-logN/A
+-commutativeN/A
+-lowering-+.f64N/A
PI-lowering-PI.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6479.0%
Applied egg-rr79.0%
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
PI-lowering-PI.f6479.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* angle PI) 180.0))) 2.0) (pow (* a (cos (- (* (+ 1.0 PI) (/ angle 180.0)) (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((angle * ((double) M_PI)) / 180.0))), 2.0) + pow((a * cos((((1.0 + ((double) M_PI)) * (angle / 180.0)) - (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((angle * Math.PI) / 180.0))), 2.0) + Math.pow((a * Math.cos((((1.0 + Math.PI) * (angle / 180.0)) - (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((angle * math.pi) / 180.0))), 2.0) + math.pow((a * math.cos((((1.0 + math.pi) * (angle / 180.0)) - (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + (Float64(a * cos(Float64(Float64(Float64(1.0 + pi) * Float64(angle / 180.0)) - Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((angle * pi) / 180.0))) ^ 2.0) + ((a * cos((((1.0 + pi) * (angle / 180.0)) - (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(N[(1.0 + Pi), $MachinePrecision] * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision] - N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\left(1 + \pi\right) \cdot \frac{angle}{180} - \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
associate-*r/N/A
clear-numN/A
un-div-invN/A
expm1-log1p-uN/A
expm1-undefineN/A
div-subN/A
clear-numN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
log1p-undefineN/A
rem-exp-logN/A
+-commutativeN/A
+-lowering-+.f64N/A
PI-lowering-PI.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6479.0%
Applied egg-rr79.0%
clear-numN/A
associate-/r/N/A
clear-numN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
PI-lowering-PI.f6479.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (/ (* angle PI) 180.0))) 2.0) (pow (* b (sin (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((angle * ((double) M_PI)) / 180.0))), 2.0) + pow((b * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((angle * Math.PI) / 180.0))), 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos(((angle * math.pi) / 180.0))), 2.0) + math.pow((b * math.sin((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos(((angle * pi) / 180.0))) ^ 2.0) + ((b * sin((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
PI-lowering-PI.f6479.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI 180.0)))) 2.0) (pow (* a (cos (* PI (* 0.005555555555555556 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((a * cos((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (0.005555555555555556 * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((a * math.cos((math.pi * (0.005555555555555556 * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / 180.0)))) ^ 2.0) + ((a * cos((pi * (0.005555555555555556 * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
PI-lowering-PI.f6479.0%
Applied egg-rr79.0%
associate-*l/N/A
div-invN/A
metadata-evalN/A
associate-*l*N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6479.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* angle PI) 180.0))) 2.0) (* a (* a (+ 0.5 (* 0.5 (cos (* 2.0 (/ (* angle PI) -180.0)))))))))
double code(double a, double b, double angle) {
return pow((b * sin(((angle * ((double) M_PI)) / 180.0))), 2.0) + (a * (a * (0.5 + (0.5 * cos((2.0 * ((angle * ((double) M_PI)) / -180.0)))))));
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((angle * Math.PI) / 180.0))), 2.0) + (a * (a * (0.5 + (0.5 * Math.cos((2.0 * ((angle * Math.PI) / -180.0)))))));
}
def code(a, b, angle): return math.pow((b * math.sin(((angle * math.pi) / 180.0))), 2.0) + (a * (a * (0.5 + (0.5 * math.cos((2.0 * ((angle * math.pi) / -180.0)))))))
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + Float64(a * Float64(a * Float64(0.5 + Float64(0.5 * cos(Float64(2.0 * Float64(Float64(angle * pi) / -180.0)))))))) end
function tmp = code(a, b, angle) tmp = ((b * sin(((angle * pi) / 180.0))) ^ 2.0) + (a * (a * (0.5 + (0.5 * cos((2.0 * ((angle * pi) / -180.0))))))); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(a * N[(a * N[(0.5 + N[(0.5 * N[Cos[N[(2.0 * N[(N[(angle * Pi), $MachinePrecision] / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + a \cdot \left(a \cdot \left(0.5 + 0.5 \cdot \cos \left(2 \cdot \frac{angle \cdot \pi}{-180}\right)\right)\right)
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
associate-*r/N/A
unpow2N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr78.9%
Final simplification78.9%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI 180.0)))) 2.0) (* a a)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + (a * a);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + (a * a);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / 180.0)))), 2.0) + (a * a)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + Float64(a * a)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / 180.0)))) ^ 2.0) + (a * a); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + a \cdot a
\end{array}
Initial program 78.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified78.9%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
PI-lowering-PI.f6479.0%
Applied egg-rr79.0%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6478.1%
Simplified78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (* a a) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return (a * a) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return (a * a) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return (a * a) + math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64(Float64(a * a) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a * a) + ((b * sin((pi * (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6478.0%
Simplified78.0%
(FPCore (a b angle)
:precision binary64
(let* ((t_0
(*
angle
(*
b
(*
PI
(+
0.005555555555555556
(* angle (* angle (* (* PI PI) -2.8577960676726107e-8)))))))))
(if (<= angle 10000000000.0)
(+
(* a (* a (+ 0.5 (* 0.5 (cos (* 2.0 (/ (* angle PI) -180.0)))))))
(* t_0 t_0))
(+
(* (* b b) (- 0.5 (* 0.5 (cos (* 2.0 (/ PI (/ 180.0 angle)))))))
(* (* a a) (+ 0.5 0.5))))))
double code(double a, double b, double angle) {
double t_0 = angle * (b * (((double) M_PI) * (0.005555555555555556 + (angle * (angle * ((((double) M_PI) * ((double) M_PI)) * -2.8577960676726107e-8))))));
double tmp;
if (angle <= 10000000000.0) {
tmp = (a * (a * (0.5 + (0.5 * cos((2.0 * ((angle * ((double) M_PI)) / -180.0))))))) + (t_0 * t_0);
} else {
tmp = ((b * b) * (0.5 - (0.5 * cos((2.0 * (((double) M_PI) / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (b * (Math.PI * (0.005555555555555556 + (angle * (angle * ((Math.PI * Math.PI) * -2.8577960676726107e-8))))));
double tmp;
if (angle <= 10000000000.0) {
tmp = (a * (a * (0.5 + (0.5 * Math.cos((2.0 * ((angle * Math.PI) / -180.0))))))) + (t_0 * t_0);
} else {
tmp = ((b * b) * (0.5 - (0.5 * Math.cos((2.0 * (Math.PI / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5));
}
return tmp;
}
def code(a, b, angle): t_0 = angle * (b * (math.pi * (0.005555555555555556 + (angle * (angle * ((math.pi * math.pi) * -2.8577960676726107e-8)))))) tmp = 0 if angle <= 10000000000.0: tmp = (a * (a * (0.5 + (0.5 * math.cos((2.0 * ((angle * math.pi) / -180.0))))))) + (t_0 * t_0) else: tmp = ((b * b) * (0.5 - (0.5 * math.cos((2.0 * (math.pi / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5)) return tmp
function code(a, b, angle) t_0 = Float64(angle * Float64(b * Float64(pi * Float64(0.005555555555555556 + Float64(angle * Float64(angle * Float64(Float64(pi * pi) * -2.8577960676726107e-8))))))) tmp = 0.0 if (angle <= 10000000000.0) tmp = Float64(Float64(a * Float64(a * Float64(0.5 + Float64(0.5 * cos(Float64(2.0 * Float64(Float64(angle * pi) / -180.0))))))) + Float64(t_0 * t_0)); else tmp = Float64(Float64(Float64(b * b) * Float64(0.5 - Float64(0.5 * cos(Float64(2.0 * Float64(pi / Float64(180.0 / angle))))))) + Float64(Float64(a * a) * Float64(0.5 + 0.5))); end return tmp end
function tmp_2 = code(a, b, angle) t_0 = angle * (b * (pi * (0.005555555555555556 + (angle * (angle * ((pi * pi) * -2.8577960676726107e-8)))))); tmp = 0.0; if (angle <= 10000000000.0) tmp = (a * (a * (0.5 + (0.5 * cos((2.0 * ((angle * pi) / -180.0))))))) + (t_0 * t_0); else tmp = ((b * b) * (0.5 - (0.5 * cos((2.0 * (pi / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5)); end tmp_2 = tmp; end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(b * N[(Pi * N[(0.005555555555555556 + N[(angle * N[(angle * N[(N[(Pi * Pi), $MachinePrecision] * -2.8577960676726107e-8), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[angle, 10000000000.0], N[(N[(a * N[(a * N[(0.5 + N[(0.5 * N[Cos[N[(2.0 * N[(N[(angle * Pi), $MachinePrecision] / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b * b), $MachinePrecision] * N[(0.5 - N[(0.5 * N[Cos[N[(2.0 * N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(0.5 + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(b \cdot \left(\pi \cdot \left(0.005555555555555556 + angle \cdot \left(angle \cdot \left(\left(\pi \cdot \pi\right) \cdot -2.8577960676726107 \cdot 10^{-8}\right)\right)\right)\right)\right)\\
\mathbf{if}\;angle \leq 10000000000:\\
\;\;\;\;a \cdot \left(a \cdot \left(0.5 + 0.5 \cdot \cos \left(2 \cdot \frac{angle \cdot \pi}{-180}\right)\right)\right) + t\_0 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(0.5 - 0.5 \cdot \cos \left(2 \cdot \frac{\pi}{\frac{180}{angle}}\right)\right) + \left(a \cdot a\right) \cdot \left(0.5 + 0.5\right)\\
\end{array}
\end{array}
if angle < 1e10Initial program 86.5%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified86.5%
Taylor expanded in angle around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
unpow3N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified83.1%
Applied egg-rr83.2%
if 1e10 < angle Initial program 55.3%
Applied egg-rr55.3%
Taylor expanded in angle around 0
Simplified55.3%
Final simplification76.5%
(FPCore (a b angle)
:precision binary64
(if (<= angle 0.2)
(+
(* a a)
(pow
(*
b
(*
angle
(*
PI
(+
0.005555555555555556
(* (* PI PI) (* -2.8577960676726107e-8 (* angle angle)))))))
2.0))
(+
(* (* b b) (- 0.5 (* 0.5 (cos (* 2.0 (/ PI (/ 180.0 angle)))))))
(* (* a a) (+ 0.5 0.5)))))
double code(double a, double b, double angle) {
double tmp;
if (angle <= 0.2) {
tmp = (a * a) + pow((b * (angle * (((double) M_PI) * (0.005555555555555556 + ((((double) M_PI) * ((double) M_PI)) * (-2.8577960676726107e-8 * (angle * angle))))))), 2.0);
} else {
tmp = ((b * b) * (0.5 - (0.5 * cos((2.0 * (((double) M_PI) / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (angle <= 0.2) {
tmp = (a * a) + Math.pow((b * (angle * (Math.PI * (0.005555555555555556 + ((Math.PI * Math.PI) * (-2.8577960676726107e-8 * (angle * angle))))))), 2.0);
} else {
tmp = ((b * b) * (0.5 - (0.5 * Math.cos((2.0 * (Math.PI / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if angle <= 0.2: tmp = (a * a) + math.pow((b * (angle * (math.pi * (0.005555555555555556 + ((math.pi * math.pi) * (-2.8577960676726107e-8 * (angle * angle))))))), 2.0) else: tmp = ((b * b) * (0.5 - (0.5 * math.cos((2.0 * (math.pi / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5)) return tmp
function code(a, b, angle) tmp = 0.0 if (angle <= 0.2) tmp = Float64(Float64(a * a) + (Float64(b * Float64(angle * Float64(pi * Float64(0.005555555555555556 + Float64(Float64(pi * pi) * Float64(-2.8577960676726107e-8 * Float64(angle * angle))))))) ^ 2.0)); else tmp = Float64(Float64(Float64(b * b) * Float64(0.5 - Float64(0.5 * cos(Float64(2.0 * Float64(pi / Float64(180.0 / angle))))))) + Float64(Float64(a * a) * Float64(0.5 + 0.5))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (angle <= 0.2) tmp = (a * a) + ((b * (angle * (pi * (0.005555555555555556 + ((pi * pi) * (-2.8577960676726107e-8 * (angle * angle))))))) ^ 2.0); else tmp = ((b * b) * (0.5 - (0.5 * cos((2.0 * (pi / (180.0 / angle))))))) + ((a * a) * (0.5 + 0.5)); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[angle, 0.2], N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[(angle * N[(Pi * N[(0.005555555555555556 + N[(N[(Pi * Pi), $MachinePrecision] * N[(-2.8577960676726107e-8 * N[(angle * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(b * b), $MachinePrecision] * N[(0.5 - N[(0.5 * N[Cos[N[(2.0 * N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(0.5 + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;angle \leq 0.2:\\
\;\;\;\;a \cdot a + {\left(b \cdot \left(angle \cdot \left(\pi \cdot \left(0.005555555555555556 + \left(\pi \cdot \pi\right) \cdot \left(-2.8577960676726107 \cdot 10^{-8} \cdot \left(angle \cdot angle\right)\right)\right)\right)\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(0.5 - 0.5 \cdot \cos \left(2 \cdot \frac{\pi}{\frac{180}{angle}}\right)\right) + \left(a \cdot a\right) \cdot \left(0.5 + 0.5\right)\\
\end{array}
\end{array}
if angle < 0.20000000000000001Initial program 86.6%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified86.6%
Taylor expanded in angle around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
unpow3N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified83.1%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6482.8%
Simplified82.8%
if 0.20000000000000001 < angle Initial program 56.9%
Applied egg-rr56.9%
Taylor expanded in angle around 0
Simplified54.3%
Final simplification75.5%
(FPCore (a b angle)
:precision binary64
(if (<= b 350.0)
(* (* a a) (+ 0.5 (* 0.5 (cos (* (* angle PI) -0.011111111111111112)))))
(+
(* a a)
(pow
(*
b
(*
angle
(*
PI
(+
0.005555555555555556
(* (* PI PI) (* -2.8577960676726107e-8 (* angle angle)))))))
2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 350.0) {
tmp = (a * a) * (0.5 + (0.5 * cos(((angle * ((double) M_PI)) * -0.011111111111111112))));
} else {
tmp = (a * a) + pow((b * (angle * (((double) M_PI) * (0.005555555555555556 + ((((double) M_PI) * ((double) M_PI)) * (-2.8577960676726107e-8 * (angle * angle))))))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 350.0) {
tmp = (a * a) * (0.5 + (0.5 * Math.cos(((angle * Math.PI) * -0.011111111111111112))));
} else {
tmp = (a * a) + Math.pow((b * (angle * (Math.PI * (0.005555555555555556 + ((Math.PI * Math.PI) * (-2.8577960676726107e-8 * (angle * angle))))))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 350.0: tmp = (a * a) * (0.5 + (0.5 * math.cos(((angle * math.pi) * -0.011111111111111112)))) else: tmp = (a * a) + math.pow((b * (angle * (math.pi * (0.005555555555555556 + ((math.pi * math.pi) * (-2.8577960676726107e-8 * (angle * angle))))))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 350.0) tmp = Float64(Float64(a * a) * Float64(0.5 + Float64(0.5 * cos(Float64(Float64(angle * pi) * -0.011111111111111112))))); else tmp = Float64(Float64(a * a) + (Float64(b * Float64(angle * Float64(pi * Float64(0.005555555555555556 + Float64(Float64(pi * pi) * Float64(-2.8577960676726107e-8 * Float64(angle * angle))))))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 350.0) tmp = (a * a) * (0.5 + (0.5 * cos(((angle * pi) * -0.011111111111111112)))); else tmp = (a * a) + ((b * (angle * (pi * (0.005555555555555556 + ((pi * pi) * (-2.8577960676726107e-8 * (angle * angle))))))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 350.0], N[(N[(a * a), $MachinePrecision] * N[(0.5 + N[(0.5 * N[Cos[N[(N[(angle * Pi), $MachinePrecision] * -0.011111111111111112), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[(angle * N[(Pi * N[(0.005555555555555556 + N[(N[(Pi * Pi), $MachinePrecision] * N[(-2.8577960676726107e-8 * N[(angle * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 350:\\
\;\;\;\;\left(a \cdot a\right) \cdot \left(0.5 + 0.5 \cdot \cos \left(\left(angle \cdot \pi\right) \cdot -0.011111111111111112\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a + {\left(b \cdot \left(angle \cdot \left(\pi \cdot \left(0.005555555555555556 + \left(\pi \cdot \pi\right) \cdot \left(-2.8577960676726107 \cdot 10^{-8} \cdot \left(angle \cdot angle\right)\right)\right)\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 350Initial program 75.7%
Applied egg-rr64.8%
Applied egg-rr59.4%
Taylor expanded in b around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6459.7%
Simplified59.7%
if 350 < b Initial program 86.6%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified86.8%
Taylor expanded in angle around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
unpow3N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified84.4%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6484.4%
Simplified84.4%
Final simplification66.9%
(FPCore (a b angle)
:precision binary64
(if (<= a 3e+99)
(+
(* a a)
(*
angle
(*
angle
(*
PI
(*
PI
(+
(* (* b b) 3.08641975308642e-5)
(* a (* a -3.08641975308642e-5))))))))
(* a (* a (+ 0.5 (* 0.5 (cos (* angle (* PI -0.011111111111111112)))))))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 3e+99) {
tmp = (a * a) + (angle * (angle * (((double) M_PI) * (((double) M_PI) * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5)))))));
} else {
tmp = a * (a * (0.5 + (0.5 * cos((angle * (((double) M_PI) * -0.011111111111111112))))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 3e+99) {
tmp = (a * a) + (angle * (angle * (Math.PI * (Math.PI * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5)))))));
} else {
tmp = a * (a * (0.5 + (0.5 * Math.cos((angle * (Math.PI * -0.011111111111111112))))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 3e+99: tmp = (a * a) + (angle * (angle * (math.pi * (math.pi * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5))))))) else: tmp = a * (a * (0.5 + (0.5 * math.cos((angle * (math.pi * -0.011111111111111112)))))) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 3e+99) tmp = Float64(Float64(a * a) + Float64(angle * Float64(angle * Float64(pi * Float64(pi * Float64(Float64(Float64(b * b) * 3.08641975308642e-5) + Float64(a * Float64(a * -3.08641975308642e-5)))))))); else tmp = Float64(a * Float64(a * Float64(0.5 + Float64(0.5 * cos(Float64(angle * Float64(pi * -0.011111111111111112))))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 3e+99) tmp = (a * a) + (angle * (angle * (pi * (pi * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5))))))); else tmp = a * (a * (0.5 + (0.5 * cos((angle * (pi * -0.011111111111111112)))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 3e+99], N[(N[(a * a), $MachinePrecision] + N[(angle * N[(angle * N[(Pi * N[(Pi * N[(N[(N[(b * b), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision] + N[(a * N[(a * -3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * N[(a * N[(0.5 + N[(0.5 * N[Cos[N[(angle * N[(Pi * -0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 3 \cdot 10^{+99}:\\
\;\;\;\;a \cdot a + angle \cdot \left(angle \cdot \left(\pi \cdot \left(\pi \cdot \left(\left(b \cdot b\right) \cdot 3.08641975308642 \cdot 10^{-5} + a \cdot \left(a \cdot -3.08641975308642 \cdot 10^{-5}\right)\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(a \cdot \left(0.5 + 0.5 \cdot \cos \left(angle \cdot \left(\pi \cdot -0.011111111111111112\right)\right)\right)\right)\\
\end{array}
\end{array}
if a < 3.00000000000000014e99Initial program 78.1%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified41.6%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr45.7%
if 3.00000000000000014e99 < a Initial program 84.1%
Applied egg-rr79.3%
Taylor expanded in b around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6484.6%
Simplified84.6%
Final simplification51.3%
(FPCore (a b angle)
:precision binary64
(if (<= a 1.9e+99)
(+
(* a a)
(*
angle
(*
angle
(*
PI
(*
PI
(+
(* (* b b) 3.08641975308642e-5)
(* a (* a -3.08641975308642e-5))))))))
(* a a)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.9e+99) {
tmp = (a * a) + (angle * (angle * (((double) M_PI) * (((double) M_PI) * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5)))))));
} else {
tmp = a * a;
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.9e+99) {
tmp = (a * a) + (angle * (angle * (Math.PI * (Math.PI * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5)))))));
} else {
tmp = a * a;
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1.9e+99: tmp = (a * a) + (angle * (angle * (math.pi * (math.pi * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5))))))) else: tmp = a * a return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1.9e+99) tmp = Float64(Float64(a * a) + Float64(angle * Float64(angle * Float64(pi * Float64(pi * Float64(Float64(Float64(b * b) * 3.08641975308642e-5) + Float64(a * Float64(a * -3.08641975308642e-5)))))))); else tmp = Float64(a * a); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.9e+99) tmp = (a * a) + (angle * (angle * (pi * (pi * (((b * b) * 3.08641975308642e-5) + (a * (a * -3.08641975308642e-5))))))); else tmp = a * a; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1.9e+99], N[(N[(a * a), $MachinePrecision] + N[(angle * N[(angle * N[(Pi * N[(Pi * N[(N[(N[(b * b), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision] + N[(a * N[(a * -3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.9 \cdot 10^{+99}:\\
\;\;\;\;a \cdot a + angle \cdot \left(angle \cdot \left(\pi \cdot \left(\pi \cdot \left(\left(b \cdot b\right) \cdot 3.08641975308642 \cdot 10^{-5} + a \cdot \left(a \cdot -3.08641975308642 \cdot 10^{-5}\right)\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 1.9e99Initial program 78.1%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified41.6%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr45.7%
if 1.9e99 < a Initial program 84.1%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6484.6%
Simplified84.6%
Final simplification51.3%
(FPCore (a b angle)
:precision binary64
(if (<= a 1.25e-156)
(* 3.08641975308642e-5 (* angle (* angle (* b (* b (* PI PI))))))
(if (<= a 4e+99)
(+
(* a a)
(* (* angle angle) (* (* PI PI) (* b (* b 3.08641975308642e-5)))))
(* a a))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.25e-156) {
tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (((double) M_PI) * ((double) M_PI))))));
} else if (a <= 4e+99) {
tmp = (a * a) + ((angle * angle) * ((((double) M_PI) * ((double) M_PI)) * (b * (b * 3.08641975308642e-5))));
} else {
tmp = a * a;
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.25e-156) {
tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (Math.PI * Math.PI)))));
} else if (a <= 4e+99) {
tmp = (a * a) + ((angle * angle) * ((Math.PI * Math.PI) * (b * (b * 3.08641975308642e-5))));
} else {
tmp = a * a;
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1.25e-156: tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (math.pi * math.pi))))) elif a <= 4e+99: tmp = (a * a) + ((angle * angle) * ((math.pi * math.pi) * (b * (b * 3.08641975308642e-5)))) else: tmp = a * a return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1.25e-156) tmp = Float64(3.08641975308642e-5 * Float64(angle * Float64(angle * Float64(b * Float64(b * Float64(pi * pi)))))); elseif (a <= 4e+99) tmp = Float64(Float64(a * a) + Float64(Float64(angle * angle) * Float64(Float64(pi * pi) * Float64(b * Float64(b * 3.08641975308642e-5))))); else tmp = Float64(a * a); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.25e-156) tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (pi * pi))))); elseif (a <= 4e+99) tmp = (a * a) + ((angle * angle) * ((pi * pi) * (b * (b * 3.08641975308642e-5)))); else tmp = a * a; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1.25e-156], N[(3.08641975308642e-5 * N[(angle * N[(angle * N[(b * N[(b * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 4e+99], N[(N[(a * a), $MachinePrecision] + N[(N[(angle * angle), $MachinePrecision] * N[(N[(Pi * Pi), $MachinePrecision] * N[(b * N[(b * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.25 \cdot 10^{-156}:\\
\;\;\;\;3.08641975308642 \cdot 10^{-5} \cdot \left(angle \cdot \left(angle \cdot \left(b \cdot \left(b \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\right)\\
\mathbf{elif}\;a \leq 4 \cdot 10^{+99}:\\
\;\;\;\;a \cdot a + \left(angle \cdot angle\right) \cdot \left(\left(\pi \cdot \pi\right) \cdot \left(b \cdot \left(b \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 1.25000000000000002e-156Initial program 79.3%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified36.4%
Taylor expanded in a around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6438.1%
Simplified38.1%
associate-*r*N/A
*-lowering-*.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6443.5%
Applied egg-rr43.5%
if 1.25000000000000002e-156 < a < 3.9999999999999999e99Initial program 74.5%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified56.5%
Taylor expanded in b around inf
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6458.8%
Simplified58.8%
if 3.9999999999999999e99 < a Initial program 84.1%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6484.6%
Simplified84.6%
Final simplification52.8%
(FPCore (a b angle)
:precision binary64
(if (<= a 1.4e-156)
(* 3.08641975308642e-5 (* angle (* angle (* b (* b (* PI PI))))))
(if (<= a 4.4e+99)
(+
(* a a)
(* (* angle angle) (* b (* b (* (* PI PI) 3.08641975308642e-5)))))
(* a a))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.4e-156) {
tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (((double) M_PI) * ((double) M_PI))))));
} else if (a <= 4.4e+99) {
tmp = (a * a) + ((angle * angle) * (b * (b * ((((double) M_PI) * ((double) M_PI)) * 3.08641975308642e-5))));
} else {
tmp = a * a;
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.4e-156) {
tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (Math.PI * Math.PI)))));
} else if (a <= 4.4e+99) {
tmp = (a * a) + ((angle * angle) * (b * (b * ((Math.PI * Math.PI) * 3.08641975308642e-5))));
} else {
tmp = a * a;
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1.4e-156: tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (math.pi * math.pi))))) elif a <= 4.4e+99: tmp = (a * a) + ((angle * angle) * (b * (b * ((math.pi * math.pi) * 3.08641975308642e-5)))) else: tmp = a * a return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1.4e-156) tmp = Float64(3.08641975308642e-5 * Float64(angle * Float64(angle * Float64(b * Float64(b * Float64(pi * pi)))))); elseif (a <= 4.4e+99) tmp = Float64(Float64(a * a) + Float64(Float64(angle * angle) * Float64(b * Float64(b * Float64(Float64(pi * pi) * 3.08641975308642e-5))))); else tmp = Float64(a * a); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.4e-156) tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (pi * pi))))); elseif (a <= 4.4e+99) tmp = (a * a) + ((angle * angle) * (b * (b * ((pi * pi) * 3.08641975308642e-5)))); else tmp = a * a; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1.4e-156], N[(3.08641975308642e-5 * N[(angle * N[(angle * N[(b * N[(b * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 4.4e+99], N[(N[(a * a), $MachinePrecision] + N[(N[(angle * angle), $MachinePrecision] * N[(b * N[(b * N[(N[(Pi * Pi), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.4 \cdot 10^{-156}:\\
\;\;\;\;3.08641975308642 \cdot 10^{-5} \cdot \left(angle \cdot \left(angle \cdot \left(b \cdot \left(b \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\right)\\
\mathbf{elif}\;a \leq 4.4 \cdot 10^{+99}:\\
\;\;\;\;a \cdot a + \left(angle \cdot angle\right) \cdot \left(b \cdot \left(b \cdot \left(\left(\pi \cdot \pi\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 1.4000000000000001e-156Initial program 79.3%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified36.4%
Taylor expanded in a around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6438.1%
Simplified38.1%
associate-*r*N/A
*-lowering-*.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6443.5%
Applied egg-rr43.5%
if 1.4000000000000001e-156 < a < 4.39999999999999956e99Initial program 74.5%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified56.5%
Taylor expanded in b around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6458.8%
Simplified58.8%
if 4.39999999999999956e99 < a Initial program 84.1%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6484.6%
Simplified84.6%
Final simplification52.8%
(FPCore (a b angle) :precision binary64 (if (<= b 3.2e+112) (* a a) (* 3.08641975308642e-5 (* angle (* angle (* b (* b (* PI PI))))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 3.2e+112) {
tmp = a * a;
} else {
tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (((double) M_PI) * ((double) M_PI))))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 3.2e+112) {
tmp = a * a;
} else {
tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (Math.PI * Math.PI)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 3.2e+112: tmp = a * a else: tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (math.pi * math.pi))))) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 3.2e+112) tmp = Float64(a * a); else tmp = Float64(3.08641975308642e-5 * Float64(angle * Float64(angle * Float64(b * Float64(b * Float64(pi * pi)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 3.2e+112) tmp = a * a; else tmp = 3.08641975308642e-5 * (angle * (angle * (b * (b * (pi * pi))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 3.2e+112], N[(a * a), $MachinePrecision], N[(3.08641975308642e-5 * N[(angle * N[(angle * N[(b * N[(b * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3.2 \cdot 10^{+112}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;3.08641975308642 \cdot 10^{-5} \cdot \left(angle \cdot \left(angle \cdot \left(b \cdot \left(b \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
if b < 3.19999999999999986e112Initial program 74.3%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6457.8%
Simplified57.8%
if 3.19999999999999986e112 < b Initial program 99.4%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified34.7%
Taylor expanded in a around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6453.8%
Simplified53.8%
associate-*r*N/A
*-lowering-*.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6460.4%
Applied egg-rr60.4%
Final simplification58.2%
(FPCore (a b angle) :precision binary64 (if (<= b 2.8e+113) (* a a) (* b (* b (* (* PI PI) (/ (* angle angle) 32400.0))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 2.8e+113) {
tmp = a * a;
} else {
tmp = b * (b * ((((double) M_PI) * ((double) M_PI)) * ((angle * angle) / 32400.0)));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 2.8e+113) {
tmp = a * a;
} else {
tmp = b * (b * ((Math.PI * Math.PI) * ((angle * angle) / 32400.0)));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 2.8e+113: tmp = a * a else: tmp = b * (b * ((math.pi * math.pi) * ((angle * angle) / 32400.0))) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 2.8e+113) tmp = Float64(a * a); else tmp = Float64(b * Float64(b * Float64(Float64(pi * pi) * Float64(Float64(angle * angle) / 32400.0)))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 2.8e+113) tmp = a * a; else tmp = b * (b * ((pi * pi) * ((angle * angle) / 32400.0))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 2.8e+113], N[(a * a), $MachinePrecision], N[(b * N[(b * N[(N[(Pi * Pi), $MachinePrecision] * N[(N[(angle * angle), $MachinePrecision] / 32400.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.8 \cdot 10^{+113}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;b \cdot \left(b \cdot \left(\left(\pi \cdot \pi\right) \cdot \frac{angle \cdot angle}{32400}\right)\right)\\
\end{array}
\end{array}
if b < 2.79999999999999998e113Initial program 74.3%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6457.8%
Simplified57.8%
if 2.79999999999999998e113 < b Initial program 99.4%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified34.7%
Taylor expanded in a around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6453.8%
Simplified53.8%
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
swap-sqrN/A
metadata-evalN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lowering-*.f64N/A
Applied egg-rr56.7%
Final simplification57.6%
(FPCore (a b angle) :precision binary64 (if (<= b 9.5e+112) (* a a) (* (* b (* b (* PI PI))) (* (* angle angle) 3.08641975308642e-5))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 9.5e+112) {
tmp = a * a;
} else {
tmp = (b * (b * (((double) M_PI) * ((double) M_PI)))) * ((angle * angle) * 3.08641975308642e-5);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 9.5e+112) {
tmp = a * a;
} else {
tmp = (b * (b * (Math.PI * Math.PI))) * ((angle * angle) * 3.08641975308642e-5);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 9.5e+112: tmp = a * a else: tmp = (b * (b * (math.pi * math.pi))) * ((angle * angle) * 3.08641975308642e-5) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 9.5e+112) tmp = Float64(a * a); else tmp = Float64(Float64(b * Float64(b * Float64(pi * pi))) * Float64(Float64(angle * angle) * 3.08641975308642e-5)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 9.5e+112) tmp = a * a; else tmp = (b * (b * (pi * pi))) * ((angle * angle) * 3.08641975308642e-5); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 9.5e+112], N[(a * a), $MachinePrecision], N[(N[(b * N[(b * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(angle * angle), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 9.5 \cdot 10^{+112}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;\left(b \cdot \left(b \cdot \left(\pi \cdot \pi\right)\right)\right) \cdot \left(\left(angle \cdot angle\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\\
\end{array}
\end{array}
if b < 9.5000000000000008e112Initial program 74.3%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6457.8%
Simplified57.8%
if 9.5000000000000008e112 < b Initial program 99.4%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified34.7%
Taylor expanded in a around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6453.8%
Simplified53.8%
(FPCore (a b angle) :precision binary64 (* a a))
double code(double a, double b, double angle) {
return a * a;
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = a * a
end function
public static double code(double a, double b, double angle) {
return a * a;
}
def code(a, b, angle): return a * a
function code(a, b, angle) return Float64(a * a) end
function tmp = code(a, b, angle) tmp = a * a; end
code[a_, b_, angle_] := N[(a * a), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a
\end{array}
Initial program 78.9%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6453.2%
Simplified53.2%
herbie shell --seed 2024145
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))