
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)) INFINITY) (+ (* c i) (+ (* x y) (+ (* a b) (* z t)))) (* y (+ x (/ (* c i) y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((((x * y) + (z * t)) + (a * b)) + (c * i)) <= ((double) INFINITY)) {
tmp = (c * i) + ((x * y) + ((a * b) + (z * t)));
} else {
tmp = y * (x + ((c * i) / y));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((((x * y) + (z * t)) + (a * b)) + (c * i)) <= Double.POSITIVE_INFINITY) {
tmp = (c * i) + ((x * y) + ((a * b) + (z * t)));
} else {
tmp = y * (x + ((c * i) / y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((((x * y) + (z * t)) + (a * b)) + (c * i)) <= math.inf: tmp = (c * i) + ((x * y) + ((a * b) + (z * t))) else: tmp = y * (x + ((c * i) / y)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) <= Inf) tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(Float64(a * b) + Float64(z * t)))); else tmp = Float64(y * Float64(x + Float64(Float64(c * i) / y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((((x * y) + (z * t)) + (a * b)) + (c * i)) <= Inf) tmp = (c * i) + ((x * y) + ((a * b) + (z * t))); else tmp = y * (x + ((c * i) / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(N[(c * i), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i \leq \infty:\\
\;\;\;\;c \cdot i + \left(x \cdot y + \left(a \cdot b + z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + \frac{c \cdot i}{y}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in x around inf
*-lowering-*.f6442.9%
Simplified42.9%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6471.4%
Simplified71.4%
Final simplification99.2%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.6e+238)
(* c i)
(if (<= (* c i) -4.3e-184)
(* z t)
(if (<= (* c i) 4.6e-296)
(* a b)
(if (<= (* c i) 4.4e-65)
(* x y)
(if (<= (* c i) 1.5e+64) (* a b) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+238) {
tmp = c * i;
} else if ((c * i) <= -4.3e-184) {
tmp = z * t;
} else if ((c * i) <= 4.6e-296) {
tmp = a * b;
} else if ((c * i) <= 4.4e-65) {
tmp = x * y;
} else if ((c * i) <= 1.5e+64) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.6d+238)) then
tmp = c * i
else if ((c * i) <= (-4.3d-184)) then
tmp = z * t
else if ((c * i) <= 4.6d-296) then
tmp = a * b
else if ((c * i) <= 4.4d-65) then
tmp = x * y
else if ((c * i) <= 1.5d+64) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+238) {
tmp = c * i;
} else if ((c * i) <= -4.3e-184) {
tmp = z * t;
} else if ((c * i) <= 4.6e-296) {
tmp = a * b;
} else if ((c * i) <= 4.4e-65) {
tmp = x * y;
} else if ((c * i) <= 1.5e+64) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.6e+238: tmp = c * i elif (c * i) <= -4.3e-184: tmp = z * t elif (c * i) <= 4.6e-296: tmp = a * b elif (c * i) <= 4.4e-65: tmp = x * y elif (c * i) <= 1.5e+64: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.6e+238) tmp = Float64(c * i); elseif (Float64(c * i) <= -4.3e-184) tmp = Float64(z * t); elseif (Float64(c * i) <= 4.6e-296) tmp = Float64(a * b); elseif (Float64(c * i) <= 4.4e-65) tmp = Float64(x * y); elseif (Float64(c * i) <= 1.5e+64) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.6e+238) tmp = c * i; elseif ((c * i) <= -4.3e-184) tmp = z * t; elseif ((c * i) <= 4.6e-296) tmp = a * b; elseif ((c * i) <= 4.4e-65) tmp = x * y; elseif ((c * i) <= 1.5e+64) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.6e+238], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -4.3e-184], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.6e-296], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.4e-65], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.5e+64], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.6 \cdot 10^{+238}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -4.3 \cdot 10^{-184}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 4.6 \cdot 10^{-296}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 4.4 \cdot 10^{-65}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 1.5 \cdot 10^{+64}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.6e238 or 1.5000000000000001e64 < (*.f64 c i) Initial program 94.5%
Taylor expanded in c around inf
*-lowering-*.f6471.4%
Simplified71.4%
if -2.6e238 < (*.f64 c i) < -4.30000000000000007e-184Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6444.0%
Simplified44.0%
if -4.30000000000000007e-184 < (*.f64 c i) < 4.60000000000000008e-296 or 4.40000000000000042e-65 < (*.f64 c i) < 1.5000000000000001e64Initial program 98.6%
Taylor expanded in a around inf
*-lowering-*.f6454.3%
Simplified54.3%
if 4.60000000000000008e-296 < (*.f64 c i) < 4.40000000000000042e-65Initial program 93.0%
Taylor expanded in x around inf
*-lowering-*.f6449.2%
Simplified49.2%
Final simplification55.3%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -7.5e+159)
(+ (* c i) (* z t))
(if (<= (* c i) -8e+143)
(+ (* a b) (* c i))
(if (<= (* c i) -1.06e-192)
(+ (* x y) (* z t))
(if (<= (* c i) 8.2e+67) (+ (* x y) (* a b)) (+ (* x y) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -7.5e+159) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= -8e+143) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -1.06e-192) {
tmp = (x * y) + (z * t);
} else if ((c * i) <= 8.2e+67) {
tmp = (x * y) + (a * b);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-7.5d+159)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= (-8d+143)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= (-1.06d-192)) then
tmp = (x * y) + (z * t)
else if ((c * i) <= 8.2d+67) then
tmp = (x * y) + (a * b)
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -7.5e+159) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= -8e+143) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -1.06e-192) {
tmp = (x * y) + (z * t);
} else if ((c * i) <= 8.2e+67) {
tmp = (x * y) + (a * b);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -7.5e+159: tmp = (c * i) + (z * t) elif (c * i) <= -8e+143: tmp = (a * b) + (c * i) elif (c * i) <= -1.06e-192: tmp = (x * y) + (z * t) elif (c * i) <= 8.2e+67: tmp = (x * y) + (a * b) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -7.5e+159) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= -8e+143) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= -1.06e-192) tmp = Float64(Float64(x * y) + Float64(z * t)); elseif (Float64(c * i) <= 8.2e+67) tmp = Float64(Float64(x * y) + Float64(a * b)); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -7.5e+159) tmp = (c * i) + (z * t); elseif ((c * i) <= -8e+143) tmp = (a * b) + (c * i); elseif ((c * i) <= -1.06e-192) tmp = (x * y) + (z * t); elseif ((c * i) <= 8.2e+67) tmp = (x * y) + (a * b); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -7.5e+159], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -8e+143], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.06e-192], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 8.2e+67], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -7.5 \cdot 10^{+159}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq -8 \cdot 10^{+143}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -1.06 \cdot 10^{-192}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 8.2 \cdot 10^{+67}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -7.4999999999999997e159Initial program 93.9%
Taylor expanded in z around inf
*-lowering-*.f6494.2%
Simplified94.2%
if -7.4999999999999997e159 < (*.f64 c i) < -8.0000000000000002e143Initial program 100.0%
Taylor expanded in a around inf
*-lowering-*.f6488.1%
Simplified88.1%
if -8.0000000000000002e143 < (*.f64 c i) < -1.06e-192Initial program 98.5%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6486.5%
Simplified86.5%
Taylor expanded in a around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6474.9%
Simplified74.9%
if -1.06e-192 < (*.f64 c i) < 8.19999999999999959e67Initial program 98.0%
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.0%
Applied egg-rr98.0%
Taylor expanded in b around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6495.3%
Simplified95.3%
Taylor expanded in c around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6492.4%
Simplified92.4%
Taylor expanded in a around inf
Simplified72.3%
if 8.19999999999999959e67 < (*.f64 c i) Initial program 95.7%
Taylor expanded in x around inf
*-lowering-*.f6475.6%
Simplified75.6%
Final simplification76.9%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))) (if (<= t_1 INFINITY) t_1 (* y (+ x (/ (* c i) y))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y * (x + ((c * i) / y));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y * (x + ((c * i) / y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = y * (x + ((c * i) / y)) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(y * Float64(x + Float64(Float64(c * i) / y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = y * (x + ((c * i) / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y * N[(x + N[(N[(c * i), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + \frac{c \cdot i}{y}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in x around inf
*-lowering-*.f6442.9%
Simplified42.9%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6471.4%
Simplified71.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.6e+238)
(+ (* c i) (* z t))
(if (<= (* c i) 3.7e+112)
(+ (* x y) (+ (* a b) (* z t)))
(+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+238) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 3.7e+112) {
tmp = (x * y) + ((a * b) + (z * t));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.6d+238)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 3.7d+112) then
tmp = (x * y) + ((a * b) + (z * t))
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+238) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 3.7e+112) {
tmp = (x * y) + ((a * b) + (z * t));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.6e+238: tmp = (c * i) + (z * t) elif (c * i) <= 3.7e+112: tmp = (x * y) + ((a * b) + (z * t)) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.6e+238) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 3.7e+112) tmp = Float64(Float64(x * y) + Float64(Float64(a * b) + Float64(z * t))); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.6e+238) tmp = (c * i) + (z * t); elseif ((c * i) <= 3.7e+112) tmp = (x * y) + ((a * b) + (z * t)); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.6e+238], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.7e+112], N[(N[(x * y), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.6 \cdot 10^{+238}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 3.7 \cdot 10^{+112}:\\
\;\;\;\;x \cdot y + \left(a \cdot b + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.6e238Initial program 92.3%
Taylor expanded in z around inf
*-lowering-*.f6496.5%
Simplified96.5%
if -2.6e238 < (*.f64 c i) < 3.70000000000000004e112Initial program 98.4%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6490.7%
Simplified90.7%
+-commutativeN/A
+-commutativeN/A
*-rgt-identityN/A
lft-mult-inverseN/A
associate-*l*N/A
div-invN/A
associate-+r+N/A
distribute-rgt-inN/A
+-commutativeN/A
+-lowering-+.f64N/A
distribute-rgt-inN/A
div-invN/A
associate-*l*N/A
lft-mult-inverseN/A
*-rgt-identityN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6490.7%
Applied egg-rr90.7%
if 3.70000000000000004e112 < (*.f64 c i) Initial program 95.0%
Taylor expanded in x around inf
*-lowering-*.f6478.0%
Simplified78.0%
Final simplification89.3%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.3e+228)
(+ (* c i) (* z t))
(if (<= (* c i) 1e+115)
(+ (* z t) (+ (* x y) (* a b)))
(+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.3e+228) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 1e+115) {
tmp = (z * t) + ((x * y) + (a * b));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.3d+228)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 1d+115) then
tmp = (z * t) + ((x * y) + (a * b))
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.3e+228) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 1e+115) {
tmp = (z * t) + ((x * y) + (a * b));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.3e+228: tmp = (c * i) + (z * t) elif (c * i) <= 1e+115: tmp = (z * t) + ((x * y) + (a * b)) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.3e+228) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 1e+115) tmp = Float64(Float64(z * t) + Float64(Float64(x * y) + Float64(a * b))); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.3e+228) tmp = (c * i) + (z * t); elseif ((c * i) <= 1e+115) tmp = (z * t) + ((x * y) + (a * b)); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.3e+228], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1e+115], N[(N[(z * t), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.3 \cdot 10^{+228}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 10^{+115}:\\
\;\;\;\;z \cdot t + \left(x \cdot y + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.30000000000000013e228Initial program 92.3%
Taylor expanded in z around inf
*-lowering-*.f6496.5%
Simplified96.5%
if -2.30000000000000013e228 < (*.f64 c i) < 1e115Initial program 98.4%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6490.7%
Simplified90.7%
if 1e115 < (*.f64 c i) Initial program 95.0%
Taylor expanded in x around inf
*-lowering-*.f6478.0%
Simplified78.0%
Final simplification89.3%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.6e+238)
(* c i)
(if (<= (* c i) -1.95e-181)
(* z t)
(if (<= (* c i) 1.35e+70) (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+238) {
tmp = c * i;
} else if ((c * i) <= -1.95e-181) {
tmp = z * t;
} else if ((c * i) <= 1.35e+70) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.6d+238)) then
tmp = c * i
else if ((c * i) <= (-1.95d-181)) then
tmp = z * t
else if ((c * i) <= 1.35d+70) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+238) {
tmp = c * i;
} else if ((c * i) <= -1.95e-181) {
tmp = z * t;
} else if ((c * i) <= 1.35e+70) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.6e+238: tmp = c * i elif (c * i) <= -1.95e-181: tmp = z * t elif (c * i) <= 1.35e+70: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.6e+238) tmp = Float64(c * i); elseif (Float64(c * i) <= -1.95e-181) tmp = Float64(z * t); elseif (Float64(c * i) <= 1.35e+70) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.6e+238) tmp = c * i; elseif ((c * i) <= -1.95e-181) tmp = z * t; elseif ((c * i) <= 1.35e+70) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.6e+238], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.95e-181], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.35e+70], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.6 \cdot 10^{+238}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -1.95 \cdot 10^{-181}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.35 \cdot 10^{+70}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.6e238 or 1.35e70 < (*.f64 c i) Initial program 94.5%
Taylor expanded in c around inf
*-lowering-*.f6471.4%
Simplified71.4%
if -2.6e238 < (*.f64 c i) < -1.95e-181Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6444.0%
Simplified44.0%
if -1.95e-181 < (*.f64 c i) < 1.35e70Initial program 97.0%
Taylor expanded in a around inf
*-lowering-*.f6444.4%
Simplified44.4%
Final simplification52.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -3.7e+14) (+ (* c i) (* z t)) (if (<= (* c i) 1.8e+65) (+ (* x y) (* a b)) (+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.7e+14) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 1.8e+65) {
tmp = (x * y) + (a * b);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-3.7d+14)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 1.8d+65) then
tmp = (x * y) + (a * b)
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.7e+14) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 1.8e+65) {
tmp = (x * y) + (a * b);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -3.7e+14: tmp = (c * i) + (z * t) elif (c * i) <= 1.8e+65: tmp = (x * y) + (a * b) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -3.7e+14) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 1.8e+65) tmp = Float64(Float64(x * y) + Float64(a * b)); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -3.7e+14) tmp = (c * i) + (z * t); elseif ((c * i) <= 1.8e+65) tmp = (x * y) + (a * b); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -3.7e+14], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.8e+65], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.7 \cdot 10^{+14}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.8 \cdot 10^{+65}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -3.7e14Initial program 96.9%
Taylor expanded in z around inf
*-lowering-*.f6476.8%
Simplified76.8%
if -3.7e14 < (*.f64 c i) < 1.79999999999999989e65Initial program 97.9%
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.9%
Applied egg-rr97.9%
Taylor expanded in b around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6489.9%
Simplified89.9%
Taylor expanded in c around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6486.5%
Simplified86.5%
Taylor expanded in a around inf
Simplified67.7%
if 1.79999999999999989e65 < (*.f64 c i) Initial program 95.7%
Taylor expanded in x around inf
*-lowering-*.f6475.6%
Simplified75.6%
Final simplification71.5%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -1.3e+15) (+ (* c i) (* z t)) (if (<= (* c i) 9.5e+75) (+ (* x y) (* a b)) (+ (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.3e+15) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 9.5e+75) {
tmp = (x * y) + (a * b);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.3d+15)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 9.5d+75) then
tmp = (x * y) + (a * b)
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.3e+15) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 9.5e+75) {
tmp = (x * y) + (a * b);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.3e+15: tmp = (c * i) + (z * t) elif (c * i) <= 9.5e+75: tmp = (x * y) + (a * b) else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.3e+15) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 9.5e+75) tmp = Float64(Float64(x * y) + Float64(a * b)); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.3e+15) tmp = (c * i) + (z * t); elseif ((c * i) <= 9.5e+75) tmp = (x * y) + (a * b); else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.3e+15], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.5e+75], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.3 \cdot 10^{+15}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 9.5 \cdot 10^{+75}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.3e15Initial program 96.9%
Taylor expanded in z around inf
*-lowering-*.f6476.8%
Simplified76.8%
if -1.3e15 < (*.f64 c i) < 9.50000000000000061e75Initial program 97.9%
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.9%
Applied egg-rr97.9%
Taylor expanded in b around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6490.1%
Simplified90.1%
Taylor expanded in c around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6486.7%
Simplified86.7%
Taylor expanded in a around inf
Simplified68.1%
if 9.50000000000000061e75 < (*.f64 c i) Initial program 95.5%
Taylor expanded in a around inf
*-lowering-*.f6474.5%
Simplified74.5%
Final simplification71.5%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -5e-16) (+ (* c i) (* z t)) (if (<= (* c i) 7.8e+91) (+ (* a b) (* z t)) (+ (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5e-16) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 7.8e+91) {
tmp = (a * b) + (z * t);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-5d-16)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 7.8d+91) then
tmp = (a * b) + (z * t)
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5e-16) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 7.8e+91) {
tmp = (a * b) + (z * t);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -5e-16: tmp = (c * i) + (z * t) elif (c * i) <= 7.8e+91: tmp = (a * b) + (z * t) else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -5e-16) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 7.8e+91) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -5e-16) tmp = (c * i) + (z * t); elseif ((c * i) <= 7.8e+91) tmp = (a * b) + (z * t); else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -5e-16], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 7.8e+91], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5 \cdot 10^{-16}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 7.8 \cdot 10^{+91}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -5.0000000000000004e-16Initial program 97.3%
Taylor expanded in z around inf
*-lowering-*.f6470.6%
Simplified70.6%
if -5.0000000000000004e-16 < (*.f64 c i) < 7.79999999999999935e91Initial program 97.8%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.0%
Simplified95.0%
Taylor expanded in a around inf
*-lowering-*.f6468.2%
Simplified68.2%
if 7.79999999999999935e91 < (*.f64 c i) Initial program 95.3%
Taylor expanded in a around inf
*-lowering-*.f6475.5%
Simplified75.5%
Final simplification70.1%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -1.45e+233) (* c i) (if (<= (* c i) 2.6e+94) (+ (* a b) (* z t)) (+ (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.45e+233) {
tmp = c * i;
} else if ((c * i) <= 2.6e+94) {
tmp = (a * b) + (z * t);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.45d+233)) then
tmp = c * i
else if ((c * i) <= 2.6d+94) then
tmp = (a * b) + (z * t)
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.45e+233) {
tmp = c * i;
} else if ((c * i) <= 2.6e+94) {
tmp = (a * b) + (z * t);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.45e+233: tmp = c * i elif (c * i) <= 2.6e+94: tmp = (a * b) + (z * t) else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.45e+233) tmp = Float64(c * i); elseif (Float64(c * i) <= 2.6e+94) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.45e+233) tmp = c * i; elseif ((c * i) <= 2.6e+94) tmp = (a * b) + (z * t); else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.45e+233], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.6e+94], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.45 \cdot 10^{+233}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2.6 \cdot 10^{+94}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.45000000000000006e233Initial program 92.3%
Taylor expanded in c around inf
*-lowering-*.f6493.0%
Simplified93.0%
if -1.45000000000000006e233 < (*.f64 c i) < 2.5999999999999999e94Initial program 98.4%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6491.0%
Simplified91.0%
Taylor expanded in a around inf
*-lowering-*.f6464.3%
Simplified64.3%
if 2.5999999999999999e94 < (*.f64 c i) Initial program 95.3%
Taylor expanded in a around inf
*-lowering-*.f6475.5%
Simplified75.5%
Final simplification69.1%
(FPCore (x y z t a b c i) :precision binary64 (if (<= z -1.9e+137) (* z t) (if (<= z 12.5) (+ (* a b) (* c i)) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (z <= -1.9e+137) {
tmp = z * t;
} else if (z <= 12.5) {
tmp = (a * b) + (c * i);
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (z <= (-1.9d+137)) then
tmp = z * t
else if (z <= 12.5d0) then
tmp = (a * b) + (c * i)
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (z <= -1.9e+137) {
tmp = z * t;
} else if (z <= 12.5) {
tmp = (a * b) + (c * i);
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if z <= -1.9e+137: tmp = z * t elif z <= 12.5: tmp = (a * b) + (c * i) else: tmp = z * t return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (z <= -1.9e+137) tmp = Float64(z * t); elseif (z <= 12.5) tmp = Float64(Float64(a * b) + Float64(c * i)); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (z <= -1.9e+137) tmp = z * t; elseif (z <= 12.5) tmp = (a * b) + (c * i); else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[z, -1.9e+137], N[(z * t), $MachinePrecision], If[LessEqual[z, 12.5], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+137}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \leq 12.5:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if z < -1.89999999999999981e137 or 12.5 < z Initial program 99.0%
Taylor expanded in z around inf
*-lowering-*.f6457.5%
Simplified57.5%
if -1.89999999999999981e137 < z < 12.5Initial program 96.1%
Taylor expanded in a around inf
*-lowering-*.f6464.0%
Simplified64.0%
Final simplification61.5%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -3.6e-17) (* c i) (if (<= (* c i) 4.2e+68) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.6e-17) {
tmp = c * i;
} else if ((c * i) <= 4.2e+68) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-3.6d-17)) then
tmp = c * i
else if ((c * i) <= 4.2d+68) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.6e-17) {
tmp = c * i;
} else if ((c * i) <= 4.2e+68) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -3.6e-17: tmp = c * i elif (c * i) <= 4.2e+68: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -3.6e-17) tmp = Float64(c * i); elseif (Float64(c * i) <= 4.2e+68) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -3.6e-17) tmp = c * i; elseif ((c * i) <= 4.2e+68) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -3.6e-17], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.2e+68], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.6 \cdot 10^{-17}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 4.2 \cdot 10^{+68}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -3.59999999999999995e-17 or 4.20000000000000002e68 < (*.f64 c i) Initial program 96.7%
Taylor expanded in c around inf
*-lowering-*.f6450.5%
Simplified50.5%
if -3.59999999999999995e-17 < (*.f64 c i) < 4.20000000000000002e68Initial program 97.7%
Taylor expanded in a around inf
*-lowering-*.f6439.1%
Simplified39.1%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 97.2%
Taylor expanded in a around inf
*-lowering-*.f6427.2%
Simplified27.2%
herbie shell --seed 2024145
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))