Numeric.AD.Rank1.Halley:findZero from ad-4.2.4

Percentage Accurate: 82.2% → 92.5%
Time: 8.0s
Alternatives: 5
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
	return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
	return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t):
	return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t)
	return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t))))
end
function tmp = code(x, y, z, t)
	tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 82.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
	return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
	return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t):
	return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t)
	return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t))))
end
function tmp = code(x, y, z, t)
	tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}

Alternative 1: 92.5% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x - \frac{y}{z}\\ \mathbf{if}\;z \leq -1.7 \cdot 10^{+77}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq -3 \cdot 10^{-127}:\\ \;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - 2 \cdot \left(z \cdot z\right)}\\ \mathbf{elif}\;z \leq 98000000000:\\ \;\;\;\;x - \frac{z \cdot -2}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- x (/ y z))))
   (if (<= z -1.7e+77)
     t_1
     (if (<= z -3e-127)
       (+ x (* (* y 2.0) (/ z (- (* y t) (* 2.0 (* z z))))))
       (if (<= z 98000000000.0) (- x (/ (* z -2.0) t)) t_1)))))
double code(double x, double y, double z, double t) {
	double t_1 = x - (y / z);
	double tmp;
	if (z <= -1.7e+77) {
		tmp = t_1;
	} else if (z <= -3e-127) {
		tmp = x + ((y * 2.0) * (z / ((y * t) - (2.0 * (z * z)))));
	} else if (z <= 98000000000.0) {
		tmp = x - ((z * -2.0) / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x - (y / z)
    if (z <= (-1.7d+77)) then
        tmp = t_1
    else if (z <= (-3d-127)) then
        tmp = x + ((y * 2.0d0) * (z / ((y * t) - (2.0d0 * (z * z)))))
    else if (z <= 98000000000.0d0) then
        tmp = x - ((z * (-2.0d0)) / t)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x - (y / z);
	double tmp;
	if (z <= -1.7e+77) {
		tmp = t_1;
	} else if (z <= -3e-127) {
		tmp = x + ((y * 2.0) * (z / ((y * t) - (2.0 * (z * z)))));
	} else if (z <= 98000000000.0) {
		tmp = x - ((z * -2.0) / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x - (y / z)
	tmp = 0
	if z <= -1.7e+77:
		tmp = t_1
	elif z <= -3e-127:
		tmp = x + ((y * 2.0) * (z / ((y * t) - (2.0 * (z * z)))))
	elif z <= 98000000000.0:
		tmp = x - ((z * -2.0) / t)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x - Float64(y / z))
	tmp = 0.0
	if (z <= -1.7e+77)
		tmp = t_1;
	elseif (z <= -3e-127)
		tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - Float64(2.0 * Float64(z * z))))));
	elseif (z <= 98000000000.0)
		tmp = Float64(x - Float64(Float64(z * -2.0) / t));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x - (y / z);
	tmp = 0.0;
	if (z <= -1.7e+77)
		tmp = t_1;
	elseif (z <= -3e-127)
		tmp = x + ((y * 2.0) * (z / ((y * t) - (2.0 * (z * z)))));
	elseif (z <= 98000000000.0)
		tmp = x - ((z * -2.0) / t);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.7e+77], t$95$1, If[LessEqual[z, -3e-127], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 98000000000.0], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -1.7 \cdot 10^{+77}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;z \leq -3 \cdot 10^{-127}:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - 2 \cdot \left(z \cdot z\right)}\\

\mathbf{elif}\;z \leq 98000000000:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -1.69999999999999998e77 or 9.8e10 < z

    1. Initial program 72.2%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x + -1 \cdot \frac{y}{z}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x + \left(\mathsf{neg}\left(\frac{y}{z}\right)\right) \]
      2. sub-negN/A

        \[\leadsto x - \color{blue}{\frac{y}{z}} \]
      3. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \color{blue}{\left(\frac{y}{z}\right)}\right) \]
      4. /-lowering-/.f6497.0%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(y, \color{blue}{z}\right)\right) \]
    5. Simplified97.0%

      \[\leadsto \color{blue}{x - \frac{y}{z}} \]

    if -1.69999999999999998e77 < z < -3.00000000000000009e-127

    1. Initial program 97.5%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \left(\left(y \cdot 2\right) \cdot \color{blue}{\frac{z}{\left(z \cdot 2\right) \cdot z - y \cdot t}}\right)\right) \]
      2. *-commutativeN/A

        \[\leadsto \mathsf{\_.f64}\left(x, \left(\frac{z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \cdot \color{blue}{\left(y \cdot 2\right)}\right)\right) \]
      3. *-lowering-*.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\left(\frac{z}{\left(z \cdot 2\right) \cdot z - y \cdot t}\right), \color{blue}{\left(y \cdot 2\right)}\right)\right) \]
      4. /-lowering-/.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \left(\left(z \cdot 2\right) \cdot z - y \cdot t\right)\right), \left(\color{blue}{y} \cdot 2\right)\right)\right) \]
      5. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\left(\left(z \cdot 2\right) \cdot z\right), \left(y \cdot t\right)\right)\right), \left(y \cdot 2\right)\right)\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\left(\left(2 \cdot z\right) \cdot z\right), \left(y \cdot t\right)\right)\right), \left(y \cdot 2\right)\right)\right) \]
      7. associate-*l*N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\left(2 \cdot \left(z \cdot z\right)\right), \left(y \cdot t\right)\right)\right), \left(y \cdot 2\right)\right)\right) \]
      8. *-lowering-*.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\mathsf{*.f64}\left(2, \left(z \cdot z\right)\right), \left(y \cdot t\right)\right)\right), \left(y \cdot 2\right)\right)\right) \]
      9. *-lowering-*.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\mathsf{*.f64}\left(2, \mathsf{*.f64}\left(z, z\right)\right), \left(y \cdot t\right)\right)\right), \left(y \cdot 2\right)\right)\right) \]
      10. *-lowering-*.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\mathsf{*.f64}\left(2, \mathsf{*.f64}\left(z, z\right)\right), \mathsf{*.f64}\left(y, t\right)\right)\right), \left(y \cdot 2\right)\right)\right) \]
      11. *-lowering-*.f6499.8%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, \mathsf{\_.f64}\left(\mathsf{*.f64}\left(2, \mathsf{*.f64}\left(z, z\right)\right), \mathsf{*.f64}\left(y, t\right)\right)\right), \mathsf{*.f64}\left(y, \color{blue}{2}\right)\right)\right) \]
    4. Applied egg-rr99.8%

      \[\leadsto x - \color{blue}{\frac{z}{2 \cdot \left(z \cdot z\right) - y \cdot t} \cdot \left(y \cdot 2\right)} \]

    if -3.00000000000000009e-127 < z < 9.8e10

    1. Initial program 92.7%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x - -2 \cdot \frac{z}{t}} \]
    4. Step-by-step derivation
      1. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \color{blue}{\left(-2 \cdot \frac{z}{t}\right)}\right) \]
      2. associate-*r/N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \left(\frac{-2 \cdot z}{\color{blue}{t}}\right)\right) \]
      3. /-lowering-/.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(\left(-2 \cdot z\right), \color{blue}{t}\right)\right) \]
      4. *-lowering-*.f6496.9%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(\mathsf{*.f64}\left(-2, z\right), t\right)\right) \]
    5. Simplified96.9%

      \[\leadsto \color{blue}{x - \frac{-2 \cdot z}{t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification97.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.7 \cdot 10^{+77}:\\ \;\;\;\;x - \frac{y}{z}\\ \mathbf{elif}\;z \leq -3 \cdot 10^{-127}:\\ \;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - 2 \cdot \left(z \cdot z\right)}\\ \mathbf{elif}\;z \leq 98000000000:\\ \;\;\;\;x - \frac{z \cdot -2}{t}\\ \mathbf{else}:\\ \;\;\;\;x - \frac{y}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 93.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\left(y \cdot 2\right) \cdot z}{z \cdot \left(2 \cdot z\right) - y \cdot t}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{+258}:\\ \;\;\;\;x - t\_1\\ \mathbf{else}:\\ \;\;\;\;x - \frac{y}{z}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* (* y 2.0) z) (- (* z (* 2.0 z)) (* y t)))))
   (if (<= t_1 5e+258) (- x t_1) (- x (/ y z)))))
double code(double x, double y, double z, double t) {
	double t_1 = ((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t));
	double tmp;
	if (t_1 <= 5e+258) {
		tmp = x - t_1;
	} else {
		tmp = x - (y / z);
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = ((y * 2.0d0) * z) / ((z * (2.0d0 * z)) - (y * t))
    if (t_1 <= 5d+258) then
        tmp = x - t_1
    else
        tmp = x - (y / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = ((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t));
	double tmp;
	if (t_1 <= 5e+258) {
		tmp = x - t_1;
	} else {
		tmp = x - (y / z);
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t))
	tmp = 0
	if t_1 <= 5e+258:
		tmp = x - t_1
	else:
		tmp = x - (y / z)
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(z * Float64(2.0 * z)) - Float64(y * t)))
	tmp = 0.0
	if (t_1 <= 5e+258)
		tmp = Float64(x - t_1);
	else
		tmp = Float64(x - Float64(y / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t));
	tmp = 0.0;
	if (t_1 <= 5e+258)
		tmp = x - t_1;
	else
		tmp = x - (y / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+258], N[(x - t$95$1), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\left(y \cdot 2\right) \cdot z}{z \cdot \left(2 \cdot z\right) - y \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+258}:\\
\;\;\;\;x - t\_1\\

\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 5e258

    1. Initial program 97.5%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing

    if 5e258 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))

    1. Initial program 0.3%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x + -1 \cdot \frac{y}{z}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x + \left(\mathsf{neg}\left(\frac{y}{z}\right)\right) \]
      2. sub-negN/A

        \[\leadsto x - \color{blue}{\frac{y}{z}} \]
      3. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \color{blue}{\left(\frac{y}{z}\right)}\right) \]
      4. /-lowering-/.f6481.2%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(y, \color{blue}{z}\right)\right) \]
    5. Simplified81.2%

      \[\leadsto \color{blue}{x - \frac{y}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification95.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot 2\right) \cdot z}{z \cdot \left(2 \cdot z\right) - y \cdot t} \leq 5 \cdot 10^{+258}:\\ \;\;\;\;x - \frac{\left(y \cdot 2\right) \cdot z}{z \cdot \left(2 \cdot z\right) - y \cdot t}\\ \mathbf{else}:\\ \;\;\;\;x - \frac{y}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 89.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x - \frac{y}{z}\\ \mathbf{if}\;z \leq -1.5 \cdot 10^{+33}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq 165000000000:\\ \;\;\;\;x - \frac{z \cdot -2}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- x (/ y z))))
   (if (<= z -1.5e+33)
     t_1
     (if (<= z 165000000000.0) (- x (/ (* z -2.0) t)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = x - (y / z);
	double tmp;
	if (z <= -1.5e+33) {
		tmp = t_1;
	} else if (z <= 165000000000.0) {
		tmp = x - ((z * -2.0) / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x - (y / z)
    if (z <= (-1.5d+33)) then
        tmp = t_1
    else if (z <= 165000000000.0d0) then
        tmp = x - ((z * (-2.0d0)) / t)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x - (y / z);
	double tmp;
	if (z <= -1.5e+33) {
		tmp = t_1;
	} else if (z <= 165000000000.0) {
		tmp = x - ((z * -2.0) / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x - (y / z)
	tmp = 0
	if z <= -1.5e+33:
		tmp = t_1
	elif z <= 165000000000.0:
		tmp = x - ((z * -2.0) / t)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x - Float64(y / z))
	tmp = 0.0
	if (z <= -1.5e+33)
		tmp = t_1;
	elseif (z <= 165000000000.0)
		tmp = Float64(x - Float64(Float64(z * -2.0) / t));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x - (y / z);
	tmp = 0.0;
	if (z <= -1.5e+33)
		tmp = t_1;
	elseif (z <= 165000000000.0)
		tmp = x - ((z * -2.0) / t);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.5e+33], t$95$1, If[LessEqual[z, 165000000000.0], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -1.5 \cdot 10^{+33}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;z \leq 165000000000:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -1.49999999999999992e33 or 1.65e11 < z

    1. Initial program 75.0%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x + -1 \cdot \frac{y}{z}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x + \left(\mathsf{neg}\left(\frac{y}{z}\right)\right) \]
      2. sub-negN/A

        \[\leadsto x - \color{blue}{\frac{y}{z}} \]
      3. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \color{blue}{\left(\frac{y}{z}\right)}\right) \]
      4. /-lowering-/.f6496.4%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(y, \color{blue}{z}\right)\right) \]
    5. Simplified96.4%

      \[\leadsto \color{blue}{x - \frac{y}{z}} \]

    if -1.49999999999999992e33 < z < 1.65e11

    1. Initial program 93.6%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x - -2 \cdot \frac{z}{t}} \]
    4. Step-by-step derivation
      1. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \color{blue}{\left(-2 \cdot \frac{z}{t}\right)}\right) \]
      2. associate-*r/N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \left(\frac{-2 \cdot z}{\color{blue}{t}}\right)\right) \]
      3. /-lowering-/.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(\left(-2 \cdot z\right), \color{blue}{t}\right)\right) \]
      4. *-lowering-*.f6493.7%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(\mathsf{*.f64}\left(-2, z\right), t\right)\right) \]
    5. Simplified93.7%

      \[\leadsto \color{blue}{x - \frac{-2 \cdot z}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification94.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.5 \cdot 10^{+33}:\\ \;\;\;\;x - \frac{y}{z}\\ \mathbf{elif}\;z \leq 165000000000:\\ \;\;\;\;x - \frac{z \cdot -2}{t}\\ \mathbf{else}:\\ \;\;\;\;x - \frac{y}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 81.8% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x - \frac{y}{z}\\ \mathbf{if}\;z \leq -8 \cdot 10^{+36}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq 6.8 \cdot 10^{-47}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- x (/ y z)))) (if (<= z -8e+36) t_1 (if (<= z 6.8e-47) x t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = x - (y / z);
	double tmp;
	if (z <= -8e+36) {
		tmp = t_1;
	} else if (z <= 6.8e-47) {
		tmp = x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x - (y / z)
    if (z <= (-8d+36)) then
        tmp = t_1
    else if (z <= 6.8d-47) then
        tmp = x
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x - (y / z);
	double tmp;
	if (z <= -8e+36) {
		tmp = t_1;
	} else if (z <= 6.8e-47) {
		tmp = x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x - (y / z)
	tmp = 0
	if z <= -8e+36:
		tmp = t_1
	elif z <= 6.8e-47:
		tmp = x
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x - Float64(y / z))
	tmp = 0.0
	if (z <= -8e+36)
		tmp = t_1;
	elseif (z <= 6.8e-47)
		tmp = x;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x - (y / z);
	tmp = 0.0;
	if (z <= -8e+36)
		tmp = t_1;
	elseif (z <= 6.8e-47)
		tmp = x;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8e+36], t$95$1, If[LessEqual[z, 6.8e-47], x, t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -8 \cdot 10^{+36}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;z \leq 6.8 \cdot 10^{-47}:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -8.00000000000000034e36 or 6.8000000000000003e-47 < z

    1. Initial program 76.1%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x + -1 \cdot \frac{y}{z}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x + \left(\mathsf{neg}\left(\frac{y}{z}\right)\right) \]
      2. sub-negN/A

        \[\leadsto x - \color{blue}{\frac{y}{z}} \]
      3. --lowering--.f64N/A

        \[\leadsto \mathsf{\_.f64}\left(x, \color{blue}{\left(\frac{y}{z}\right)}\right) \]
      4. /-lowering-/.f6493.3%

        \[\leadsto \mathsf{\_.f64}\left(x, \mathsf{/.f64}\left(y, \color{blue}{z}\right)\right) \]
    5. Simplified93.3%

      \[\leadsto \color{blue}{x - \frac{y}{z}} \]

    if -8.00000000000000034e36 < z < 6.8000000000000003e-47

    1. Initial program 93.4%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x} \]
    4. Step-by-step derivation
      1. Simplified73.2%

        \[\leadsto \color{blue}{x} \]
    5. Recombined 2 regimes into one program.
    6. Add Preprocessing

    Alternative 5: 74.7% accurate, 17.0× speedup?

    \[\begin{array}{l} \\ x \end{array} \]
    (FPCore (x y z t) :precision binary64 x)
    double code(double x, double y, double z, double t) {
    	return x;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        code = x
    end function
    
    public static double code(double x, double y, double z, double t) {
    	return x;
    }
    
    def code(x, y, z, t):
    	return x
    
    function code(x, y, z, t)
    	return x
    end
    
    function tmp = code(x, y, z, t)
    	tmp = x;
    end
    
    code[x_, y_, z_, t_] := x
    
    \begin{array}{l}
    
    \\
    x
    \end{array}
    
    Derivation
    1. Initial program 85.7%

      \[x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x} \]
    4. Step-by-step derivation
      1. Simplified73.0%

        \[\leadsto \color{blue}{x} \]
      2. Add Preprocessing

      Developer Target 1: 99.9% accurate, 1.3× speedup?

      \[\begin{array}{l} \\ x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
      double code(double x, double y, double z, double t) {
      	return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
      end function
      
      public static double code(double x, double y, double z, double t) {
      	return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
      }
      
      def code(x, y, z, t):
      	return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
      
      function code(x, y, z, t)
      	return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z))))
      end
      
      function tmp = code(x, y, z, t)
      	tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z)));
      end
      
      code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
      \end{array}
      

      Reproduce

      ?
      herbie shell --seed 2024145 
      (FPCore (x y z t)
        :name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
        :precision binary64
      
        :alt
        (! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
      
        (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))