
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (+ y (* z (+ x y)))))
double code(double x, double y, double z) {
return x + (y + (z * (x + y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y + (z * (x + y)))
end function
public static double code(double x, double y, double z) {
return x + (y + (z * (x + y)));
}
def code(x, y, z): return x + (y + (z * (x + y)))
function code(x, y, z) return Float64(x + Float64(y + Float64(z * Float64(x + y)))) end
function tmp = code(x, y, z) tmp = x + (y + (z * (x + y))); end
code[x_, y_, z_] := N[(x + N[(y + N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y + z \cdot \left(x + y\right)\right)
\end{array}
Initial program 99.9%
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -50000.0)
(* x z)
(if (<= (+ z 1.0) 1.01)
(+ x y)
(if (<= (+ z 1.0) 1e+142) (* y (+ z 1.0)) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 1.01) {
tmp = x + y;
} else if ((z + 1.0) <= 1e+142) {
tmp = y * (z + 1.0);
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-50000.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 1.01d0) then
tmp = x + y
else if ((z + 1.0d0) <= 1d+142) then
tmp = y * (z + 1.0d0)
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 1.01) {
tmp = x + y;
} else if ((z + 1.0) <= 1e+142) {
tmp = y * (z + 1.0);
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -50000.0: tmp = x * z elif (z + 1.0) <= 1.01: tmp = x + y elif (z + 1.0) <= 1e+142: tmp = y * (z + 1.0) else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -50000.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 1.01) tmp = Float64(x + y); elseif (Float64(z + 1.0) <= 1e+142) tmp = Float64(y * Float64(z + 1.0)); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -50000.0) tmp = x * z; elseif ((z + 1.0) <= 1.01) tmp = x + y; elseif ((z + 1.0) <= 1e+142) tmp = y * (z + 1.0); else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -50000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1.01], N[(x + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1e+142], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -50000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 1.01:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z + 1 \leq 10^{+142}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5e4 or 1.00000000000000005e142 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6461.0%
Simplified61.0%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6459.7%
Simplified59.7%
if -5e4 < (+.f64 z #s(literal 1 binary64)) < 1.01000000000000001Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.0%
Simplified98.0%
if 1.01000000000000001 < (+.f64 z #s(literal 1 binary64)) < 1.00000000000000005e142Initial program 100.0%
Taylor expanded in x around 0
Simplified35.5%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (* x z) (if (<= z -8.5e-246) x (if (<= z 0.325) y (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= -8.5e-246) {
tmp = x;
} else if (z <= 0.325) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= (-8.5d-246)) then
tmp = x
else if (z <= 0.325d0) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= -8.5e-246) {
tmp = x;
} else if (z <= 0.325) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = x * z elif z <= -8.5e-246: tmp = x elif z <= 0.325: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(x * z); elseif (z <= -8.5e-246) tmp = x; elseif (z <= 0.325) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = x * z; elseif (z <= -8.5e-246) tmp = x; elseif (z <= 0.325) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, -8.5e-246], x, If[LessEqual[z, 0.325], y, N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -8.5 \cdot 10^{-246}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 0.325:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1 or 0.325000000000000011 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6463.0%
Simplified63.0%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6460.9%
Simplified60.9%
if -1 < z < -8.4999999999999998e-246Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.4%
Simplified98.4%
Taylor expanded in y around 0
Simplified52.6%
if -8.4999999999999998e-246 < z < 0.325000000000000011Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6496.7%
Simplified96.7%
Taylor expanded in y around inf
Simplified62.2%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (* y z) (if (<= z -4.1e-246) x (if (<= z 9000.0) y (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= -4.1e-246) {
tmp = x;
} else if (z <= 9000.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= (-4.1d-246)) then
tmp = x
else if (z <= 9000.0d0) then
tmp = y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= -4.1e-246) {
tmp = x;
} else if (z <= 9000.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = y * z elif z <= -4.1e-246: tmp = x elif z <= 9000.0: tmp = y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(y * z); elseif (z <= -4.1e-246) tmp = x; elseif (z <= 9000.0) tmp = y; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = y * z; elseif (z <= -4.1e-246) tmp = x; elseif (z <= 9000.0) tmp = y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, -4.1e-246], x, If[LessEqual[z, 9000.0], y, N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -4.1 \cdot 10^{-246}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 9000:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1 or 9e3 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified97.8%
Taylor expanded in x around 0
*-lowering-*.f6444.5%
Simplified44.5%
if -1 < z < -4.09999999999999986e-246Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.4%
Simplified98.4%
Taylor expanded in y around 0
Simplified52.6%
if -4.09999999999999986e-246 < z < 9e3Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6495.5%
Simplified95.5%
Taylor expanded in y around inf
Simplified61.4%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (* x z) (if (<= z 370000000.0) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 370000000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 370000000.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 370000000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = x * z elif z <= 370000000.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(x * z); elseif (z <= 370000000.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = x * z; elseif (z <= 370000000.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 370000000.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 370000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1 or 3.7e8 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6462.7%
Simplified62.7%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6461.6%
Simplified61.6%
if -1 < z < 3.7e8Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6494.8%
Simplified94.8%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-220) (+ x (* x z)) (+ y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x + (x * z);
} else {
tmp = y + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-220)) then
tmp = x + (x * z)
else
tmp = y + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x + (x * z);
} else {
tmp = y + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-220: tmp = x + (x * z) else: tmp = y + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-220) tmp = Float64(x + Float64(x * z)); else tmp = Float64(y + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-220) tmp = x + (x * z); else tmp = y + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-220], N[(x + N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-220}:\\
\;\;\;\;x + x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999992e-221Initial program 99.9%
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6461.2%
Simplified61.2%
if -9.99999999999999992e-221 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified57.9%
distribute-lft-inN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
*-lowering-*.f6457.9%
Applied egg-rr57.9%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-220) (* x (+ z 1.0)) (+ y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x * (z + 1.0);
} else {
tmp = y + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-220)) then
tmp = x * (z + 1.0d0)
else
tmp = y + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x * (z + 1.0);
} else {
tmp = y + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-220: tmp = x * (z + 1.0) else: tmp = y + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-220) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-220) tmp = x * (z + 1.0); else tmp = y + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-220], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-220}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y + y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999992e-221Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6461.2%
Simplified61.2%
if -9.99999999999999992e-221 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified57.9%
distribute-lft-inN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
*-lowering-*.f6457.9%
Applied egg-rr57.9%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-220) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-220)) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-220) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-220: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-220) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-220) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-220], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-220}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999992e-221Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6461.2%
Simplified61.2%
if -9.99999999999999992e-221 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified57.9%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 1.2e-128) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-128) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.2d-128) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.2e-128) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.2e-128: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.2e-128) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.2e-128) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.2e-128], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{-128}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.1999999999999999e-128Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6445.1%
Simplified45.1%
Taylor expanded in y around 0
Simplified27.4%
if 1.1999999999999999e-128 < y Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6456.5%
Simplified56.5%
Taylor expanded in y around inf
Simplified41.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6449.7%
Simplified49.7%
Taylor expanded in y around 0
Simplified23.2%
herbie shell --seed 2024145
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))