
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) (* 6.0 z))))
double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * (6.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
def code(x, y, z): return x + ((y - x) * (6.0 * z))
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * Float64(6.0 * z))) end
function tmp = code(x, y, z) tmp = x + ((y - x) * (6.0 * z)); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \left(6 \cdot z\right)
\end{array}
Initial program 99.8%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (<= z -0.165) (* (- y x) (* 6.0 z)) (if (<= z 0.00052) (+ x (* y (* 6.0 z))) (* z (* (- y x) 6.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.165) {
tmp = (y - x) * (6.0 * z);
} else if (z <= 0.00052) {
tmp = x + (y * (6.0 * z));
} else {
tmp = z * ((y - x) * 6.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.165d0)) then
tmp = (y - x) * (6.0d0 * z)
else if (z <= 0.00052d0) then
tmp = x + (y * (6.0d0 * z))
else
tmp = z * ((y - x) * 6.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.165) {
tmp = (y - x) * (6.0 * z);
} else if (z <= 0.00052) {
tmp = x + (y * (6.0 * z));
} else {
tmp = z * ((y - x) * 6.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.165: tmp = (y - x) * (6.0 * z) elif z <= 0.00052: tmp = x + (y * (6.0 * z)) else: tmp = z * ((y - x) * 6.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.165) tmp = Float64(Float64(y - x) * Float64(6.0 * z)); elseif (z <= 0.00052) tmp = Float64(x + Float64(y * Float64(6.0 * z))); else tmp = Float64(z * Float64(Float64(y - x) * 6.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.165) tmp = (y - x) * (6.0 * z); elseif (z <= 0.00052) tmp = x + (y * (6.0 * z)); else tmp = z * ((y - x) * 6.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.165], N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 0.00052], N[(x + N[(y * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.165:\\
\;\;\;\;\left(y - x\right) \cdot \left(6 \cdot z\right)\\
\mathbf{elif}\;z \leq 0.00052:\\
\;\;\;\;x + y \cdot \left(6 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(\left(y - x\right) \cdot 6\right)\\
\end{array}
\end{array}
if z < -0.165000000000000008Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6497.8%
Simplified97.8%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6497.9%
Applied egg-rr97.9%
if -0.165000000000000008 < z < 5.19999999999999954e-4Initial program 99.8%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in y around inf
Simplified98.7%
if 5.19999999999999954e-4 < z Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6497.7%
Simplified97.7%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6497.9%
Applied egg-rr97.9%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (<= y -3.7e+20) (* z (* (- y x) 6.0)) (if (<= y 2.3e+28) (* x (+ 1.0 (* z -6.0))) (* (- y x) (* 6.0 z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+20) {
tmp = z * ((y - x) * 6.0);
} else if (y <= 2.3e+28) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = (y - x) * (6.0 * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.7d+20)) then
tmp = z * ((y - x) * 6.0d0)
else if (y <= 2.3d+28) then
tmp = x * (1.0d0 + (z * (-6.0d0)))
else
tmp = (y - x) * (6.0d0 * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+20) {
tmp = z * ((y - x) * 6.0);
} else if (y <= 2.3e+28) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = (y - x) * (6.0 * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.7e+20: tmp = z * ((y - x) * 6.0) elif y <= 2.3e+28: tmp = x * (1.0 + (z * -6.0)) else: tmp = (y - x) * (6.0 * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.7e+20) tmp = Float64(z * Float64(Float64(y - x) * 6.0)); elseif (y <= 2.3e+28) tmp = Float64(x * Float64(1.0 + Float64(z * -6.0))); else tmp = Float64(Float64(y - x) * Float64(6.0 * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.7e+20) tmp = z * ((y - x) * 6.0); elseif (y <= 2.3e+28) tmp = x * (1.0 + (z * -6.0)); else tmp = (y - x) * (6.0 * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.7e+20], N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.3e+28], N[(x * N[(1.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+20}:\\
\;\;\;\;z \cdot \left(\left(y - x\right) \cdot 6\right)\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+28}:\\
\;\;\;\;x \cdot \left(1 + z \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y - x\right) \cdot \left(6 \cdot z\right)\\
\end{array}
\end{array}
if y < -3.7e20Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6481.2%
Simplified81.2%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6481.5%
Applied egg-rr81.5%
if -3.7e20 < y < 2.29999999999999984e28Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6484.0%
Simplified84.0%
if 2.29999999999999984e28 < y Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6479.8%
Simplified79.8%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6479.9%
Applied egg-rr79.9%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* (- y x) 6.0)))) (if (<= y -9.8e+19) t_0 (if (<= y 9.6e+28) (* x (+ 1.0 (* z -6.0))) t_0))))
double code(double x, double y, double z) {
double t_0 = z * ((y - x) * 6.0);
double tmp;
if (y <= -9.8e+19) {
tmp = t_0;
} else if (y <= 9.6e+28) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * ((y - x) * 6.0d0)
if (y <= (-9.8d+19)) then
tmp = t_0
else if (y <= 9.6d+28) then
tmp = x * (1.0d0 + (z * (-6.0d0)))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * ((y - x) * 6.0);
double tmp;
if (y <= -9.8e+19) {
tmp = t_0;
} else if (y <= 9.6e+28) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * ((y - x) * 6.0) tmp = 0 if y <= -9.8e+19: tmp = t_0 elif y <= 9.6e+28: tmp = x * (1.0 + (z * -6.0)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(Float64(y - x) * 6.0)) tmp = 0.0 if (y <= -9.8e+19) tmp = t_0; elseif (y <= 9.6e+28) tmp = Float64(x * Float64(1.0 + Float64(z * -6.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * ((y - x) * 6.0); tmp = 0.0; if (y <= -9.8e+19) tmp = t_0; elseif (y <= 9.6e+28) tmp = x * (1.0 + (z * -6.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -9.8e+19], t$95$0, If[LessEqual[y, 9.6e+28], N[(x * N[(1.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(\left(y - x\right) \cdot 6\right)\\
\mathbf{if}\;y \leq -9.8 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 9.6 \cdot 10^{+28}:\\
\;\;\;\;x \cdot \left(1 + z \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9.8e19 or 9.59999999999999925e28 < y Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6480.4%
Simplified80.4%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6480.5%
Applied egg-rr80.5%
if -9.8e19 < y < 9.59999999999999925e28Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6484.0%
Simplified84.0%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* 6.0 (* (- y x) z)))) (if (<= y -1.05e+20) t_0 (if (<= y 1.3e+28) (* x (+ 1.0 (* z -6.0))) t_0))))
double code(double x, double y, double z) {
double t_0 = 6.0 * ((y - x) * z);
double tmp;
if (y <= -1.05e+20) {
tmp = t_0;
} else if (y <= 1.3e+28) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 6.0d0 * ((y - x) * z)
if (y <= (-1.05d+20)) then
tmp = t_0
else if (y <= 1.3d+28) then
tmp = x * (1.0d0 + (z * (-6.0d0)))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 6.0 * ((y - x) * z);
double tmp;
if (y <= -1.05e+20) {
tmp = t_0;
} else if (y <= 1.3e+28) {
tmp = x * (1.0 + (z * -6.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 6.0 * ((y - x) * z) tmp = 0 if y <= -1.05e+20: tmp = t_0 elif y <= 1.3e+28: tmp = x * (1.0 + (z * -6.0)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(6.0 * Float64(Float64(y - x) * z)) tmp = 0.0 if (y <= -1.05e+20) tmp = t_0; elseif (y <= 1.3e+28) tmp = Float64(x * Float64(1.0 + Float64(z * -6.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 6.0 * ((y - x) * z); tmp = 0.0; if (y <= -1.05e+20) tmp = t_0; elseif (y <= 1.3e+28) tmp = x * (1.0 + (z * -6.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(6.0 * N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.05e+20], t$95$0, If[LessEqual[y, 1.3e+28], N[(x * N[(1.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 6 \cdot \left(\left(y - x\right) \cdot z\right)\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{+20}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{+28}:\\
\;\;\;\;x \cdot \left(1 + z \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.05e20 or 1.3000000000000001e28 < y Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6480.4%
Simplified80.4%
if -1.05e20 < y < 1.3000000000000001e28Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6484.0%
Simplified84.0%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* 6.0 (* (- y x) z)))) (if (<= z -3.8e-13) t_0 (if (<= z 7e-28) x t_0))))
double code(double x, double y, double z) {
double t_0 = 6.0 * ((y - x) * z);
double tmp;
if (z <= -3.8e-13) {
tmp = t_0;
} else if (z <= 7e-28) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 6.0d0 * ((y - x) * z)
if (z <= (-3.8d-13)) then
tmp = t_0
else if (z <= 7d-28) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 6.0 * ((y - x) * z);
double tmp;
if (z <= -3.8e-13) {
tmp = t_0;
} else if (z <= 7e-28) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 6.0 * ((y - x) * z) tmp = 0 if z <= -3.8e-13: tmp = t_0 elif z <= 7e-28: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(6.0 * Float64(Float64(y - x) * z)) tmp = 0.0 if (z <= -3.8e-13) tmp = t_0; elseif (z <= 7e-28) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 6.0 * ((y - x) * z); tmp = 0.0; if (z <= -3.8e-13) tmp = t_0; elseif (z <= 7e-28) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(6.0 * N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.8e-13], t$95$0, If[LessEqual[z, 7e-28], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 6 \cdot \left(\left(y - x\right) \cdot z\right)\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{-13}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 7 \cdot 10^{-28}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.8e-13 or 6.9999999999999999e-28 < z Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6495.1%
Simplified95.1%
if -3.8e-13 < z < 6.9999999999999999e-28Initial program 99.9%
Taylor expanded in z around 0
Simplified65.0%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (* z -6.0)))) (if (<= z -0.165) t_0 (if (<= z 0.17) x t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z * -6.0);
double tmp;
if (z <= -0.165) {
tmp = t_0;
} else if (z <= 0.17) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z * (-6.0d0))
if (z <= (-0.165d0)) then
tmp = t_0
else if (z <= 0.17d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z * -6.0);
double tmp;
if (z <= -0.165) {
tmp = t_0;
} else if (z <= 0.17) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z * -6.0) tmp = 0 if z <= -0.165: tmp = t_0 elif z <= 0.17: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z * -6.0)) tmp = 0.0 if (z <= -0.165) tmp = t_0; elseif (z <= 0.17) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z * -6.0); tmp = 0.0; if (z <= -0.165) tmp = t_0; elseif (z <= 0.17) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z * -6.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -0.165], t$95$0, If[LessEqual[z, 0.17], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z \cdot -6\right)\\
\mathbf{if}\;z \leq -0.165:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.17:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -0.165000000000000008 or 0.170000000000000012 < z Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f6497.7%
Simplified97.7%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6458.0%
Simplified58.0%
if -0.165000000000000008 < z < 0.170000000000000012Initial program 99.9%
Taylor expanded in z around 0
Simplified62.2%
(FPCore (x y z) :precision binary64 (+ x (* z (* (- y x) 6.0))))
double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * ((y - x) * 6.0d0))
end function
public static double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
def code(x, y, z): return x + (z * ((y - x) * 6.0))
function code(x, y, z) return Float64(x + Float64(z * Float64(Float64(y - x) * 6.0))) end
function tmp = code(x, y, z) tmp = x + (z * ((y - x) * 6.0)); end
code[x_, y_, z_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(\left(y - x\right) \cdot 6\right)
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in z around 0
Simplified32.2%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024145
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- x (* (* 6 z) (- x y))))
(+ x (* (* (- y x) 6.0) z)))