
(FPCore (x) :precision binary64 (* x (- x 1.0)))
double code(double x) {
return x * (x - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x - 1.0d0)
end function
public static double code(double x) {
return x * (x - 1.0);
}
def code(x): return x * (x - 1.0)
function code(x) return Float64(x * Float64(x - 1.0)) end
function tmp = code(x) tmp = x * (x - 1.0); end
code[x_] := N[(x * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* x (- x 1.0)))
double code(double x) {
return x * (x - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x - 1.0d0)
end function
public static double code(double x) {
return x * (x - 1.0);
}
def code(x): return x * (x - 1.0)
function code(x) return Float64(x * Float64(x - 1.0)) end
function tmp = code(x) tmp = x * (x - 1.0); end
code[x_] := N[(x * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x - 1\right)
\end{array}
(FPCore (x) :precision binary64 (* x (+ x -1.0)))
double code(double x) {
return x * (x + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x + (-1.0d0))
end function
public static double code(double x) {
return x * (x + -1.0);
}
def code(x): return x * (x + -1.0)
function code(x) return Float64(x * Float64(x + -1.0)) end
function tmp = code(x) tmp = x * (x + -1.0); end
code[x_] := N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + -1\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (* x x) (if (<= x 1.0) (- 0.0 x) (* x x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * x;
} else if (x <= 1.0) {
tmp = 0.0 - x;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * x
else if (x <= 1.0d0) then
tmp = 0.0d0 - x
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * x;
} else if (x <= 1.0) {
tmp = 0.0 - x;
} else {
tmp = x * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = x * x elif x <= 1.0: tmp = 0.0 - x else: tmp = x * x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * x); elseif (x <= 1.0) tmp = Float64(0.0 - x); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = x * x; elseif (x <= 1.0) tmp = 0.0 - x; else tmp = x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(x * x), $MachinePrecision], If[LessEqual[x, 1.0], N[(0.0 - x), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;0 - x\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6497.9%
Simplified97.9%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6499.4%
Simplified99.4%
sub0-negN/A
neg-lowering-neg.f6499.4%
Applied egg-rr99.4%
Final simplification98.7%
(FPCore (x) :precision binary64 (- 0.0 x))
double code(double x) {
return 0.0 - x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0 - x
end function
public static double code(double x) {
return 0.0 - x;
}
def code(x): return 0.0 - x
function code(x) return Float64(0.0 - x) end
function tmp = code(x) tmp = 0.0 - x; end
code[x_] := N[(0.0 - x), $MachinePrecision]
\begin{array}{l}
\\
0 - x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6452.9%
Simplified52.9%
sub0-negN/A
neg-lowering-neg.f6452.9%
Applied egg-rr52.9%
Final simplification52.9%
(FPCore (x) :precision binary64 (- (* x x) x))
double code(double x) {
return (x * x) - x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) - x
end function
public static double code(double x) {
return (x * x) - x;
}
def code(x): return (x * x) - x
function code(x) return Float64(Float64(x * x) - x) end
function tmp = code(x) tmp = (x * x) - x; end
code[x_] := N[(N[(x * x), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - x
\end{array}
herbie shell --seed 2024145
(FPCore (x)
:name "Statistics.Correlation.Kendall:numOfTiesBy from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) x))
(* x (- x 1.0)))