
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Initial program 71.7%
Taylor expanded in z around 0
cos-lowering-cos.f6479.7%
Simplified79.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* 2.0 (sqrt x))))
(if (<= t_1 -5e-86)
(* a (+ (* 2.0 (/ (sqrt x) a)) (/ -0.3333333333333333 b)))
(if (<= t_1 5e-197)
(* t_2 (cos (- (* (* 0.3333333333333333 z) t) y)))
(+ t_2 (/ (* a -0.3333333333333333) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (t_1 <= -5e-86) {
tmp = a * ((2.0 * (sqrt(x) / a)) + (-0.3333333333333333 / b));
} else if (t_1 <= 5e-197) {
tmp = t_2 * cos((((0.3333333333333333 * z) * t) - y));
} else {
tmp = t_2 + ((a * -0.3333333333333333) / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (b * 3.0d0)
t_2 = 2.0d0 * sqrt(x)
if (t_1 <= (-5d-86)) then
tmp = a * ((2.0d0 * (sqrt(x) / a)) + ((-0.3333333333333333d0) / b))
else if (t_1 <= 5d-197) then
tmp = t_2 * cos((((0.3333333333333333d0 * z) * t) - y))
else
tmp = t_2 + ((a * (-0.3333333333333333d0)) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = 2.0 * Math.sqrt(x);
double tmp;
if (t_1 <= -5e-86) {
tmp = a * ((2.0 * (Math.sqrt(x) / a)) + (-0.3333333333333333 / b));
} else if (t_1 <= 5e-197) {
tmp = t_2 * Math.cos((((0.3333333333333333 * z) * t) - y));
} else {
tmp = t_2 + ((a * -0.3333333333333333) / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) t_2 = 2.0 * math.sqrt(x) tmp = 0 if t_1 <= -5e-86: tmp = a * ((2.0 * (math.sqrt(x) / a)) + (-0.3333333333333333 / b)) elif t_1 <= 5e-197: tmp = t_2 * math.cos((((0.3333333333333333 * z) * t) - y)) else: tmp = t_2 + ((a * -0.3333333333333333) / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (t_1 <= -5e-86) tmp = Float64(a * Float64(Float64(2.0 * Float64(sqrt(x) / a)) + Float64(-0.3333333333333333 / b))); elseif (t_1 <= 5e-197) tmp = Float64(t_2 * cos(Float64(Float64(Float64(0.3333333333333333 * z) * t) - y))); else tmp = Float64(t_2 + Float64(Float64(a * -0.3333333333333333) / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); t_2 = 2.0 * sqrt(x); tmp = 0.0; if (t_1 <= -5e-86) tmp = a * ((2.0 * (sqrt(x) / a)) + (-0.3333333333333333 / b)); elseif (t_1 <= 5e-197) tmp = t_2 * cos((((0.3333333333333333 * z) * t) - y)); else tmp = t_2 + ((a * -0.3333333333333333) / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-86], N[(a * N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-197], N[(t$95$2 * N[Cos[N[(N[(N[(0.3333333333333333 * z), $MachinePrecision] * t), $MachinePrecision] - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$2 + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-86}:\\
\;\;\;\;a \cdot \left(2 \cdot \frac{\sqrt{x}}{a} + \frac{-0.3333333333333333}{b}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-197}:\\
\;\;\;\;t\_2 \cdot \cos \left(\left(0.3333333333333333 \cdot z\right) \cdot t - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 + \frac{a \cdot -0.3333333333333333}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.9999999999999999e-86Initial program 75.9%
Taylor expanded in a around inf
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
Simplified75.0%
Taylor expanded in t around 0
cos-negN/A
cos-lowering-cos.f6488.0%
Simplified88.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6484.7%
Simplified84.7%
if -4.9999999999999999e-86 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.0000000000000002e-197Initial program 62.5%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
cos-negN/A
cos-lowering-cos.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6460.9%
Simplified60.9%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6461.4%
Applied egg-rr61.4%
if 5.0000000000000002e-197 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 75.2%
Taylor expanded in z around 0
cos-lowering-cos.f6485.5%
Simplified85.5%
Taylor expanded in y around 0
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
associate-*r/N/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6481.4%
Simplified81.4%
Final simplification76.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))))
(if (<= t_1 -5e-86)
(* a (+ (* 2.0 (/ (sqrt x) a)) (/ -0.3333333333333333 b)))
(if (<= t_1 5e-197)
(* 2.0 (* (sqrt x) (cos (- (* z (* 0.3333333333333333 t)) y))))
(+ (* 2.0 (sqrt x)) (/ (* a -0.3333333333333333) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if (t_1 <= -5e-86) {
tmp = a * ((2.0 * (sqrt(x) / a)) + (-0.3333333333333333 / b));
} else if (t_1 <= 5e-197) {
tmp = 2.0 * (sqrt(x) * cos(((z * (0.3333333333333333 * t)) - y)));
} else {
tmp = (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (b * 3.0d0)
if (t_1 <= (-5d-86)) then
tmp = a * ((2.0d0 * (sqrt(x) / a)) + ((-0.3333333333333333d0) / b))
else if (t_1 <= 5d-197) then
tmp = 2.0d0 * (sqrt(x) * cos(((z * (0.3333333333333333d0 * t)) - y)))
else
tmp = (2.0d0 * sqrt(x)) + ((a * (-0.3333333333333333d0)) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if (t_1 <= -5e-86) {
tmp = a * ((2.0 * (Math.sqrt(x) / a)) + (-0.3333333333333333 / b));
} else if (t_1 <= 5e-197) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(((z * (0.3333333333333333 * t)) - y)));
} else {
tmp = (2.0 * Math.sqrt(x)) + ((a * -0.3333333333333333) / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) tmp = 0 if t_1 <= -5e-86: tmp = a * ((2.0 * (math.sqrt(x) / a)) + (-0.3333333333333333 / b)) elif t_1 <= 5e-197: tmp = 2.0 * (math.sqrt(x) * math.cos(((z * (0.3333333333333333 * t)) - y))) else: tmp = (2.0 * math.sqrt(x)) + ((a * -0.3333333333333333) / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if (t_1 <= -5e-86) tmp = Float64(a * Float64(Float64(2.0 * Float64(sqrt(x) / a)) + Float64(-0.3333333333333333 / b))); elseif (t_1 <= 5e-197) tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(Float64(z * Float64(0.3333333333333333 * t)) - y)))); else tmp = Float64(Float64(2.0 * sqrt(x)) + Float64(Float64(a * -0.3333333333333333) / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); tmp = 0.0; if (t_1 <= -5e-86) tmp = a * ((2.0 * (sqrt(x) / a)) + (-0.3333333333333333 / b)); elseif (t_1 <= 5e-197) tmp = 2.0 * (sqrt(x) * cos(((z * (0.3333333333333333 * t)) - y))); else tmp = (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-86], N[(a * N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-197], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(N[(z * N[(0.3333333333333333 * t), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-86}:\\
\;\;\;\;a \cdot \left(2 \cdot \frac{\sqrt{x}}{a} + \frac{-0.3333333333333333}{b}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-197}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(z \cdot \left(0.3333333333333333 \cdot t\right) - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} + \frac{a \cdot -0.3333333333333333}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.9999999999999999e-86Initial program 75.9%
Taylor expanded in a around inf
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
Simplified75.0%
Taylor expanded in t around 0
cos-negN/A
cos-lowering-cos.f6488.0%
Simplified88.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6484.7%
Simplified84.7%
if -4.9999999999999999e-86 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.0000000000000002e-197Initial program 62.5%
pow1/2N/A
sqr-powN/A
pow2N/A
pow-lowering-pow.f64N/A
pow-lowering-pow.f64N/A
metadata-eval62.2%
Applied egg-rr62.2%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
remove-double-negN/A
neg-mul-1N/A
distribute-neg-inN/A
cos-negN/A
cos-lowering-cos.f64N/A
+-commutativeN/A
neg-mul-1N/A
sub-negN/A
--lowering--.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6461.1%
Simplified61.1%
if 5.0000000000000002e-197 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 75.2%
Taylor expanded in z around 0
cos-lowering-cos.f6485.5%
Simplified85.5%
Taylor expanded in y around 0
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
associate-*r/N/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6481.4%
Simplified81.4%
Final simplification76.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* 2.0 (sqrt x))))
(if (<= t_1 -1e-94)
(* a (+ (* 2.0 (/ (sqrt x) a)) (/ -0.3333333333333333 b)))
(if (<= t_1 1e-79) (* t_2 (cos y)) (- t_2 t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (t_1 <= -1e-94) {
tmp = a * ((2.0 * (sqrt(x) / a)) + (-0.3333333333333333 / b));
} else if (t_1 <= 1e-79) {
tmp = t_2 * cos(y);
} else {
tmp = t_2 - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (b * 3.0d0)
t_2 = 2.0d0 * sqrt(x)
if (t_1 <= (-1d-94)) then
tmp = a * ((2.0d0 * (sqrt(x) / a)) + ((-0.3333333333333333d0) / b))
else if (t_1 <= 1d-79) then
tmp = t_2 * cos(y)
else
tmp = t_2 - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = 2.0 * Math.sqrt(x);
double tmp;
if (t_1 <= -1e-94) {
tmp = a * ((2.0 * (Math.sqrt(x) / a)) + (-0.3333333333333333 / b));
} else if (t_1 <= 1e-79) {
tmp = t_2 * Math.cos(y);
} else {
tmp = t_2 - t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) t_2 = 2.0 * math.sqrt(x) tmp = 0 if t_1 <= -1e-94: tmp = a * ((2.0 * (math.sqrt(x) / a)) + (-0.3333333333333333 / b)) elif t_1 <= 1e-79: tmp = t_2 * math.cos(y) else: tmp = t_2 - t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (t_1 <= -1e-94) tmp = Float64(a * Float64(Float64(2.0 * Float64(sqrt(x) / a)) + Float64(-0.3333333333333333 / b))); elseif (t_1 <= 1e-79) tmp = Float64(t_2 * cos(y)); else tmp = Float64(t_2 - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); t_2 = 2.0 * sqrt(x); tmp = 0.0; if (t_1 <= -1e-94) tmp = a * ((2.0 * (sqrt(x) / a)) + (-0.3333333333333333 / b)); elseif (t_1 <= 1e-79) tmp = t_2 * cos(y); else tmp = t_2 - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-94], N[(a * N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-79], N[(t$95$2 * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(t$95$2 - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-94}:\\
\;\;\;\;a \cdot \left(2 \cdot \frac{\sqrt{x}}{a} + \frac{-0.3333333333333333}{b}\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-79}:\\
\;\;\;\;t\_2 \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_2 - t\_1\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -9.9999999999999996e-95Initial program 75.0%
Taylor expanded in a around inf
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
Simplified74.2%
Taylor expanded in t around 0
cos-negN/A
cos-lowering-cos.f6487.0%
Simplified87.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6483.8%
Simplified83.8%
if -9.9999999999999996e-95 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1e-79Initial program 62.5%
Taylor expanded in z around 0
cos-lowering-cos.f6462.0%
Simplified62.0%
Taylor expanded in x around inf
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6459.5%
Simplified59.5%
if 1e-79 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 78.5%
Taylor expanded in z around 0
cos-lowering-cos.f6490.5%
Simplified90.5%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6487.4%
Simplified87.4%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* a (/ 0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a * (0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a * (0.3333333333333333d0 / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a * (0.3333333333333333 / b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a * (0.3333333333333333 / b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a * Float64(0.3333333333333333 / b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a * (0.3333333333333333 / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 71.7%
Taylor expanded in z around 0
cos-lowering-cos.f6479.7%
Simplified79.7%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6479.7%
Applied egg-rr79.7%
Final simplification79.7%
(FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (sqrt x)) (/ (* a -0.3333333333333333) b)))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) + ((a * (-0.3333333333333333d0)) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) + ((a * -0.3333333333333333) / b);
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) + ((a * -0.3333333333333333) / b)
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) + Float64(Float64(a * -0.3333333333333333) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} + \frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 71.7%
Taylor expanded in z around 0
cos-lowering-cos.f6479.7%
Simplified79.7%
Taylor expanded in y around 0
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
associate-*r/N/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6470.3%
Simplified70.3%
(FPCore (x y z t a b) :precision binary64 (/ (/ a b) -3.0))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) / (-3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
def code(x, y, z, t, a, b): return (a / b) / -3.0
function code(x, y, z, t, a, b) return Float64(Float64(a / b) / -3.0) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) / -3.0; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{b}}{-3}
\end{array}
Initial program 71.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6454.0%
Simplified54.0%
associate-/l*N/A
clear-numN/A
un-div-invN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-neg-frac2N/A
associate-/r*N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
metadata-eval54.0%
Applied egg-rr54.0%
(FPCore (x y z t a b) :precision binary64 (/ (* a -0.3333333333333333) b))
double code(double x, double y, double z, double t, double a, double b) {
return (a * -0.3333333333333333) / b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * (-0.3333333333333333d0)) / b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * -0.3333333333333333) / b;
}
def code(x, y, z, t, a, b): return (a * -0.3333333333333333) / b
function code(x, y, z, t, a, b) return Float64(Float64(a * -0.3333333333333333) / b) end
function tmp = code(x, y, z, t, a, b) tmp = (a * -0.3333333333333333) / b; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 71.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6454.0%
Simplified54.0%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 71.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6454.0%
Simplified54.0%
*-commutativeN/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6454.0%
Applied egg-rr54.0%
Final simplification54.0%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 71.7%
Taylor expanded in a around inf
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6454.0%
Simplified54.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6454.0%
Applied egg-rr54.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024145
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))