
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) x (* z (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), x, (z * cos(y)));
}
function code(x, y, z) return fma(sin(y), x, Float64(z * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, x, z \cdot \cos y\right)
\end{array}
Initial program 99.7%
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -2.8e+15) t_0 (if (<= z 6.2e+100) (fma (sin y) x z) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2.8e+15) {
tmp = t_0;
} else if (z <= 6.2e+100) {
tmp = fma(sin(y), x, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2.8e+15) tmp = t_0; elseif (z <= 6.2e+100) tmp = fma(sin(y), x, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.8e+15], t$95$0, If[LessEqual[z, 6.2e+100], N[(N[Sin[y], $MachinePrecision] * x + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, x, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.8e15 or 6.20000000000000014e100 < z Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6490.4%
Simplified90.4%
if -2.8e15 < z < 6.20000000000000014e100Initial program 99.7%
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in y around 0
Simplified89.6%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* (sin y) x)))
double code(double x, double y, double z) {
return (z * cos(y)) + (sin(y) * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (sin(y) * x)
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (Math.sin(y) * x);
}
def code(x, y, z): return (z * math.cos(y)) + (math.sin(y) * x)
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(sin(y) * x)) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (sin(y) * x); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + \sin y \cdot x
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) x)))
(if (<= y -0.78)
t_0
(if (<= y 0.115)
(+ z (* y (+ x (* y (+ (* z -0.5) (* x (* y -0.16666666666666666)))))))
(if (<= y 6e+65) (* z (cos y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = sin(y) * x;
double tmp;
if (y <= -0.78) {
tmp = t_0;
} else if (y <= 0.115) {
tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666))))));
} else if (y <= 6e+65) {
tmp = z * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * x
if (y <= (-0.78d0)) then
tmp = t_0
else if (y <= 0.115d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + (x * (y * (-0.16666666666666666d0)))))))
else if (y <= 6d+65) then
tmp = z * cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * x;
double tmp;
if (y <= -0.78) {
tmp = t_0;
} else if (y <= 0.115) {
tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666))))));
} else if (y <= 6e+65) {
tmp = z * Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * x tmp = 0 if y <= -0.78: tmp = t_0 elif y <= 0.115: tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666)))))) elif y <= 6e+65: tmp = z * math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * x) tmp = 0.0 if (y <= -0.78) tmp = t_0; elseif (y <= 0.115) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(x * Float64(y * -0.16666666666666666))))))); elseif (y <= 6e+65) tmp = Float64(z * cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * x; tmp = 0.0; if (y <= -0.78) tmp = t_0; elseif (y <= 0.115) tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666)))))); elseif (y <= 6e+65) tmp = z * cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -0.78], t$95$0, If[LessEqual[y, 0.115], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(x * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6e+65], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot x\\
\mathbf{if}\;y \leq -0.78:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.115:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + x \cdot \left(y \cdot -0.16666666666666666\right)\right)\right)\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+65}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.78000000000000003 or 6.0000000000000004e65 < y Initial program 99.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6461.2%
Simplified61.2%
if -0.78000000000000003 < y < 0.115000000000000005Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.7%
Simplified99.7%
if 0.115000000000000005 < y < 6.0000000000000004e65Initial program 99.4%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6466.0%
Simplified66.0%
Final simplification81.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -3900000000000.0)
t_0
(if (<= z 4e+101) (+ z (* (sin y) x)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -3900000000000.0) {
tmp = t_0;
} else if (z <= 4e+101) {
tmp = z + (sin(y) * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-3900000000000.0d0)) then
tmp = t_0
else if (z <= 4d+101) then
tmp = z + (sin(y) * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -3900000000000.0) {
tmp = t_0;
} else if (z <= 4e+101) {
tmp = z + (Math.sin(y) * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -3900000000000.0: tmp = t_0 elif z <= 4e+101: tmp = z + (math.sin(y) * x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -3900000000000.0) tmp = t_0; elseif (z <= 4e+101) tmp = Float64(z + Float64(sin(y) * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -3900000000000.0) tmp = t_0; elseif (z <= 4e+101) tmp = z + (sin(y) * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3900000000000.0], t$95$0, If[LessEqual[z, 4e+101], N[(z + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -3900000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+101}:\\
\;\;\;\;z + \sin y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.9e12 or 3.9999999999999999e101 < z Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6490.4%
Simplified90.4%
if -3.9e12 < z < 3.9999999999999999e101Initial program 99.7%
Taylor expanded in y around 0
Simplified89.6%
Final simplification89.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) x)))
(if (<= y -0.13)
t_0
(if (<= y 4.5e-24)
(+ z (* y (+ x (* y (+ (* z -0.5) (* x (* y -0.16666666666666666)))))))
t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * x;
double tmp;
if (y <= -0.13) {
tmp = t_0;
} else if (y <= 4.5e-24) {
tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666))))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * x
if (y <= (-0.13d0)) then
tmp = t_0
else if (y <= 4.5d-24) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + (x * (y * (-0.16666666666666666d0)))))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * x;
double tmp;
if (y <= -0.13) {
tmp = t_0;
} else if (y <= 4.5e-24) {
tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666))))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * x tmp = 0 if y <= -0.13: tmp = t_0 elif y <= 4.5e-24: tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666)))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * x) tmp = 0.0 if (y <= -0.13) tmp = t_0; elseif (y <= 4.5e-24) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(x * Float64(y * -0.16666666666666666))))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * x; tmp = 0.0; if (y <= -0.13) tmp = t_0; elseif (y <= 4.5e-24) tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666)))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -0.13], t$95$0, If[LessEqual[y, 4.5e-24], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(x * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot x\\
\mathbf{if}\;y \leq -0.13:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-24}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + x \cdot \left(y \cdot -0.16666666666666666\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.13 or 4.4999999999999997e-24 < y Initial program 99.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6459.4%
Simplified59.4%
if -0.13 < y < 4.4999999999999997e-24Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.9%
Simplified99.9%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (if (<= z -1.85e-232) z (if (<= z 1.35e-58) (* y x) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.85e-232) {
tmp = z;
} else if (z <= 1.35e-58) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.85d-232)) then
tmp = z
else if (z <= 1.35d-58) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.85e-232) {
tmp = z;
} else if (z <= 1.35e-58) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.85e-232: tmp = z elif z <= 1.35e-58: tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.85e-232) tmp = z; elseif (z <= 1.35e-58) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.85e-232) tmp = z; elseif (z <= 1.35e-58) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.85e-232], z, If[LessEqual[z, 1.35e-58], N[(y * x), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.85 \cdot 10^{-232}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-58}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.84999999999999989e-232 or 1.3499999999999999e-58 < z Initial program 99.8%
Taylor expanded in y around 0
Simplified51.4%
if -1.84999999999999989e-232 < z < 1.3499999999999999e-58Initial program 99.7%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6439.0%
Simplified39.0%
Taylor expanded in z around 0
*-lowering-*.f6428.3%
Simplified28.3%
Final simplification45.8%
(FPCore (x y z) :precision binary64 (+ z (* y x)))
double code(double x, double y, double z) {
return z + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * x)
end function
public static double code(double x, double y, double z) {
return z + (y * x);
}
def code(x, y, z): return z + (y * x)
function code(x, y, z) return Float64(z + Float64(y * x)) end
function tmp = code(x, y, z) tmp = z + (y * x); end
code[x_, y_, z_] := N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot x
\end{array}
Initial program 99.7%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6452.8%
Simplified52.8%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0
Simplified42.4%
herbie shell --seed 2024145
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))