
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) v 1.0))
float code(float u, float v) {
return fmaf(logf((u + ((1.0f - u) * expf((-2.0f / v))))), v, 1.0f);
}
function code(u, v) return fma(log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), v, Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), v, 1\right)
\end{array}
Initial program 99.4%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3299.4%
Applied egg-rr99.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u)))))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_1 (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_1 + (t_0 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_1 + Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_1 + t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
Taylor expanded in u around inf
*-commutativeN/A
+-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
*-lowering-*.f32N/A
expm1-defineN/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
neg-lowering-neg.f3299.5%
Simplified99.5%
if 0.400000006 < v Initial program 90.2%
Taylor expanded in v around -inf
Simplified87.8%
Final simplification98.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_1 (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_1 + (t_0 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * 16.0e0
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((((((1.0e0 - u) * 8.0e0) + (t_0 * (t_1 + (-24.0e0)))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * (((-96.0e0) * ((1.0e0 - u) ** 4.0e0)) + (t_1 + (t_0 * ((-112.0e0) + ((1.0e0 - u) * 192.0e0)))))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_1 + Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * single(16.0); tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((((((single(1.0) - u) * single(8.0)) + (t_0 * (t_1 + single(-24.0)))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * ((single(-96.0) * ((single(1.0) - u) ^ single(4.0))) + (t_1 + (t_0 * (single(-112.0) + ((single(1.0) - u) * single(192.0))))))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_1 + t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified77.1%
Final simplification93.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(+
(*
u
(-
(*
u
(-
(+ (/ 2.6666666666666665 v) (/ 8.0 (* v v)))
(/ (* u 4.0) (* v v))))
(+ (+ 2.0 (/ 4.0 v)) (/ 4.666666666666667 (* v v)))))
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((u * ((u * (((2.6666666666666665f / v) + (8.0f / (v * v))) - ((u * 4.0f) / (v * v)))) - ((2.0f + (4.0f / v)) + (4.666666666666667f / (v * v))))) + ((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((u * ((u * (((2.6666666666666665e0 / v) + (8.0e0 / (v * v))) - ((u * 4.0e0) / (v * v)))) - ((2.0e0 + (4.0e0 / v)) + (4.666666666666667e0 / (v * v))))) + ((2.0e0 + (0.6666666666666666e0 / (v * v))) + (1.3333333333333333e0 / v)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(u * Float32(Float32(u * Float32(Float32(Float32(Float32(2.6666666666666665) / v) + Float32(Float32(8.0) / Float32(v * v))) - Float32(Float32(u * Float32(4.0)) / Float32(v * v)))) - Float32(Float32(Float32(2.0) + Float32(Float32(4.0) / v)) + Float32(Float32(4.666666666666667) / Float32(v * v))))) + Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((u * ((u * (((single(2.6666666666666665) / v) + (single(8.0) / (v * v))) - ((u * single(4.0)) / (v * v)))) - ((single(2.0) + (single(4.0) / v)) + (single(4.666666666666667) / (v * v))))) + ((single(2.0) + (single(0.6666666666666666) / (v * v))) + (single(1.3333333333333333) / v)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(u \cdot \left(u \cdot \left(\left(\frac{2.6666666666666665}{v} + \frac{8}{v \cdot v}\right) - \frac{u \cdot 4}{v \cdot v}\right) - \left(\left(2 + \frac{4}{v}\right) + \frac{4.666666666666667}{v \cdot v}\right)\right) + \left(\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified77.1%
Taylor expanded in u around 0
Simplified77.1%
Final simplification93.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(+
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))
(*
u
(-
(-
(* u (+ (/ 2.6666666666666665 v) (/ 8.0 (* v v))))
(+ (/ 4.0 v) (/ 4.666666666666667 (* v v))))
2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * (((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)) + (u * (((u * ((2.6666666666666665f / v) + (8.0f / (v * v)))) - ((4.0f / v) + (4.666666666666667f / (v * v)))) - 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * (((2.0e0 + (0.6666666666666666e0 / (v * v))) + (1.3333333333333333e0 / v)) + (u * (((u * ((2.6666666666666665e0 / v) + (8.0e0 / (v * v)))) - ((4.0e0 / v) + (4.666666666666667e0 / (v * v)))) - 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)) + Float32(u * Float32(Float32(Float32(u * Float32(Float32(Float32(2.6666666666666665) / v) + Float32(Float32(8.0) / Float32(v * v)))) - Float32(Float32(Float32(4.0) / v) + Float32(Float32(4.666666666666667) / Float32(v * v)))) - Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * (((single(2.0) + (single(0.6666666666666666) / (v * v))) + (single(1.3333333333333333) / v)) + (u * (((u * ((single(2.6666666666666665) / v) + (single(8.0) / (v * v)))) - ((single(4.0) / v) + (single(4.666666666666667) / (v * v)))) - single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}\right) + u \cdot \left(\left(u \cdot \left(\frac{2.6666666666666665}{v} + \frac{8}{v \cdot v}\right) - \left(\frac{4}{v} + \frac{4.666666666666667}{v \cdot v}\right)\right) - 2\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified77.1%
Taylor expanded in u around 0
Simplified72.2%
Final simplification93.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
(*
u
(+
2.0
(+
(*
u
(+
(+ (/ -2.0 v) (* 2.6666666666666665 (/ u (* v v))))
(/ -4.0 (* v v))))
(/ (+ 2.0 (/ 1.3333333333333333 v)) v))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((u * (((-2.0f / v) + (2.6666666666666665f * (u / (v * v)))) + (-4.0f / (v * v)))) + ((2.0f + (1.3333333333333333f / v)) / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((u * ((((-2.0e0) / v) + (2.6666666666666665e0 * (u / (v * v)))) + ((-4.0e0) / (v * v)))) + ((2.0e0 + (1.3333333333333333e0 / v)) / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(u * Float32(Float32(Float32(Float32(-2.0) / v) + Float32(Float32(2.6666666666666665) * Float32(u / Float32(v * v)))) + Float32(Float32(-4.0) / Float32(v * v)))) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((u * (((single(-2.0) / v) + (single(2.6666666666666665) * (u / (v * v)))) + (single(-4.0) / (v * v)))) + ((single(2.0) + (single(1.3333333333333333) / v)) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(u \cdot \left(\left(\frac{-2}{v} + 2.6666666666666665 \cdot \frac{u}{v \cdot v}\right) + \frac{-4}{v \cdot v}\right) + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified71.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
distribute-neg-inN/A
Simplified71.0%
Taylor expanded in u around 0
Simplified71.5%
Final simplification93.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(-
(+ -1.0 (* u 2.0))
(/
(*
u
(+
(* u (+ (+ 2.0 (/ 4.0 v)) (* (/ u v) -2.6666666666666665)))
(+ -2.0 (/ -1.3333333333333333 v))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (-1.0f + (u * 2.0f)) - ((u * ((u * ((2.0f + (4.0f / v)) + ((u / v) * -2.6666666666666665f))) + (-2.0f + (-1.3333333333333333f / v)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) + (u * 2.0e0)) - ((u * ((u * ((2.0e0 + (4.0e0 / v)) + ((u / v) * (-2.6666666666666665e0)))) + ((-2.0e0) + ((-1.3333333333333333e0) / v)))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) + Float32(u * Float32(2.0))) - Float32(Float32(u * Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(4.0) / v)) + Float32(Float32(u / v) * Float32(-2.6666666666666665)))) + Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(-1.0) + (u * single(2.0))) - ((u * ((u * ((single(2.0) + (single(4.0) / v)) + ((u / v) * single(-2.6666666666666665)))) + (single(-2.0) + (single(-1.3333333333333333) / v)))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 + u \cdot 2\right) - \frac{u \cdot \left(u \cdot \left(\left(2 + \frac{4}{v}\right) + \frac{u}{v} \cdot -2.6666666666666665\right) + \left(-2 + \frac{-1.3333333333333333}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified71.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
distribute-neg-inN/A
Simplified71.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3271.4%
Simplified71.4%
Final simplification93.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(-
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(* u (+ (+ -2.0 (/ -1.3333333333333333 v)) (* u (+ 2.0 (/ 4.0 v)))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) - ((u * ((-2.0f + (-1.3333333333333333f / v)) + (u * (2.0f + (4.0f / v))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) - ((u * (((-2.0e0) + ((-1.3333333333333333e0) / v)) + (u * (2.0e0 + (4.0e0 / v))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) - Float32(Float32(u * Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) + Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) - ((u * ((single(-2.0) + (single(-1.3333333333333333) / v)) + (u * (single(2.0) + (single(4.0) / v))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) - \frac{u \cdot \left(\left(-2 + \frac{-1.3333333333333333}{v}\right) + u \cdot \left(2 + \frac{4}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified71.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3265.2%
Simplified65.2%
Final simplification92.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(-
(+ 1.0 (* (- 1.0 u) -2.0))
(/ (* u (+ (* u 2.0) (+ -2.0 (/ -1.3333333333333333 v)))) v))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) - ((u * ((u * 2.0f) + (-2.0f + (-1.3333333333333333f / v)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) - ((u * ((u * 2.0e0) + ((-2.0e0) + ((-1.3333333333333333e0) / v)))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) - Float32(Float32(u * Float32(Float32(u * Float32(2.0)) + Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) - ((u * ((u * single(2.0)) + (single(-2.0) + (single(-1.3333333333333333) / v)))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) - \frac{u \cdot \left(u \cdot 2 + \left(-2 + \frac{-1.3333333333333333}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified71.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
distribute-neg-inN/A
Simplified71.0%
Taylor expanded in v around inf
*-commutativeN/A
*-lowering-*.f3263.7%
Simplified63.7%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (* (* u u) (+ (/ -2.0 v) (/ (- (/ -1.0 u) (+ -2.0 (/ -2.0 v))) u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * u) * ((-2.0f / v) + (((-1.0f / u) - (-2.0f + (-2.0f / v))) / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * u) * (((-2.0e0) / v) + ((((-1.0e0) / u) - ((-2.0e0) + ((-2.0e0) / v))) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * u) * Float32(Float32(Float32(-2.0) / v) + Float32(Float32(Float32(Float32(-1.0) / u) - Float32(Float32(-2.0) + Float32(Float32(-2.0) / v))) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * u) * ((single(-2.0) / v) + (((single(-1.0) / u) - (single(-2.0) + (single(-2.0) / v))) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot u\right) \cdot \left(\frac{-2}{v} + \frac{\frac{-1}{u} - \left(-2 + \frac{-2}{v}\right)}{u}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3263.0%
Simplified63.0%
Taylor expanded in u around -inf
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
Simplified63.3%
Final simplification92.6%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (* (- 1.0 u) (+ -2.0 (/ (* u 2.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * (-2.0f + ((u * 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * ((-2.0e0) + ((u * 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(-2.0) + Float32(Float32(u * Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * (single(-2.0) + ((u * single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot \left(-2 + \frac{u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3263.0%
Simplified63.0%
+-commutativeN/A
+-lowering-+.f32N/A
Applied egg-rr63.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3263.0%
Simplified63.0%
Final simplification92.6%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (-1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0
Simplified94.9%
if 0.0500000007 < v Initial program 91.2%
Taylor expanded in v around -inf
Simplified71.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
distribute-neg-inN/A
Simplified71.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.2%
Final simplification92.4%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ 1.0 (+ (* (- 1.0 u) -2.0) (/ (* u 2.0) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * 2.0f) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * 2.0e0) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(2.0)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * single(2.0)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
Taylor expanded in v around 0
Simplified93.9%
if 0.400000006 < v Initial program 90.2%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3271.5%
Simplified71.5%
Taylor expanded in u around 0
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3264.4%
Simplified64.4%
Final simplification92.2%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
Taylor expanded in v around 0
Simplified93.9%
if 0.400000006 < v Initial program 90.2%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3271.5%
Simplified71.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3264.4%
Simplified64.4%
Final simplification92.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in v around 0
Simplified88.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0
Simplified5.5%
herbie shell --seed 2024145
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))