
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (<= t_0 (- INFINITY))
(* z (* x y))
(if (<= t_0 5e+302)
(* x (+ 1.0 (* z (+ y -1.0))))
(pow (/ (/ (/ (- -1.0) x) y) z) -1.0)))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = z * (x * y);
} else if (t_0 <= 5e+302) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = pow((((-(-1.0) / x) / y) / z), -1.0);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = z * (x * y);
} else if (t_0 <= 5e+302) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = Math.pow((((-(-1.0) / x) / y) / z), -1.0);
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if t_0 <= -math.inf: tmp = z * (x * y) elif t_0 <= 5e+302: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = math.pow((((-(-1.0) / x) / y) / z), -1.0) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(z * Float64(x * y)); elseif (t_0 <= 5e+302) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(Float64(Float64(Float64(-(-1.0)) / x) / y) / z) ^ -1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if (t_0 <= -Inf) tmp = z * (x * y); elseif (t_0 <= 5e+302) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = (((-(-1.0) / x) / y) / z) ^ -1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+302], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[N[(N[(N[((--1.0) / x), $MachinePrecision] / y), $MachinePrecision] / z), $MachinePrecision], -1.0], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\frac{\frac{--1}{x}}{y}}{z}\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0Initial program 49.9%
Taylor expanded in y around inf 49.9%
*-commutative49.9%
*-commutative49.9%
associate-*l*99.9%
Simplified99.9%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 5e302Initial program 99.9%
if 5e302 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 60.6%
*-commutative60.6%
flip--0.0%
associate-*l/0.0%
metadata-eval0.0%
pow20.0%
+-commutative0.0%
fma-define0.0%
Applied egg-rr0.0%
clear-num0.0%
inv-pow0.0%
*-commutative0.0%
associate-/r*0.0%
fma-undefine0.0%
*-commutative0.0%
fma-define0.0%
*-commutative0.0%
Applied egg-rr0.0%
Taylor expanded in z around inf 99.9%
mul-1-neg99.9%
distribute-neg-frac299.9%
associate-/r*100.0%
Simplified100.0%
Taylor expanded in y around inf 99.9%
associate-/r*100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= x 3.1e-70) (+ x (pow (cbrt (* z (* x (+ y -1.0)))) 3.0)) (* x (+ 1.0 (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (x <= 3.1e-70) {
tmp = x + pow(cbrt((z * (x * (y + -1.0)))), 3.0);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (x <= 3.1e-70) {
tmp = x + Math.pow(Math.cbrt((z * (x * (y + -1.0)))), 3.0);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= 3.1e-70) tmp = Float64(x + (cbrt(Float64(z * Float64(x * Float64(y + -1.0)))) ^ 3.0)); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, 3.1e-70], N[(x + N[Power[N[Power[N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.1 \cdot 10^{-70}:\\
\;\;\;\;x + {\left(\sqrt[3]{z \cdot \left(x \cdot \left(y + -1\right)\right)}\right)}^{3}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if x < 3.1e-70Initial program 92.4%
Taylor expanded in z around 0 92.4%
add-cube-cbrt91.7%
pow391.8%
*-commutative91.8%
associate-*l*94.2%
*-commutative94.2%
sub-neg94.2%
metadata-eval94.2%
Applied egg-rr94.2%
if 3.1e-70 < x Initial program 99.9%
Final simplification95.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (<= t_0 (- INFINITY))
(* z (* x y))
(if (<= t_0 1e+112)
(* x (+ 1.0 (* z (+ y -1.0))))
(* (+ y -1.0) (* x z))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = z * (x * y);
} else if (t_0 <= 1e+112) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = (y + -1.0) * (x * z);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = z * (x * y);
} else if (t_0 <= 1e+112) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = (y + -1.0) * (x * z);
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if t_0 <= -math.inf: tmp = z * (x * y) elif t_0 <= 1e+112: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = (y + -1.0) * (x * z) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(z * Float64(x * y)); elseif (t_0 <= 1e+112) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(Float64(y + -1.0) * Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if (t_0 <= -Inf) tmp = z * (x * y); elseif (t_0 <= 1e+112) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = (y + -1.0) * (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+112], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y + -1.0), $MachinePrecision] * N[(x * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+112}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y + -1\right) \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0Initial program 49.9%
Taylor expanded in y around inf 49.9%
*-commutative49.9%
*-commutative49.9%
associate-*l*99.9%
Simplified99.9%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 9.9999999999999993e111Initial program 99.9%
if 9.9999999999999993e111 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 88.6%
Taylor expanded in z around inf 88.6%
associate-*r*99.7%
*-commutative99.7%
sub-neg99.7%
metadata-eval99.7%
Simplified99.7%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.05) (not (<= z 5000000000.0))) (* (+ y -1.0) (* x z)) (* x (+ 1.0 (* z y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05) || !(z <= 5000000000.0)) {
tmp = (y + -1.0) * (x * z);
} else {
tmp = x * (1.0 + (z * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.05d0)) .or. (.not. (z <= 5000000000.0d0))) then
tmp = (y + (-1.0d0)) * (x * z)
else
tmp = x * (1.0d0 + (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05) || !(z <= 5000000000.0)) {
tmp = (y + -1.0) * (x * z);
} else {
tmp = x * (1.0 + (z * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.05) or not (z <= 5000000000.0): tmp = (y + -1.0) * (x * z) else: tmp = x * (1.0 + (z * y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.05) || !(z <= 5000000000.0)) tmp = Float64(Float64(y + -1.0) * Float64(x * z)); else tmp = Float64(x * Float64(1.0 + Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.05) || ~((z <= 5000000000.0))) tmp = (y + -1.0) * (x * z); else tmp = x * (1.0 + (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.05], N[Not[LessEqual[z, 5000000000.0]], $MachinePrecision]], N[(N[(y + -1.0), $MachinePrecision] * N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \lor \neg \left(z \leq 5000000000\right):\\
\;\;\;\;\left(y + -1\right) \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot y\right)\\
\end{array}
\end{array}
if z < -1.05000000000000004 or 5e9 < z Initial program 89.0%
Taylor expanded in z around inf 87.1%
associate-*r*97.9%
*-commutative97.9%
sub-neg97.9%
metadata-eval97.9%
Simplified97.9%
if -1.05000000000000004 < z < 5e9Initial program 99.9%
Taylor expanded in y around inf 99.3%
neg-mul-199.3%
Simplified99.3%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.2e+25) (not (<= y 1.0))) (+ x (* z (* x y))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.2e+25) || !(y <= 1.0)) {
tmp = x + (z * (x * y));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.2d+25)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (z * (x * y))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.2e+25) || !(y <= 1.0)) {
tmp = x + (z * (x * y));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.2e+25) or not (y <= 1.0): tmp = x + (z * (x * y)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.2e+25) || !(y <= 1.0)) tmp = Float64(x + Float64(z * Float64(x * y))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.2e+25) || ~((y <= 1.0))) tmp = x + (z * (x * y)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.2e+25], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+25} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + z \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -4.1999999999999998e25 or 1 < y Initial program 89.1%
Taylor expanded in z around 0 89.1%
Taylor expanded in y around inf 88.8%
associate-*r*90.1%
Simplified90.1%
if -4.1999999999999998e25 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.1%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.2e+42) (not (<= y 7.2e+81))) (* z (* x y)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e+42) || !(y <= 7.2e+81)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.2d+42)) .or. (.not. (y <= 7.2d+81))) then
tmp = z * (x * y)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e+42) || !(y <= 7.2e+81)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.2e+42) or not (y <= 7.2e+81): tmp = z * (x * y) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.2e+42) || !(y <= 7.2e+81)) tmp = Float64(z * Float64(x * y)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.2e+42) || ~((y <= 7.2e+81))) tmp = z * (x * y); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.2e+42], N[Not[LessEqual[y, 7.2e+81]], $MachinePrecision]], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{+42} \lor \neg \left(y \leq 7.2 \cdot 10^{+81}\right):\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.2000000000000001e42 or 7.20000000000000011e81 < y Initial program 87.6%
Taylor expanded in y around inf 67.1%
*-commutative67.1%
*-commutative67.1%
associate-*l*73.7%
Simplified73.7%
if -2.2000000000000001e42 < y < 7.20000000000000011e81Initial program 99.4%
Taylor expanded in y around 0 94.2%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (<= y -5e+42) (* (+ y -1.0) (* x z)) (if (<= y 7.3e+81) (* x (- 1.0 z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5e+42) {
tmp = (y + -1.0) * (x * z);
} else if (y <= 7.3e+81) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d+42)) then
tmp = (y + (-1.0d0)) * (x * z)
else if (y <= 7.3d+81) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e+42) {
tmp = (y + -1.0) * (x * z);
} else if (y <= 7.3e+81) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5e+42: tmp = (y + -1.0) * (x * z) elif y <= 7.3e+81: tmp = x * (1.0 - z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5e+42) tmp = Float64(Float64(y + -1.0) * Float64(x * z)); elseif (y <= 7.3e+81) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5e+42) tmp = (y + -1.0) * (x * z); elseif (y <= 7.3e+81) tmp = x * (1.0 - z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5e+42], N[(N[(y + -1.0), $MachinePrecision] * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.3e+81], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+42}:\\
\;\;\;\;\left(y + -1\right) \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;y \leq 7.3 \cdot 10^{+81}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -5.00000000000000007e42Initial program 91.4%
Taylor expanded in z around inf 71.7%
associate-*r*78.5%
*-commutative78.5%
sub-neg78.5%
metadata-eval78.5%
Simplified78.5%
if -5.00000000000000007e42 < y < 7.2999999999999997e81Initial program 99.4%
Taylor expanded in y around 0 94.2%
if 7.2999999999999997e81 < y Initial program 84.4%
Taylor expanded in y around inf 63.4%
*-commutative63.4%
*-commutative63.4%
associate-*l*73.7%
Simplified73.7%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.00034) (not (<= z 1.0))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.00034) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.00034d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.00034) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.00034) or not (z <= 1.0): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.00034) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.00034) || ~((z <= 1.0))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.00034], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.00034 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.4e-4 or 1 < z Initial program 89.3%
Taylor expanded in y around 0 62.9%
Taylor expanded in z around inf 61.0%
neg-mul-161.0%
Simplified61.0%
if -3.4e-4 < z < 1Initial program 99.9%
Taylor expanded in z around 0 74.9%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (* x (- 1.0 z)))
double code(double x, double y, double z) {
return x * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - z);
}
def code(x, y, z): return x * (1.0 - z)
function code(x, y, z) return Float64(x * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = x * (1.0 - z); end
code[x_, y_, z_] := N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - z\right)
\end{array}
Initial program 94.8%
Taylor expanded in y around 0 69.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 94.8%
Taylor expanded in z around 0 40.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024144
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))