
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -6e+112)
(* x y)
(if (<= y -1e-38)
(* y z)
(if (<= y 20000.0) x (if (<= y 8e+148) (* y z) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6e+112) {
tmp = x * y;
} else if (y <= -1e-38) {
tmp = y * z;
} else if (y <= 20000.0) {
tmp = x;
} else if (y <= 8e+148) {
tmp = y * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6d+112)) then
tmp = x * y
else if (y <= (-1d-38)) then
tmp = y * z
else if (y <= 20000.0d0) then
tmp = x
else if (y <= 8d+148) then
tmp = y * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6e+112) {
tmp = x * y;
} else if (y <= -1e-38) {
tmp = y * z;
} else if (y <= 20000.0) {
tmp = x;
} else if (y <= 8e+148) {
tmp = y * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6e+112: tmp = x * y elif y <= -1e-38: tmp = y * z elif y <= 20000.0: tmp = x elif y <= 8e+148: tmp = y * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6e+112) tmp = Float64(x * y); elseif (y <= -1e-38) tmp = Float64(y * z); elseif (y <= 20000.0) tmp = x; elseif (y <= 8e+148) tmp = Float64(y * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6e+112) tmp = x * y; elseif (y <= -1e-38) tmp = y * z; elseif (y <= 20000.0) tmp = x; elseif (y <= 8e+148) tmp = y * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6e+112], N[(x * y), $MachinePrecision], If[LessEqual[y, -1e-38], N[(y * z), $MachinePrecision], If[LessEqual[y, 20000.0], x, If[LessEqual[y, 8e+148], N[(y * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+112}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq -1 \cdot 10^{-38}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 20000:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 8 \cdot 10^{+148}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -5.99999999999999958e112 or 8.0000000000000004e148 < y Initial program 100.0%
Taylor expanded in x around 0 97.2%
Taylor expanded in y around inf 97.2%
Taylor expanded in x around inf 72.7%
*-commutative72.7%
Simplified72.7%
if -5.99999999999999958e112 < y < -9.9999999999999996e-39 or 2e4 < y < 8.0000000000000004e148Initial program 100.0%
Taylor expanded in z around inf 67.0%
Taylor expanded in x around 0 63.8%
if -9.9999999999999996e-39 < y < 2e4Initial program 100.0%
Taylor expanded in z around 0 81.9%
*-commutative81.9%
Simplified81.9%
Taylor expanded in y around 0 79.7%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 98.4%
Taylor expanded in y around inf 96.5%
Taylor expanded in y around 0 98.1%
+-commutative98.1%
Simplified98.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 98.4%
Final simplification98.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.4e-39) (not (<= y 38000.0))) (* y (+ x z)) (+ x (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-39) || !(y <= 38000.0)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.4d-39)) .or. (.not. (y <= 38000.0d0))) then
tmp = y * (x + z)
else
tmp = x + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-39) || !(y <= 38000.0)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.4e-39) or not (y <= 38000.0): tmp = y * (x + z) else: tmp = x + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.4e-39) || !(y <= 38000.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.4e-39) || ~((y <= 38000.0))) tmp = y * (x + z); else tmp = x + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.4e-39], N[Not[LessEqual[y, 38000.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{-39} \lor \neg \left(y \leq 38000\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot y\\
\end{array}
\end{array}
if y < -1.4000000000000001e-39 or 38000 < y Initial program 100.0%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around inf 95.7%
Taylor expanded in y around 0 97.1%
+-commutative97.1%
Simplified97.1%
if -1.4000000000000001e-39 < y < 38000Initial program 100.0%
Taylor expanded in z around 0 81.9%
*-commutative81.9%
Simplified81.9%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -7.5e-39) (not (<= y 0.245))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7.5e-39) || !(y <= 0.245)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7.5d-39)) .or. (.not. (y <= 0.245d0))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7.5e-39) || !(y <= 0.245)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7.5e-39) or not (y <= 0.245): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7.5e-39) || !(y <= 0.245)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7.5e-39) || ~((y <= 0.245))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7.5e-39], N[Not[LessEqual[y, 0.245]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.5 \cdot 10^{-39} \lor \neg \left(y \leq 0.245\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -7.49999999999999971e-39 or 0.245 < y Initial program 100.0%
Taylor expanded in x around 0 98.5%
Taylor expanded in y around inf 95.3%
Taylor expanded in y around 0 96.7%
+-commutative96.7%
Simplified96.7%
if -7.49999999999999971e-39 < y < 0.245Initial program 100.0%
Taylor expanded in z around 0 81.8%
*-commutative81.8%
Simplified81.8%
Taylor expanded in y around 0 80.3%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x y) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 98.4%
Taylor expanded in y around inf 96.5%
Taylor expanded in x around inf 56.3%
*-commutative56.3%
Simplified56.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around 0 79.0%
*-commutative79.0%
Simplified79.0%
Taylor expanded in y around 0 77.4%
Final simplification66.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 68.4%
*-commutative68.4%
Simplified68.4%
Taylor expanded in y around 0 39.8%
herbie shell --seed 2024144
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))