
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (- x) (if (<= x -7.4e-267) 1.0 (- y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x;
} else if (x <= -7.4e-267) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x
else if (x <= (-7.4d-267)) then
tmp = 1.0d0
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x;
} else if (x <= -7.4e-267) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x elif x <= -7.4e-267: tmp = 1.0 else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(-x); elseif (x <= -7.4e-267) tmp = 1.0; else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x; elseif (x <= -7.4e-267) tmp = 1.0; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], (-x), If[LessEqual[x, -7.4e-267], 1.0, (-y)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-x\\
\mathbf{elif}\;x \leq -7.4 \cdot 10^{-267}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf 74.9%
neg-mul-174.9%
Simplified74.9%
if -1 < x < -7.39999999999999971e-267Initial program 100.0%
Taylor expanded in x around 0 98.7%
Taylor expanded in y around 0 51.6%
if -7.39999999999999971e-267 < x Initial program 100.0%
Taylor expanded in y around inf 46.1%
neg-mul-146.1%
Simplified46.1%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 x) 1.0002) (- 1.0 y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((1.0 - x) <= 1.0002) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((1.0d0 - x) <= 1.0002d0) then
tmp = 1.0d0 - y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((1.0 - x) <= 1.0002) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - x) <= 1.0002: tmp = 1.0 - y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - x) <= 1.0002) tmp = Float64(1.0 - y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((1.0 - x) <= 1.0002) tmp = 1.0 - y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(1.0 - x), $MachinePrecision], 1.0002], N[(1.0 - y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - x \leq 1.0002:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) x) < 1.0002Initial program 100.0%
Taylor expanded in x around 0 77.9%
if 1.0002 < (-.f64 #s(literal 1 binary64) x) Initial program 100.0%
Taylor expanded in y around 0 76.6%
(FPCore (x y) :precision binary64 (if (<= y 240.0) (- 1.0 x) (- y)))
double code(double x, double y) {
double tmp;
if (y <= 240.0) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 240.0d0) then
tmp = 1.0d0 - x
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 240.0) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 240.0: tmp = 1.0 - x else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (y <= 240.0) tmp = Float64(1.0 - x); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 240.0) tmp = 1.0 - x; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 240.0], N[(1.0 - x), $MachinePrecision], (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 240:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 240Initial program 100.0%
Taylor expanded in y around 0 70.4%
if 240 < y Initial program 100.0%
Taylor expanded in y around inf 70.7%
neg-mul-170.7%
Simplified70.7%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf 74.9%
neg-mul-174.9%
Simplified74.9%
if -1 < x Initial program 100.0%
Taylor expanded in x around 0 77.7%
Taylor expanded in y around 0 32.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 66.0%
Taylor expanded in y around 0 25.8%
herbie shell --seed 2024144
(FPCore (x y)
:name "Data.Colour.CIE.Chromaticity:chromaCoords from colour-2.3.3"
:precision binary64
(- (- 1.0 x) y))