
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 9e-98) (- x_m (/ z (/ y x_m))) (- x_m (/ x_m (/ y z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 9e-98) {
tmp = x_m - (z / (y / x_m));
} else {
tmp = x_m - (x_m / (y / z));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 9d-98) then
tmp = x_m - (z / (y / x_m))
else
tmp = x_m - (x_m / (y / z))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 9e-98) {
tmp = x_m - (z / (y / x_m));
} else {
tmp = x_m - (x_m / (y / z));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 9e-98: tmp = x_m - (z / (y / x_m)) else: tmp = x_m - (x_m / (y / z)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 9e-98) tmp = Float64(x_m - Float64(z / Float64(y / x_m))); else tmp = Float64(x_m - Float64(x_m / Float64(y / z))); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (x_m <= 9e-98) tmp = x_m - (z / (y / x_m)); else tmp = x_m - (x_m / (y / z)); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 9e-98], N[(x$95$m - N[(z / N[(y / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m - N[(x$95$m / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 9 \cdot 10^{-98}:\\
\;\;\;\;x\_m - \frac{z}{\frac{y}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;x\_m - \frac{x\_m}{\frac{y}{z}}\\
\end{array}
\end{array}
if x < 8.99999999999999994e-98Initial program 84.8%
remove-double-neg84.8%
distribute-frac-neg284.8%
distribute-frac-neg84.8%
distribute-rgt-neg-in84.8%
associate-/l*94.5%
distribute-frac-neg94.5%
distribute-frac-neg294.5%
remove-double-neg94.5%
div-sub94.5%
*-inverses94.5%
Simplified94.5%
sub-neg94.5%
distribute-rgt-in94.5%
*-un-lft-identity94.5%
distribute-neg-frac294.5%
Applied egg-rr94.5%
*-commutative94.5%
add-sqr-sqrt21.4%
sqrt-unprod43.3%
sqr-neg43.3%
sqrt-unprod36.5%
add-sqr-sqrt51.3%
cancel-sign-sub-inv51.3%
distribute-frac-neg251.3%
distribute-rgt-neg-out51.3%
distribute-lft-neg-out51.3%
add-sqr-sqrt36.5%
sqrt-unprod43.3%
sqr-neg43.3%
sqrt-unprod21.4%
add-sqr-sqrt94.5%
Applied egg-rr94.5%
associate-*r/93.4%
*-commutative93.4%
associate-*r/95.1%
clear-num95.1%
un-div-inv95.7%
Applied egg-rr95.7%
if 8.99999999999999994e-98 < x Initial program 81.7%
remove-double-neg81.7%
distribute-frac-neg281.7%
distribute-frac-neg81.7%
distribute-rgt-neg-in81.7%
associate-/l*99.8%
distribute-frac-neg99.8%
distribute-frac-neg299.8%
remove-double-neg99.8%
div-sub99.8%
*-inverses99.8%
Simplified99.8%
sub-neg99.8%
distribute-rgt-in99.8%
*-un-lft-identity99.8%
distribute-neg-frac299.8%
Applied egg-rr99.8%
*-commutative99.8%
add-sqr-sqrt99.6%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod0.0%
add-sqr-sqrt42.9%
cancel-sign-sub-inv42.9%
distribute-frac-neg242.9%
distribute-rgt-neg-out42.9%
distribute-lft-neg-out42.9%
add-sqr-sqrt0.0%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod99.6%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 91.3%
associate-*l/93.9%
associate-/r/100.0%
Simplified100.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= y -2.1e+64) x_m (if (<= y 3e+66) (/ (* z (- x_m)) y) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -2.1e+64) {
tmp = x_m;
} else if (y <= 3e+66) {
tmp = (z * -x_m) / y;
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.1d+64)) then
tmp = x_m
else if (y <= 3d+66) then
tmp = (z * -x_m) / y
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -2.1e+64) {
tmp = x_m;
} else if (y <= 3e+66) {
tmp = (z * -x_m) / y;
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -2.1e+64: tmp = x_m elif y <= 3e+66: tmp = (z * -x_m) / y else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -2.1e+64) tmp = x_m; elseif (y <= 3e+66) tmp = Float64(Float64(z * Float64(-x_m)) / y); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -2.1e+64) tmp = x_m; elseif (y <= 3e+66) tmp = (z * -x_m) / y; else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -2.1e+64], x$95$m, If[LessEqual[y, 3e+66], N[(N[(z * (-x$95$m)), $MachinePrecision] / y), $MachinePrecision], x$95$m]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+64}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+66}:\\
\;\;\;\;\frac{z \cdot \left(-x\_m\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if y < -2.1e64 or 3.00000000000000002e66 < y Initial program 71.8%
remove-double-neg71.8%
distribute-frac-neg271.8%
distribute-frac-neg71.8%
distribute-rgt-neg-in71.8%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 83.6%
if -2.1e64 < y < 3.00000000000000002e66Initial program 93.4%
remove-double-neg93.4%
distribute-frac-neg293.4%
distribute-frac-neg93.4%
distribute-rgt-neg-in93.4%
associate-/l*93.1%
distribute-frac-neg93.1%
distribute-frac-neg293.1%
remove-double-neg93.1%
div-sub93.2%
*-inverses93.2%
Simplified93.2%
Taylor expanded in z around inf 73.6%
associate-*r/73.6%
associate-*r*73.6%
mul-1-neg73.6%
Simplified73.6%
Final simplification78.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= y -2.5e+64) x_m (if (<= y 3e+66) (* z (/ x_m (- y))) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -2.5e+64) {
tmp = x_m;
} else if (y <= 3e+66) {
tmp = z * (x_m / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.5d+64)) then
tmp = x_m
else if (y <= 3d+66) then
tmp = z * (x_m / -y)
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -2.5e+64) {
tmp = x_m;
} else if (y <= 3e+66) {
tmp = z * (x_m / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -2.5e+64: tmp = x_m elif y <= 3e+66: tmp = z * (x_m / -y) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -2.5e+64) tmp = x_m; elseif (y <= 3e+66) tmp = Float64(z * Float64(x_m / Float64(-y))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -2.5e+64) tmp = x_m; elseif (y <= 3e+66) tmp = z * (x_m / -y); else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -2.5e+64], x$95$m, If[LessEqual[y, 3e+66], N[(z * N[(x$95$m / (-y)), $MachinePrecision]), $MachinePrecision], x$95$m]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+64}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+66}:\\
\;\;\;\;z \cdot \frac{x\_m}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if y < -2.5e64 or 3.00000000000000002e66 < y Initial program 71.8%
remove-double-neg71.8%
distribute-frac-neg271.8%
distribute-frac-neg71.8%
distribute-rgt-neg-in71.8%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 83.6%
if -2.5e64 < y < 3.00000000000000002e66Initial program 93.4%
remove-double-neg93.4%
distribute-frac-neg293.4%
distribute-frac-neg93.4%
distribute-rgt-neg-in93.4%
associate-/l*93.1%
distribute-frac-neg93.1%
distribute-frac-neg293.1%
remove-double-neg93.1%
div-sub93.2%
*-inverses93.2%
Simplified93.2%
Taylor expanded in z around inf 73.6%
mul-1-neg73.6%
distribute-frac-neg273.6%
*-commutative73.6%
associate-/l*72.9%
Simplified72.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= y -1.06e+68) x_m (if (<= y 1.1e+67) (* x_m (/ z (- y))) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -1.06e+68) {
tmp = x_m;
} else if (y <= 1.1e+67) {
tmp = x_m * (z / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.06d+68)) then
tmp = x_m
else if (y <= 1.1d+67) then
tmp = x_m * (z / -y)
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -1.06e+68) {
tmp = x_m;
} else if (y <= 1.1e+67) {
tmp = x_m * (z / -y);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -1.06e+68: tmp = x_m elif y <= 1.1e+67: tmp = x_m * (z / -y) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -1.06e+68) tmp = x_m; elseif (y <= 1.1e+67) tmp = Float64(x_m * Float64(z / Float64(-y))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -1.06e+68) tmp = x_m; elseif (y <= 1.1e+67) tmp = x_m * (z / -y); else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -1.06e+68], x$95$m, If[LessEqual[y, 1.1e+67], N[(x$95$m * N[(z / (-y)), $MachinePrecision]), $MachinePrecision], x$95$m]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -1.06 \cdot 10^{+68}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+67}:\\
\;\;\;\;x\_m \cdot \frac{z}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if y < -1.06e68 or 1.1e67 < y Initial program 71.8%
remove-double-neg71.8%
distribute-frac-neg271.8%
distribute-frac-neg71.8%
distribute-rgt-neg-in71.8%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 83.6%
if -1.06e68 < y < 1.1e67Initial program 93.4%
remove-double-neg93.4%
distribute-frac-neg293.4%
distribute-frac-neg93.4%
distribute-rgt-neg-in93.4%
associate-/l*93.1%
distribute-frac-neg93.1%
distribute-frac-neg293.1%
remove-double-neg93.1%
div-sub93.2%
*-inverses93.2%
Simplified93.2%
Taylor expanded in z around inf 73.6%
mul-1-neg73.6%
distribute-frac-neg273.6%
associate-*r/70.9%
Simplified70.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (- x_m (/ x_m (/ y z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m - (x_m / (y / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m - (x_m / (y / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m - (x_m / (y / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m - (x_m / (y / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m - Float64(x_m / Float64(y / z)))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m - (x_m / (y / z))); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m - N[(x$95$m / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m - \frac{x\_m}{\frac{y}{z}}\right)
\end{array}
Initial program 83.8%
remove-double-neg83.8%
distribute-frac-neg283.8%
distribute-frac-neg83.8%
distribute-rgt-neg-in83.8%
associate-/l*96.1%
distribute-frac-neg96.1%
distribute-frac-neg296.1%
remove-double-neg96.1%
div-sub96.1%
*-inverses96.1%
Simplified96.1%
sub-neg96.1%
distribute-rgt-in96.1%
*-un-lft-identity96.1%
distribute-neg-frac296.1%
Applied egg-rr96.1%
*-commutative96.1%
add-sqr-sqrt45.2%
sqrt-unprod54.2%
sqr-neg54.2%
sqrt-unprod25.4%
add-sqr-sqrt48.7%
cancel-sign-sub-inv48.7%
distribute-frac-neg248.7%
distribute-rgt-neg-out48.7%
distribute-lft-neg-out48.7%
add-sqr-sqrt25.4%
sqrt-unprod54.2%
sqr-neg54.2%
sqrt-unprod45.2%
add-sqr-sqrt96.1%
Applied egg-rr96.1%
Taylor expanded in x around 0 92.8%
associate-*l/94.8%
associate-/r/96.6%
Simplified96.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (- x_m (* x_m (/ z y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m - (x_m * (z / y)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m - (x_m * (z / y)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m - (x_m * (z / y)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m - (x_m * (z / y)))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m - Float64(x_m * Float64(z / y)))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m - (x_m * (z / y))); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m - N[(x$95$m * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m - x\_m \cdot \frac{z}{y}\right)
\end{array}
Initial program 83.8%
remove-double-neg83.8%
distribute-frac-neg283.8%
distribute-frac-neg83.8%
distribute-rgt-neg-in83.8%
associate-/l*96.1%
distribute-frac-neg96.1%
distribute-frac-neg296.1%
remove-double-neg96.1%
div-sub96.1%
*-inverses96.1%
Simplified96.1%
sub-neg96.1%
distribute-rgt-in96.1%
*-un-lft-identity96.1%
distribute-neg-frac296.1%
Applied egg-rr96.1%
*-commutative96.1%
add-sqr-sqrt45.2%
sqrt-unprod54.2%
sqr-neg54.2%
sqrt-unprod25.4%
add-sqr-sqrt48.7%
cancel-sign-sub-inv48.7%
distribute-frac-neg248.7%
distribute-rgt-neg-out48.7%
distribute-lft-neg-out48.7%
add-sqr-sqrt25.4%
sqrt-unprod54.2%
sqr-neg54.2%
sqrt-unprod45.2%
add-sqr-sqrt96.1%
Applied egg-rr96.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (- 1.0 (/ z y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * (1.0 - (z / y)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m * (1.0d0 - (z / y)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * (1.0 - (z / y)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m * (1.0 - (z / y)))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m * Float64(1.0 - Float64(z / y)))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m * (1.0 - (z / y))); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(1.0 - N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m \cdot \left(1 - \frac{z}{y}\right)\right)
\end{array}
Initial program 83.8%
remove-double-neg83.8%
distribute-frac-neg283.8%
distribute-frac-neg83.8%
distribute-rgt-neg-in83.8%
associate-/l*96.1%
distribute-frac-neg96.1%
distribute-frac-neg296.1%
remove-double-neg96.1%
div-sub96.1%
*-inverses96.1%
Simplified96.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * x_m
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * x_m) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * x_m; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot x\_m
\end{array}
Initial program 83.8%
remove-double-neg83.8%
distribute-frac-neg283.8%
distribute-frac-neg83.8%
distribute-rgt-neg-in83.8%
associate-/l*96.1%
distribute-frac-neg96.1%
distribute-frac-neg296.1%
remove-double-neg96.1%
div-sub96.1%
*-inverses96.1%
Simplified96.1%
Taylor expanded in z around 0 50.2%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024144
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))