
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -2.8e+203)
(* y z)
(if (<= z -23.5)
t_0
(if (<= z -1.1e-88) (* y z) (if (<= z 1.0) x t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -2.8e+203) {
tmp = y * z;
} else if (z <= -23.5) {
tmp = t_0;
} else if (z <= -1.1e-88) {
tmp = y * z;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-2.8d+203)) then
tmp = y * z
else if (z <= (-23.5d0)) then
tmp = t_0
else if (z <= (-1.1d-88)) then
tmp = y * z
else if (z <= 1.0d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -2.8e+203) {
tmp = y * z;
} else if (z <= -23.5) {
tmp = t_0;
} else if (z <= -1.1e-88) {
tmp = y * z;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -2.8e+203: tmp = y * z elif z <= -23.5: tmp = t_0 elif z <= -1.1e-88: tmp = y * z elif z <= 1.0: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -2.8e+203) tmp = Float64(y * z); elseif (z <= -23.5) tmp = t_0; elseif (z <= -1.1e-88) tmp = Float64(y * z); elseif (z <= 1.0) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -2.8e+203) tmp = y * z; elseif (z <= -23.5) tmp = t_0; elseif (z <= -1.1e-88) tmp = y * z; elseif (z <= 1.0) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -2.8e+203], N[(y * z), $MachinePrecision], If[LessEqual[z, -23.5], t$95$0, If[LessEqual[z, -1.1e-88], N[(y * z), $MachinePrecision], If[LessEqual[z, 1.0], x, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{+203}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -23.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.1 \cdot 10^{-88}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.7999999999999999e203 or -23.5 < z < -1.10000000000000002e-88Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around inf 82.9%
Taylor expanded in y around inf 66.2%
if -2.7999999999999999e203 < z < -23.5 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 63.4%
mul-1-neg63.4%
unsub-neg63.4%
Simplified63.4%
Taylor expanded in z around inf 61.8%
mul-1-neg61.8%
*-commutative61.8%
distribute-rgt-neg-in61.8%
Simplified61.8%
if -1.10000000000000002e-88 < z < 1Initial program 100.0%
Taylor expanded in z around 0 76.2%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.5e-68) (not (<= x 0.0023))) (* x (- 1.0 z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-68) || !(x <= 0.0023)) {
tmp = x * (1.0 - z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.5d-68)) .or. (.not. (x <= 0.0023d0))) then
tmp = x * (1.0d0 - z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-68) || !(x <= 0.0023)) {
tmp = x * (1.0 - z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.5e-68) or not (x <= 0.0023): tmp = x * (1.0 - z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.5e-68) || !(x <= 0.0023)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.5e-68) || ~((x <= 0.0023))) tmp = x * (1.0 - z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.5e-68], N[Not[LessEqual[x, 0.0023]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-68} \lor \neg \left(x \leq 0.0023\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if x < -4.49999999999999999e-68 or 0.0023 < x Initial program 100.0%
Taylor expanded in x around inf 89.2%
mul-1-neg89.2%
unsub-neg89.2%
Simplified89.2%
if -4.49999999999999999e-68 < x < 0.0023Initial program 100.0%
Taylor expanded in y around inf 91.1%
*-commutative91.1%
Simplified91.1%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.2e-68) (not (<= x 2.2e-34))) (* x (- 1.0 z)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e-68) || !(x <= 2.2e-34)) {
tmp = x * (1.0 - z);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.2d-68)) .or. (.not. (x <= 2.2d-34))) then
tmp = x * (1.0d0 - z)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e-68) || !(x <= 2.2e-34)) {
tmp = x * (1.0 - z);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.2e-68) or not (x <= 2.2e-34): tmp = x * (1.0 - z) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.2e-68) || !(x <= 2.2e-34)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.2e-68) || ~((x <= 2.2e-34))) tmp = x * (1.0 - z); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.2e-68], N[Not[LessEqual[x, 2.2e-34]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-68} \lor \neg \left(x \leq 2.2 \cdot 10^{-34}\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -4.20000000000000016e-68 or 2.1999999999999999e-34 < x Initial program 100.0%
Taylor expanded in x around inf 88.9%
mul-1-neg88.9%
unsub-neg88.9%
Simplified88.9%
if -4.20000000000000016e-68 < x < 2.1999999999999999e-34Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around inf 91.7%
Taylor expanded in y around inf 72.9%
Final simplification82.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.1e-88) (not (<= z 5.5e-7))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e-88) || !(z <= 5.5e-7)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d-88)) .or. (.not. (z <= 5.5d-7))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e-88) || !(z <= 5.5e-7)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1e-88) or not (z <= 5.5e-7): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1e-88) || !(z <= 5.5e-7)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1e-88) || ~((z <= 5.5e-7))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e-88], N[Not[LessEqual[z, 5.5e-7]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{-88} \lor \neg \left(z \leq 5.5 \cdot 10^{-7}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.10000000000000002e-88 or 5.5000000000000003e-7 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around inf 51.8%
Taylor expanded in y around inf 47.2%
if -1.10000000000000002e-88 < z < 5.5000000000000003e-7Initial program 100.0%
Taylor expanded in z around 0 76.2%
Final simplification60.7%
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 39.4%
herbie shell --seed 2024144
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))