
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.95e+30)
(* 2.0 (exp (* (- (log (- (- x) z)) (log (/ -1.0 y))) 0.5)))
(if (<= y 3.5e-58)
(* 2.0 (sqrt (+ (* y x) (* z (+ y x)))))
(* z (+ (* 2.0 (sqrt (/ (+ y x) z))) (* x (sqrt (/ y (pow z 3.0)))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e+30) {
tmp = 2.0 * exp(((log((-x - z)) - log((-1.0 / y))) * 0.5));
} else if (y <= 3.5e-58) {
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
} else {
tmp = z * ((2.0 * sqrt(((y + x) / z))) + (x * sqrt((y / pow(z, 3.0)))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d+30)) then
tmp = 2.0d0 * exp(((log((-x - z)) - log(((-1.0d0) / y))) * 0.5d0))
else if (y <= 3.5d-58) then
tmp = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
else
tmp = z * ((2.0d0 * sqrt(((y + x) / z))) + (x * sqrt((y / (z ** 3.0d0)))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e+30) {
tmp = 2.0 * Math.exp(((Math.log((-x - z)) - Math.log((-1.0 / y))) * 0.5));
} else if (y <= 3.5e-58) {
tmp = 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
} else {
tmp = z * ((2.0 * Math.sqrt(((y + x) / z))) + (x * Math.sqrt((y / Math.pow(z, 3.0)))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.95e+30: tmp = 2.0 * math.exp(((math.log((-x - z)) - math.log((-1.0 / y))) * 0.5)) elif y <= 3.5e-58: tmp = 2.0 * math.sqrt(((y * x) + (z * (y + x)))) else: tmp = z * ((2.0 * math.sqrt(((y + x) / z))) + (x * math.sqrt((y / math.pow(z, 3.0))))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.95e+30) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(Float64(-x) - z)) - log(Float64(-1.0 / y))) * 0.5))); elseif (y <= 3.5e-58) tmp = Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))); else tmp = Float64(z * Float64(Float64(2.0 * sqrt(Float64(Float64(y + x) / z))) + Float64(x * sqrt(Float64(y / (z ^ 3.0)))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.95e+30)
tmp = 2.0 * exp(((log((-x - z)) - log((-1.0 / y))) * 0.5));
elseif (y <= 3.5e-58)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
else
tmp = z * ((2.0 * sqrt(((y + x) / z))) + (x * sqrt((y / (z ^ 3.0)))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.95e+30], N[(2.0 * N[Exp[N[(N[(N[Log[N[((-x) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.5e-58], N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(y / N[Power[z, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{+30}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(\left(-x\right) - z\right) - \log \left(\frac{-1}{y}\right)\right) \cdot 0.5}\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{-58}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(2 \cdot \sqrt{\frac{y + x}{z}} + x \cdot \sqrt{\frac{y}{{z}^{3}}}\right)\\
\end{array}
\end{array}
if y < -1.95000000000000005e30Initial program 41.7%
+-commutative41.7%
associate-+r+41.7%
*-commutative41.7%
+-commutative41.7%
associate-+l+41.7%
*-commutative41.7%
*-commutative41.7%
+-commutative41.7%
+-commutative41.7%
*-commutative41.7%
*-commutative41.7%
associate-+l+41.7%
+-commutative41.7%
fma-define41.7%
distribute-lft-out41.9%
Simplified41.9%
pow1/241.9%
pow-to-exp38.9%
Applied egg-rr38.9%
Taylor expanded in y around -inf 80.1%
mul-1-neg80.1%
+-commutative80.1%
mul-1-neg80.1%
Simplified80.1%
if -1.95000000000000005e30 < y < 3.4999999999999999e-58Initial program 87.6%
associate-+l+87.6%
+-commutative87.6%
distribute-rgt-in87.6%
Simplified87.6%
if 3.4999999999999999e-58 < y Initial program 56.5%
associate-+l+56.5%
+-commutative56.5%
distribute-rgt-in56.5%
Simplified56.5%
Taylor expanded in z around inf 41.1%
Taylor expanded in x around 0 41.4%
Final simplification73.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -4e+25)
(* 2.0 (exp (* (- (log (- (- x) z)) (log (/ -1.0 y))) 0.5)))
(if (<= y 8.6e-241)
(* 2.0 (sqrt (+ (* y x) (* (+ (/ y x) 1.0) (* z x)))))
(* 2.0 (* (sqrt z) (sqrt y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4e+25) {
tmp = 2.0 * exp(((log((-x - z)) - log((-1.0 / y))) * 0.5));
} else if (y <= 8.6e-241) {
tmp = 2.0 * sqrt(((y * x) + (((y / x) + 1.0) * (z * x))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d+25)) then
tmp = 2.0d0 * exp(((log((-x - z)) - log(((-1.0d0) / y))) * 0.5d0))
else if (y <= 8.6d-241) then
tmp = 2.0d0 * sqrt(((y * x) + (((y / x) + 1.0d0) * (z * x))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e+25) {
tmp = 2.0 * Math.exp(((Math.log((-x - z)) - Math.log((-1.0 / y))) * 0.5));
} else if (y <= 8.6e-241) {
tmp = 2.0 * Math.sqrt(((y * x) + (((y / x) + 1.0) * (z * x))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4e+25: tmp = 2.0 * math.exp(((math.log((-x - z)) - math.log((-1.0 / y))) * 0.5)) elif y <= 8.6e-241: tmp = 2.0 * math.sqrt(((y * x) + (((y / x) + 1.0) * (z * x)))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4e+25) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(Float64(-x) - z)) - log(Float64(-1.0 / y))) * 0.5))); elseif (y <= 8.6e-241) tmp = Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(Float64(Float64(y / x) + 1.0) * Float64(z * x))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4e+25)
tmp = 2.0 * exp(((log((-x - z)) - log((-1.0 / y))) * 0.5));
elseif (y <= 8.6e-241)
tmp = 2.0 * sqrt(((y * x) + (((y / x) + 1.0) * (z * x))));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4e+25], N[(2.0 * N[Exp[N[(N[(N[Log[N[((-x) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.6e-241], N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(N[(N[(y / x), $MachinePrecision] + 1.0), $MachinePrecision] * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+25}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(\left(-x\right) - z\right) - \log \left(\frac{-1}{y}\right)\right) \cdot 0.5}\\
\mathbf{elif}\;y \leq 8.6 \cdot 10^{-241}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x + \left(\frac{y}{x} + 1\right) \cdot \left(z \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -4.00000000000000036e25Initial program 41.7%
+-commutative41.7%
associate-+r+41.7%
*-commutative41.7%
+-commutative41.7%
associate-+l+41.7%
*-commutative41.7%
*-commutative41.7%
+-commutative41.7%
+-commutative41.7%
*-commutative41.7%
*-commutative41.7%
associate-+l+41.7%
+-commutative41.7%
fma-define41.7%
distribute-lft-out41.9%
Simplified41.9%
pow1/241.9%
pow-to-exp38.9%
Applied egg-rr38.9%
Taylor expanded in y around -inf 80.1%
mul-1-neg80.1%
+-commutative80.1%
mul-1-neg80.1%
Simplified80.1%
if -4.00000000000000036e25 < y < 8.5999999999999997e-241Initial program 87.5%
associate-+l+87.5%
+-commutative87.5%
distribute-rgt-in87.6%
Simplified87.6%
Taylor expanded in x around inf 87.6%
associate-*r*86.5%
+-commutative86.5%
distribute-rgt-in86.2%
*-un-lft-identity86.2%
Applied egg-rr86.2%
distribute-lft1-in86.5%
*-commutative86.5%
Applied egg-rr86.5%
if 8.5999999999999997e-241 < y Initial program 68.0%
associate-+l+68.0%
+-commutative68.0%
distribute-rgt-in68.0%
Simplified68.0%
Taylor expanded in x around 0 22.1%
*-commutative22.1%
Simplified22.1%
sqrt-prod32.2%
Applied egg-rr32.2%
Final simplification61.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 8.6e-241) (* 2.0 (sqrt (fma x z (* y (+ z x))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 8.6e-241) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 8.6e-241) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 8.6e-241], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.6 \cdot 10^{-241}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 8.5999999999999997e-241Initial program 71.1%
+-commutative71.1%
associate-+r+71.1%
*-commutative71.1%
+-commutative71.1%
associate-+l+71.1%
*-commutative71.1%
*-commutative71.1%
+-commutative71.1%
+-commutative71.1%
*-commutative71.1%
*-commutative71.1%
associate-+l+71.1%
+-commutative71.1%
fma-define71.1%
distribute-lft-out71.1%
Simplified71.1%
if 8.5999999999999997e-241 < y Initial program 68.0%
associate-+l+68.0%
+-commutative68.0%
distribute-rgt-in68.0%
Simplified68.0%
Taylor expanded in x around 0 22.1%
*-commutative22.1%
Simplified22.1%
sqrt-prod32.2%
Applied egg-rr32.2%
Final simplification54.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 8.6e-241) (* 2.0 (sqrt (* x (+ (* z (/ y x)) (+ y z))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 8.6e-241) {
tmp = 2.0 * sqrt((x * ((z * (y / x)) + (y + z))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8.6d-241) then
tmp = 2.0d0 * sqrt((x * ((z * (y / x)) + (y + z))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8.6e-241) {
tmp = 2.0 * Math.sqrt((x * ((z * (y / x)) + (y + z))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 8.6e-241: tmp = 2.0 * math.sqrt((x * ((z * (y / x)) + (y + z)))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 8.6e-241) tmp = Float64(2.0 * sqrt(Float64(x * Float64(Float64(z * Float64(y / x)) + Float64(y + z))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 8.6e-241)
tmp = 2.0 * sqrt((x * ((z * (y / x)) + (y + z))));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 8.6e-241], N[(2.0 * N[Sqrt[N[(x * N[(N[(z * N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.6 \cdot 10^{-241}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z \cdot \frac{y}{x} + \left(y + z\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 8.5999999999999997e-241Initial program 71.1%
+-commutative71.1%
associate-+r+71.1%
*-commutative71.1%
+-commutative71.1%
associate-+l+71.1%
*-commutative71.1%
*-commutative71.1%
+-commutative71.1%
+-commutative71.1%
*-commutative71.1%
*-commutative71.1%
associate-+l+71.1%
+-commutative71.1%
fma-define71.1%
distribute-lft-out71.1%
Simplified71.1%
Taylor expanded in x around inf 63.9%
+-commutative63.9%
+-commutative63.9%
associate-+l+63.9%
*-commutative63.9%
associate-/l*61.9%
Simplified61.9%
if 8.5999999999999997e-241 < y Initial program 68.0%
associate-+l+68.0%
+-commutative68.0%
distribute-rgt-in68.0%
Simplified68.0%
Taylor expanded in x around 0 22.1%
*-commutative22.1%
Simplified22.1%
sqrt-prod32.2%
Applied egg-rr32.2%
Final simplification49.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5e-298) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5e-298) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5d-298) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5e-298) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5e-298: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5e-298) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5e-298)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5e-298], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-298}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < 5.0000000000000002e-298Initial program 69.2%
associate-+l+69.2%
+-commutative69.2%
distribute-rgt-in69.2%
Simplified69.2%
Taylor expanded in x around inf 51.8%
+-commutative51.8%
Simplified51.8%
if 5.0000000000000002e-298 < y Initial program 70.4%
associate-+l+70.4%
+-commutative70.4%
distribute-rgt-in70.4%
Simplified70.4%
Taylor expanded in z around inf 49.2%
Final simplification50.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.4e-293) (* 2.0 (sqrt (* x (+ y z)))) (sqrt (* y (* z 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.4e-293) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = sqrt((y * (z * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.4d-293) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = sqrt((y * (z * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.4e-293) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = Math.sqrt((y * (z * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 3.4e-293: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = math.sqrt((y * (z * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.4e-293) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = sqrt(Float64(y * Float64(z * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 3.4e-293)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = sqrt((y * (z * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.4e-293], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.4 \cdot 10^{-293}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{y \cdot \left(z \cdot 4\right)}\\
\end{array}
\end{array}
if y < 3.4e-293Initial program 69.4%
associate-+l+69.4%
+-commutative69.4%
distribute-rgt-in69.5%
Simplified69.5%
Taylor expanded in x around inf 52.2%
+-commutative52.2%
Simplified52.2%
if 3.4e-293 < y Initial program 70.1%
associate-+l+70.1%
+-commutative70.1%
distribute-rgt-in70.1%
Simplified70.1%
Taylor expanded in x around 0 20.9%
*-commutative20.9%
Simplified20.9%
add-sqr-sqrt20.8%
sqrt-unprod20.9%
*-commutative20.9%
*-commutative20.9%
swap-sqr20.9%
add-sqr-sqrt20.9%
*-commutative20.9%
metadata-eval20.9%
Applied egg-rr20.9%
associate-*l*20.9%
Simplified20.9%
Final simplification37.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 69.8%
associate-+l+69.8%
+-commutative69.8%
distribute-rgt-in69.8%
Simplified69.8%
Final simplification69.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -4e-310) (* 2.0 (sqrt (* y x))) (sqrt (* y (* z 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = sqrt((y * (z * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = sqrt((y * (z * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = Math.sqrt((y * (z * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = math.sqrt((y * (z * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = sqrt(Float64(y * Float64(z * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = sqrt((y * (z * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{y \cdot \left(z \cdot 4\right)}\\
\end{array}
\end{array}
if y < -3.999999999999988e-310Initial program 68.5%
associate-+l+68.5%
+-commutative68.5%
distribute-rgt-in68.5%
Simplified68.5%
Taylor expanded in z around 0 23.8%
if -3.999999999999988e-310 < y Initial program 71.1%
associate-+l+71.1%
+-commutative71.1%
distribute-rgt-in71.1%
Simplified71.1%
Taylor expanded in x around 0 20.3%
*-commutative20.3%
Simplified20.3%
add-sqr-sqrt20.2%
sqrt-unprod20.3%
*-commutative20.3%
*-commutative20.3%
swap-sqr20.3%
add-sqr-sqrt20.3%
*-commutative20.3%
metadata-eval20.3%
Applied egg-rr20.3%
associate-*l*20.4%
Simplified20.4%
Final simplification22.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (* y (* z 4.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((y * (z * 4.0)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((y * (z * 4.0d0)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((y * (z * 4.0)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((y * (z * 4.0)))
x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(y * Float64(z * 4.0))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((y * (z * 4.0)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{y \cdot \left(z \cdot 4\right)}
\end{array}
Initial program 69.8%
associate-+l+69.8%
+-commutative69.8%
distribute-rgt-in69.8%
Simplified69.8%
Taylor expanded in x around 0 19.8%
*-commutative19.8%
Simplified19.8%
add-sqr-sqrt19.7%
sqrt-unprod19.8%
*-commutative19.8%
*-commutative19.8%
swap-sqr19.8%
add-sqr-sqrt19.8%
*-commutative19.8%
metadata-eval19.8%
Applied egg-rr19.8%
associate-*l*19.8%
Simplified19.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024144
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))