
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- y x) (/ z t) x))
double code(double x, double y, double z, double t) {
return fma((y - x), (z / t), x);
}
function code(x, y, z, t) return fma(Float64(y - x), Float64(z / t), x) end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)
\end{array}
Initial program 98.6%
+-commutative98.6%
fma-define98.6%
Simplified98.6%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -20000.0) (not (<= (/ z t) 0.04))) (- (/ x (/ t z))) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -20000.0) || !((z / t) <= 0.04)) {
tmp = -(x / (t / z));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-20000.0d0)) .or. (.not. ((z / t) <= 0.04d0))) then
tmp = -(x / (t / z))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -20000.0) || !((z / t) <= 0.04)) {
tmp = -(x / (t / z));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -20000.0) or not ((z / t) <= 0.04): tmp = -(x / (t / z)) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -20000.0) || !(Float64(z / t) <= 0.04)) tmp = Float64(-Float64(x / Float64(t / z))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -20000.0) || ~(((z / t) <= 0.04))) tmp = -(x / (t / z)); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -20000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.04]], $MachinePrecision]], (-N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision]), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -20000 \lor \neg \left(\frac{z}{t} \leq 0.04\right):\\
\;\;\;\;-\frac{x}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -2e4 or 0.0400000000000000008 < (/.f64 z t) Initial program 98.4%
Taylor expanded in x around inf 57.6%
mul-1-neg57.6%
unsub-neg57.6%
Simplified57.6%
Taylor expanded in z around inf 55.9%
associate-*r/55.9%
mul-1-neg55.9%
Simplified55.9%
*-commutative55.9%
distribute-frac-neg55.9%
distribute-lft-neg-in55.9%
associate-/r/53.7%
distribute-neg-frac253.7%
add-sqr-sqrt25.2%
sqrt-unprod22.3%
sqr-neg22.3%
sqrt-unprod0.6%
add-sqr-sqrt2.9%
distribute-frac-neg22.9%
distribute-neg-frac2.9%
associate-/r/6.6%
distribute-lft-neg-in6.6%
distribute-frac-neg6.6%
*-commutative6.6%
clear-num6.6%
un-div-inv6.6%
add-sqr-sqrt2.8%
sqrt-unprod21.8%
sqr-neg21.8%
sqrt-unprod25.2%
add-sqr-sqrt55.2%
Applied egg-rr55.2%
if -2e4 < (/.f64 z t) < 0.0400000000000000008Initial program 98.7%
Taylor expanded in z around 0 70.8%
Final simplification62.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -20000.0) (/ (* x z) (- t)) (if (<= (/ z t) 0.04) x (* x (/ (- z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -20000.0) {
tmp = (x * z) / -t;
} else if ((z / t) <= 0.04) {
tmp = x;
} else {
tmp = x * (-z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-20000.0d0)) then
tmp = (x * z) / -t
else if ((z / t) <= 0.04d0) then
tmp = x
else
tmp = x * (-z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -20000.0) {
tmp = (x * z) / -t;
} else if ((z / t) <= 0.04) {
tmp = x;
} else {
tmp = x * (-z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -20000.0: tmp = (x * z) / -t elif (z / t) <= 0.04: tmp = x else: tmp = x * (-z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -20000.0) tmp = Float64(Float64(x * z) / Float64(-t)); elseif (Float64(z / t) <= 0.04) tmp = x; else tmp = Float64(x * Float64(Float64(-z) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -20000.0) tmp = (x * z) / -t; elseif ((z / t) <= 0.04) tmp = x; else tmp = x * (-z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -20000.0], N[(N[(x * z), $MachinePrecision] / (-t)), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.04], x, N[(x * N[((-z) / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -20000:\\
\;\;\;\;\frac{x \cdot z}{-t}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.04:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2e4Initial program 98.4%
Taylor expanded in x around inf 58.8%
mul-1-neg58.8%
unsub-neg58.8%
Simplified58.8%
Taylor expanded in z around inf 56.9%
associate-*r/56.9%
mul-1-neg56.9%
Simplified56.9%
distribute-frac-neg56.9%
distribute-frac-neg256.9%
associate-*r/59.9%
Applied egg-rr59.9%
if -2e4 < (/.f64 z t) < 0.0400000000000000008Initial program 98.7%
Taylor expanded in z around 0 70.8%
if 0.0400000000000000008 < (/.f64 z t) Initial program 98.5%
Taylor expanded in x around inf 56.5%
mul-1-neg56.5%
unsub-neg56.5%
Simplified56.5%
Taylor expanded in z around inf 55.1%
associate-*r/55.1%
mul-1-neg55.1%
Simplified55.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -20000.0) (/ z (/ t (- x))) (if (<= (/ z t) 0.04) x (* x (/ (- z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -20000.0) {
tmp = z / (t / -x);
} else if ((z / t) <= 0.04) {
tmp = x;
} else {
tmp = x * (-z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-20000.0d0)) then
tmp = z / (t / -x)
else if ((z / t) <= 0.04d0) then
tmp = x
else
tmp = x * (-z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -20000.0) {
tmp = z / (t / -x);
} else if ((z / t) <= 0.04) {
tmp = x;
} else {
tmp = x * (-z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -20000.0: tmp = z / (t / -x) elif (z / t) <= 0.04: tmp = x else: tmp = x * (-z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -20000.0) tmp = Float64(z / Float64(t / Float64(-x))); elseif (Float64(z / t) <= 0.04) tmp = x; else tmp = Float64(x * Float64(Float64(-z) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -20000.0) tmp = z / (t / -x); elseif ((z / t) <= 0.04) tmp = x; else tmp = x * (-z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -20000.0], N[(z / N[(t / (-x)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.04], x, N[(x * N[((-z) / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -20000:\\
\;\;\;\;\frac{z}{\frac{t}{-x}}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.04:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2e4Initial program 98.4%
Taylor expanded in x around inf 58.8%
mul-1-neg58.8%
unsub-neg58.8%
Simplified58.8%
Taylor expanded in z around inf 56.9%
associate-*r/56.9%
mul-1-neg56.9%
Simplified56.9%
*-commutative56.9%
distribute-frac-neg56.9%
distribute-lft-neg-in56.9%
associate-/r/56.9%
distribute-neg-frac256.9%
distribute-neg-frac256.9%
Applied egg-rr56.9%
if -2e4 < (/.f64 z t) < 0.0400000000000000008Initial program 98.7%
Taylor expanded in z around 0 70.8%
if 0.0400000000000000008 < (/.f64 z t) Initial program 98.5%
Taylor expanded in x around inf 56.5%
mul-1-neg56.5%
unsub-neg56.5%
Simplified56.5%
Taylor expanded in z around inf 55.1%
associate-*r/55.1%
mul-1-neg55.1%
Simplified55.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -20000.0) (- (/ x (/ t z))) (if (<= (/ z t) 0.04) x (* x (/ (- z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -20000.0) {
tmp = -(x / (t / z));
} else if ((z / t) <= 0.04) {
tmp = x;
} else {
tmp = x * (-z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-20000.0d0)) then
tmp = -(x / (t / z))
else if ((z / t) <= 0.04d0) then
tmp = x
else
tmp = x * (-z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -20000.0) {
tmp = -(x / (t / z));
} else if ((z / t) <= 0.04) {
tmp = x;
} else {
tmp = x * (-z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -20000.0: tmp = -(x / (t / z)) elif (z / t) <= 0.04: tmp = x else: tmp = x * (-z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -20000.0) tmp = Float64(-Float64(x / Float64(t / z))); elseif (Float64(z / t) <= 0.04) tmp = x; else tmp = Float64(x * Float64(Float64(-z) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -20000.0) tmp = -(x / (t / z)); elseif ((z / t) <= 0.04) tmp = x; else tmp = x * (-z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -20000.0], (-N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[N[(z / t), $MachinePrecision], 0.04], x, N[(x * N[((-z) / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -20000:\\
\;\;\;\;-\frac{x}{\frac{t}{z}}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.04:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2e4Initial program 98.4%
Taylor expanded in x around inf 58.8%
mul-1-neg58.8%
unsub-neg58.8%
Simplified58.8%
Taylor expanded in z around inf 56.9%
associate-*r/56.9%
mul-1-neg56.9%
Simplified56.9%
*-commutative56.9%
distribute-frac-neg56.9%
distribute-lft-neg-in56.9%
associate-/r/56.9%
distribute-neg-frac256.9%
add-sqr-sqrt29.6%
sqrt-unprod29.3%
sqr-neg29.3%
sqrt-unprod0.6%
add-sqr-sqrt3.1%
distribute-frac-neg23.1%
distribute-neg-frac3.1%
associate-/r/9.5%
distribute-lft-neg-in9.5%
distribute-frac-neg9.5%
*-commutative9.5%
clear-num9.5%
un-div-inv9.5%
add-sqr-sqrt3.9%
sqrt-unprod27.9%
sqr-neg27.9%
sqrt-unprod29.6%
add-sqr-sqrt56.9%
Applied egg-rr56.9%
if -2e4 < (/.f64 z t) < 0.0400000000000000008Initial program 98.7%
Taylor expanded in z around 0 70.8%
if 0.0400000000000000008 < (/.f64 z t) Initial program 98.5%
Taylor expanded in x around inf 56.5%
mul-1-neg56.5%
unsub-neg56.5%
Simplified56.5%
Taylor expanded in z around inf 55.1%
associate-*r/55.1%
mul-1-neg55.1%
Simplified55.1%
(FPCore (x y z t) :precision binary64 (if (or (<= y -58000.0) (not (<= y 3200.0))) (+ x (* y (/ z t))) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -58000.0) || !(y <= 3200.0)) {
tmp = x + (y * (z / t));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-58000.0d0)) .or. (.not. (y <= 3200.0d0))) then
tmp = x + (y * (z / t))
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -58000.0) || !(y <= 3200.0)) {
tmp = x + (y * (z / t));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -58000.0) or not (y <= 3200.0): tmp = x + (y * (z / t)) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -58000.0) || !(y <= 3200.0)) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -58000.0) || ~((y <= 3200.0))) tmp = x + (y * (z / t)); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -58000.0], N[Not[LessEqual[y, 3200.0]], $MachinePrecision]], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -58000 \lor \neg \left(y \leq 3200\right):\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
if y < -58000 or 3200 < y Initial program 98.7%
Taylor expanded in y around inf 86.3%
associate-*r/91.9%
Simplified91.9%
if -58000 < y < 3200Initial program 98.5%
Taylor expanded in x around inf 88.4%
mul-1-neg88.4%
unsub-neg88.4%
Simplified88.4%
Final simplification90.1%
(FPCore (x y z t) :precision binary64 (if (<= y -37.0) (+ x (/ (* y z) t)) (if (<= y 330000.0) (* x (- 1.0 (/ z t))) (+ x (* y (/ z t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -37.0) {
tmp = x + ((y * z) / t);
} else if (y <= 330000.0) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-37.0d0)) then
tmp = x + ((y * z) / t)
else if (y <= 330000.0d0) then
tmp = x * (1.0d0 - (z / t))
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -37.0) {
tmp = x + ((y * z) / t);
} else if (y <= 330000.0) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -37.0: tmp = x + ((y * z) / t) elif y <= 330000.0: tmp = x * (1.0 - (z / t)) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -37.0) tmp = Float64(x + Float64(Float64(y * z) / t)); elseif (y <= 330000.0) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -37.0) tmp = x + ((y * z) / t); elseif (y <= 330000.0) tmp = x * (1.0 - (z / t)); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -37.0], N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 330000.0], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -37:\\
\;\;\;\;x + \frac{y \cdot z}{t}\\
\mathbf{elif}\;y \leq 330000:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if y < -37Initial program 97.1%
Taylor expanded in y around inf 89.6%
if -37 < y < 3.3e5Initial program 98.5%
Taylor expanded in x around inf 88.4%
mul-1-neg88.4%
unsub-neg88.4%
Simplified88.4%
if 3.3e5 < y Initial program 99.9%
Taylor expanded in y around inf 83.7%
associate-*r/94.4%
Simplified94.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (* x (/ z t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = x * (z / t);
} else {
tmp = x;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = x * (z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -math.inf: tmp = x * (z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(x * Float64(z / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -Inf) tmp = x * (z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;x \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 94.7%
Taylor expanded in x around inf 65.3%
mul-1-neg65.3%
unsub-neg65.3%
Simplified65.3%
Taylor expanded in z around inf 65.3%
associate-*r/65.3%
mul-1-neg65.3%
Simplified65.3%
div-inv65.3%
add-sqr-sqrt41.7%
sqrt-unprod59.4%
sqr-neg59.4%
sqrt-unprod17.6%
add-sqr-sqrt29.4%
Applied egg-rr29.4%
associate-*r/29.4%
*-rgt-identity29.4%
Simplified29.4%
if -inf.0 < (/.f64 z t) Initial program 98.9%
Taylor expanded in z around 0 38.9%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.6%
(FPCore (x y z t) :precision binary64 (* x (- 1.0 (/ z t))))
double code(double x, double y, double z, double t) {
return x * (1.0 - (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (1.0d0 - (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x * (1.0 - (z / t));
}
def code(x, y, z, t): return x * (1.0 - (z / t))
function code(x, y, z, t) return Float64(x * Float64(1.0 - Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x * (1.0 - (z / t)); end
code[x_, y_, z_, t_] := N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \frac{z}{t}\right)
\end{array}
Initial program 98.6%
Taylor expanded in x around inf 65.1%
mul-1-neg65.1%
unsub-neg65.1%
Simplified65.1%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.6%
Taylor expanded in z around 0 36.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024144
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))