
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.2e+41) (not (<= x 1.6e+85))) (- (* x (log y)) y) (- (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e+41) || !(x <= 1.6e+85)) {
tmp = (x * log(y)) - y;
} else {
tmp = -z - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.2d+41)) .or. (.not. (x <= 1.6d+85))) then
tmp = (x * log(y)) - y
else
tmp = -z - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e+41) || !(x <= 1.6e+85)) {
tmp = (x * Math.log(y)) - y;
} else {
tmp = -z - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.2e+41) or not (x <= 1.6e+85): tmp = (x * math.log(y)) - y else: tmp = -z - y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.2e+41) || !(x <= 1.6e+85)) tmp = Float64(Float64(x * log(y)) - y); else tmp = Float64(Float64(-z) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.2e+41) || ~((x <= 1.6e+85))) tmp = (x * log(y)) - y; else tmp = -z - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.2e+41], N[Not[LessEqual[x, 1.6e+85]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision], N[((-z) - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{+41} \lor \neg \left(x \leq 1.6 \cdot 10^{+85}\right):\\
\;\;\;\;x \cdot \log y - y\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - y\\
\end{array}
\end{array}
if x < -2.1999999999999999e41 or 1.60000000000000009e85 < x Initial program 99.7%
Taylor expanded in z around 0 92.6%
if -2.1999999999999999e41 < x < 1.60000000000000009e85Initial program 100.0%
Taylor expanded in x around 0 93.4%
neg-mul-193.4%
+-commutative93.4%
distribute-neg-in93.4%
sub-neg93.4%
Simplified93.4%
Final simplification93.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.6e+53) (not (<= x 2.9e+130))) (* x (log y)) (- (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+53) || !(x <= 2.9e+130)) {
tmp = x * log(y);
} else {
tmp = -z - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.6d+53)) .or. (.not. (x <= 2.9d+130))) then
tmp = x * log(y)
else
tmp = -z - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+53) || !(x <= 2.9e+130)) {
tmp = x * Math.log(y);
} else {
tmp = -z - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.6e+53) or not (x <= 2.9e+130): tmp = x * math.log(y) else: tmp = -z - y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.6e+53) || !(x <= 2.9e+130)) tmp = Float64(x * log(y)); else tmp = Float64(Float64(-z) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.6e+53) || ~((x <= 2.9e+130))) tmp = x * log(y); else tmp = -z - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.6e+53], N[Not[LessEqual[x, 2.9e+130]], $MachinePrecision]], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], N[((-z) - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{+53} \lor \neg \left(x \leq 2.9 \cdot 10^{+130}\right):\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - y\\
\end{array}
\end{array}
if x < -2.59999999999999998e53 or 2.8999999999999999e130 < x Initial program 99.7%
Taylor expanded in x around inf 82.1%
if -2.59999999999999998e53 < x < 2.8999999999999999e130Initial program 100.0%
Taylor expanded in x around 0 92.0%
neg-mul-192.0%
+-commutative92.0%
distribute-neg-in92.0%
sub-neg92.0%
Simplified92.0%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (<= y 8.8e+36) (- z) (- y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 8.8e+36) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8.8d+36) then
tmp = -z
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8.8e+36) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8.8e+36: tmp = -z else: tmp = -y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8.8e+36) tmp = Float64(-z); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8.8e+36) tmp = -z; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8.8e+36], (-z), (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.8 \cdot 10^{+36}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 8.80000000000000002e36Initial program 99.9%
Taylor expanded in z around inf 52.2%
neg-mul-152.2%
Simplified52.2%
if 8.80000000000000002e36 < y Initial program 99.9%
Taylor expanded in y around inf 62.0%
neg-mul-162.0%
Simplified62.0%
(FPCore (x y z) :precision binary64 (- (- z) y))
double code(double x, double y, double z) {
return -z - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z - y
end function
public static double code(double x, double y, double z) {
return -z - y;
}
def code(x, y, z): return -z - y
function code(x, y, z) return Float64(Float64(-z) - y) end
function tmp = code(x, y, z) tmp = -z - y; end
code[x_, y_, z_] := N[((-z) - y), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) - y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 69.6%
neg-mul-169.6%
+-commutative69.6%
distribute-neg-in69.6%
sub-neg69.6%
Simplified69.6%
(FPCore (x y z) :precision binary64 (- y))
double code(double x, double y, double z) {
return -y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y
end function
public static double code(double x, double y, double z) {
return -y;
}
def code(x, y, z): return -y
function code(x, y, z) return Float64(-y) end
function tmp = code(x, y, z) tmp = -y; end
code[x_, y_, z_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 37.8%
neg-mul-137.8%
Simplified37.8%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 37.8%
neg-mul-137.8%
Simplified37.8%
neg-sub037.8%
sub-neg37.8%
add-sqr-sqrt0.0%
sqrt-unprod2.1%
sqr-neg2.1%
sqrt-unprod2.2%
add-sqr-sqrt2.2%
Applied egg-rr2.2%
+-lft-identity2.2%
Simplified2.2%
herbie shell --seed 2024144
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))