
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (/ x (+ x 1.0)) (+ (/ x y) 1.0)))
double code(double x, double y) {
return (x / (x + 1.0)) * ((x / y) + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + 1.0d0)) * ((x / y) + 1.0d0)
end function
public static double code(double x, double y) {
return (x / (x + 1.0)) * ((x / y) + 1.0);
}
def code(x, y): return (x / (x + 1.0)) * ((x / y) + 1.0)
function code(x, y) return Float64(Float64(x / Float64(x + 1.0)) * Float64(Float64(x / y) + 1.0)) end
function tmp = code(x, y) tmp = (x / (x + 1.0)) * ((x / y) + 1.0); end
code[x_, y_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)
\end{array}
Initial program 89.3%
*-commutative89.3%
associate-/l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 480.0) x (if (<= x 3.7e+54) (* x (/ 1.0 x)) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 480.0) {
tmp = x;
} else if (x <= 3.7e+54) {
tmp = x * (1.0 / x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 480.0d0) then
tmp = x
else if (x <= 3.7d+54) then
tmp = x * (1.0d0 / x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 480.0) {
tmp = x;
} else if (x <= 3.7e+54) {
tmp = x * (1.0 / x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 480.0: tmp = x elif x <= 3.7e+54: tmp = x * (1.0 / x) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 480.0) tmp = x; elseif (x <= 3.7e+54) tmp = Float64(x * Float64(1.0 / x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 480.0) tmp = x; elseif (x <= 3.7e+54) tmp = x * (1.0 / x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 480.0], x, If[LessEqual[x, 3.7e+54], N[(x * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 480:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3.7 \cdot 10^{+54}:\\
\;\;\;\;x \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 3.7000000000000002e54 < x Initial program 72.1%
*-commutative72.1%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 79.6%
if -1 < x < 480Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 75.5%
if 480 < x < 3.7000000000000002e54Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.1%
Taylor expanded in x around 0 75.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 75.6%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 98.3%
Taylor expanded in x around 0 98.4%
if -1 < x < 1Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
clear-num99.7%
un-div-inv99.6%
Applied egg-rr99.6%
Taylor expanded in x around 0 98.6%
associate-/r/98.9%
/-rgt-identity98.9%
+-commutative98.9%
Applied egg-rr98.9%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (or (<= x -3.1e+14) (not (<= x 460.0))) (+ (/ x y) 1.0) (* x (/ 1.0 (+ x 1.0)))))
double code(double x, double y) {
double tmp;
if ((x <= -3.1e+14) || !(x <= 460.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 / (x + 1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.1d+14)) .or. (.not. (x <= 460.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 / (x + 1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.1e+14) || !(x <= 460.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 / (x + 1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.1e+14) or not (x <= 460.0): tmp = (x / y) + 1.0 else: tmp = x * (1.0 / (x + 1.0)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.1e+14) || !(x <= 460.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 / Float64(x + 1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.1e+14) || ~((x <= 460.0))) tmp = (x / y) + 1.0; else tmp = x * (1.0 / (x + 1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.1e+14], N[Not[LessEqual[x, 460.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+14} \lor \neg \left(x \leq 460\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{x + 1}\\
\end{array}
\end{array}
if x < -3.1e14 or 460 < x Initial program 75.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 99.1%
Taylor expanded in x around 0 99.2%
if -3.1e14 < x < 460Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 77.0%
Final simplification86.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3.1e+14) (not (<= x 460.0))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3.1e+14) || !(x <= 460.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.1d+14)) .or. (.not. (x <= 460.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.1e+14) || !(x <= 460.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.1e+14) or not (x <= 460.0): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.1e+14) || !(x <= 460.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.1e+14) || ~((x <= 460.0))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.1e+14], N[Not[LessEqual[x, 460.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+14} \lor \neg \left(x \leq 460\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3.1e14 or 460 < x Initial program 75.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 99.1%
Taylor expanded in x around 0 99.2%
if -3.1e14 < x < 460Initial program 99.9%
Taylor expanded in y around inf 76.9%
Final simplification86.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.012))) (+ (/ x y) 1.0) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.012)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.012d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.012)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.012): tmp = (x / y) + 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.012)) tmp = Float64(Float64(x / y) + 1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.012))) tmp = (x / y) + 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.012]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.012\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.012 < x Initial program 75.6%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 98.3%
Taylor expanded in x around 0 98.4%
if -1 < x < 0.012Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 75.9%
Final simplification85.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.33))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.33)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.33d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.33)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.33): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.33)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.33))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.33]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.33\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.330000000000000016 < x Initial program 75.6%
*-commutative75.6%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 73.0%
if -1 < x < 0.330000000000000016Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 75.9%
Final simplification74.7%
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 89.3%
associate-/l*99.9%
Simplified99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 89.3%
*-commutative89.3%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 44.7%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024144
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))