
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* -200.0 y)))
double code(double x, double y) {
return fma(x, 200.0, (-200.0 * y));
}
function code(x, y) return fma(x, 200.0, Float64(-200.0 * y)) end
code[x_, y_] := N[(x * 200.0 + N[(-200.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, -200 \cdot y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-in100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
metadata-eval100.0%
distribute-lft-neg-in100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -6e+78) (not (<= y 3.2e+86))) (* -200.0 y) (* x 200.0)))
double code(double x, double y) {
double tmp;
if ((y <= -6e+78) || !(y <= 3.2e+86)) {
tmp = -200.0 * y;
} else {
tmp = x * 200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-6d+78)) .or. (.not. (y <= 3.2d+86))) then
tmp = (-200.0d0) * y
else
tmp = x * 200.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -6e+78) || !(y <= 3.2e+86)) {
tmp = -200.0 * y;
} else {
tmp = x * 200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -6e+78) or not (y <= 3.2e+86): tmp = -200.0 * y else: tmp = x * 200.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -6e+78) || !(y <= 3.2e+86)) tmp = Float64(-200.0 * y); else tmp = Float64(x * 200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -6e+78) || ~((y <= 3.2e+86))) tmp = -200.0 * y; else tmp = x * 200.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -6e+78], N[Not[LessEqual[y, 3.2e+86]], $MachinePrecision]], N[(-200.0 * y), $MachinePrecision], N[(x * 200.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+78} \lor \neg \left(y \leq 3.2 \cdot 10^{+86}\right):\\
\;\;\;\;-200 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot 200\\
\end{array}
\end{array}
if y < -5.99999999999999964e78 or 3.2e86 < y Initial program 100.0%
Taylor expanded in x around 0 89.0%
if -5.99999999999999964e78 < y < 3.2e86Initial program 99.9%
Taylor expanded in x around inf 72.8%
Final simplification79.2%
(FPCore (x y) :precision binary64 (+ (* -200.0 y) (* x 200.0)))
double code(double x, double y) {
return (-200.0 * y) + (x * 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((-200.0d0) * y) + (x * 200.0d0)
end function
public static double code(double x, double y) {
return (-200.0 * y) + (x * 200.0);
}
def code(x, y): return (-200.0 * y) + (x * 200.0)
function code(x, y) return Float64(Float64(-200.0 * y) + Float64(x * 200.0)) end
function tmp = code(x, y) tmp = (-200.0 * y) + (x * 200.0); end
code[x_, y_] := N[(N[(-200.0 * y), $MachinePrecision] + N[(x * 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y + x \cdot 200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.4%
herbie shell --seed 2024144
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))