
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.35e+62) (not (<= x 8.5e-59))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.35e+62) || !(x <= 8.5e-59)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.35d+62)) .or. (.not. (x <= 8.5d-59))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.35e+62) || !(x <= 8.5e-59)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.35e+62) or not (x <= 8.5e-59): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.35e+62) || !(x <= 8.5e-59)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.35e+62) || ~((x <= 8.5e-59))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.35e+62], N[Not[LessEqual[x, 8.5e-59]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.35 \cdot 10^{+62} \lor \neg \left(x \leq 8.5 \cdot 10^{-59}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.3500000000000001e62 or 8.49999999999999933e-59 < x Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 89.0%
if -2.3500000000000001e62 < x < 8.49999999999999933e-59Initial program 99.8%
Taylor expanded in y around 0 87.3%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.2e-69) (not (<= x 2.8e-82))) (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-69) || !(x <= 2.8e-82)) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d-69)) .or. (.not. (x <= 2.8d-82))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-69) || !(x <= 2.8e-82)) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.2e-69) or not (x <= 2.8e-82): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.2e-69) || !(x <= 2.8e-82)) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.2e-69) || ~((x <= 2.8e-82))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e-69], N[Not[LessEqual[x, 2.8e-82]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-69} \lor \neg \left(x \leq 2.8 \cdot 10^{-82}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.2000000000000001e-69 or 2.80000000000000024e-82 < x Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 86.5%
if -1.2000000000000001e-69 < x < 2.80000000000000024e-82Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 75.0%
Final simplification82.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.12) (not (<= y 3.05e-33))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.12) || !(y <= 3.05e-33)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.12d0)) .or. (.not. (y <= 3.05d-33))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.12) || !(y <= 3.05e-33)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.12) or not (y <= 3.05e-33): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.12) || !(y <= 3.05e-33)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.12) || ~((y <= 3.05e-33))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.12], N[Not[LessEqual[y, 3.05e-33]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.12 \lor \neg \left(y \leq 3.05 \cdot 10^{-33}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.12 or 3.0500000000000001e-33 < y Initial program 99.6%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around inf 58.3%
if -0.12 < y < 3.0500000000000001e-33Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification77.7%
(FPCore (x y z) :precision binary64 (if (<= x -8.8e-225) x (if (<= x 1.85e-59) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e-225) {
tmp = x;
} else if (x <= 1.85e-59) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.8d-225)) then
tmp = x
else if (x <= 1.85d-59) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.8e-225) {
tmp = x;
} else if (x <= 1.85e-59) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.8e-225: tmp = x elif x <= 1.85e-59: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.8e-225) tmp = x; elseif (x <= 1.85e-59) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.8e-225) tmp = x; elseif (x <= 1.85e-59) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.8e-225], x, If[LessEqual[x, 1.85e-59], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{-225}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{-59}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.8e-225 or 1.85e-59 < x Initial program 99.8%
Taylor expanded in y around 0 68.4%
flip-+33.5%
clear-num33.4%
pow233.4%
pow233.4%
Applied egg-rr33.4%
Taylor expanded in x around inf 51.6%
remove-double-div51.7%
*-rgt-identity51.7%
Applied egg-rr51.7%
if -8.8e-225 < x < 1.85e-59Initial program 99.7%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 41.4%
Taylor expanded in x around 0 29.1%
Final simplification45.6%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 51.9%
(FPCore (x y z) :precision binary64 (- x))
double code(double x, double y, double z) {
return -x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -x
end function
public static double code(double x, double y, double z) {
return -x;
}
def code(x, y, z): return -x
function code(x, y, z) return Float64(-x) end
function tmp = code(x, y, z) tmp = -x; end
code[x_, y_, z_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 73.8%
flip-+38.8%
clear-num38.7%
pow238.7%
pow238.7%
Applied egg-rr38.7%
Taylor expanded in x around inf 42.3%
remove-double-div42.4%
add-sqr-sqrt19.0%
sqrt-unprod10.3%
sqr-neg10.3%
mul-1-neg10.3%
mul-1-neg10.3%
sqrt-unprod2.5%
add-sqr-sqrt4.9%
mul-1-neg4.9%
neg-sub04.9%
Applied egg-rr4.9%
neg-sub04.9%
Simplified4.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 73.8%
flip-+38.8%
clear-num38.7%
pow238.7%
pow238.7%
Applied egg-rr38.7%
Taylor expanded in x around inf 42.3%
remove-double-div42.4%
*-rgt-identity42.4%
Applied egg-rr42.4%
Final simplification42.4%
herbie shell --seed 2024144
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))