
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (+ (* a2 a2) (* a1 a1))) (cos th)))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * ((a2 * a2) + (a1 * a1))) * cos(th);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * ((a2 * a2) + (a1 * a1))) * cos(th)
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * ((a2 * a2) + (a1 * a1))) * Math.cos(th);
}
def code(a1, a2, th): return (math.sqrt(0.5) * ((a2 * a2) + (a1 * a1))) * math.cos(th)
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) * cos(th)) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * ((a2 * a2) + (a1 * a1))) * cos(th); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)\right) \cdot \cos th
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
distribute-rgt-inN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6499.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6455.5%
Simplified55.5%
div-invN/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6455.5%
Applied egg-rr55.5%
Final simplification55.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 / Math.sqrt(2.0)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \frac{a2}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6455.5%
Simplified55.5%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6455.5%
Applied egg-rr55.5%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6455.5%
Applied egg-rr55.5%
Final simplification55.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (sqrt 0.5) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) * (sqrt(0.5) * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (sqrt(0.5d0) * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.sqrt(0.5) * (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) * (math.sqrt(0.5) * (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(sqrt(0.5) * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (sqrt(0.5) * (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\sqrt{0.5} \cdot \left(a2 \cdot a2\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0
distribute-rgt-inN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6499.6%
Simplified99.6%
Taylor expanded in a2 around inf
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
*-lowering-*.f6455.4%
Simplified55.4%
Final simplification55.4%
(FPCore (a1 a2 th) :precision binary64 (* (/ a2 (sqrt 2.0)) (* a2 (cos th))))
double code(double a1, double a2, double th) {
return (a2 / sqrt(2.0)) * (a2 * cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 / sqrt(2.0d0)) * (a2 * cos(th))
end function
public static double code(double a1, double a2, double th) {
return (a2 / Math.sqrt(2.0)) * (a2 * Math.cos(th));
}
def code(a1, a2, th): return (a2 / math.sqrt(2.0)) * (a2 * math.cos(th))
function code(a1, a2, th) return Float64(Float64(a2 / sqrt(2.0)) * Float64(a2 * cos(th))) end
function tmp = code(a1, a2, th) tmp = (a2 / sqrt(2.0)) * (a2 * cos(th)); end
code[a1_, a2_, th_] := N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\sqrt{2}} \cdot \left(a2 \cdot \cos th\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6455.5%
Simplified55.5%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6455.5%
Applied egg-rr55.5%
Final simplification55.5%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6455.5%
Simplified55.5%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6455.4%
Applied egg-rr55.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 4e+282) (/ (/ 1.0 (/ 1.0 (+ (* a2 a2) (* a1 a1)))) (sqrt 2.0)) (* (/ (* a2 a2) (sqrt 2.0)) (+ 1.0 (* -0.5 (* th th))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 4e+282) {
tmp = (1.0 / (1.0 / ((a2 * a2) + (a1 * a1)))) / sqrt(2.0);
} else {
tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 4d+282) then
tmp = (1.0d0 / (1.0d0 / ((a2 * a2) + (a1 * a1)))) / sqrt(2.0d0)
else
tmp = ((a2 * a2) / sqrt(2.0d0)) * (1.0d0 + ((-0.5d0) * (th * th)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 4e+282) {
tmp = (1.0 / (1.0 / ((a2 * a2) + (a1 * a1)))) / Math.sqrt(2.0);
} else {
tmp = ((a2 * a2) / Math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 4e+282: tmp = (1.0 / (1.0 / ((a2 * a2) + (a1 * a1)))) / math.sqrt(2.0) else: tmp = ((a2 * a2) / math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 4e+282) tmp = Float64(Float64(1.0 / Float64(1.0 / Float64(Float64(a2 * a2) + Float64(a1 * a1)))) / sqrt(2.0)); else tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) * Float64(1.0 + Float64(-0.5 * Float64(th * th)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 4e+282) tmp = (1.0 / (1.0 / ((a2 * a2) + (a1 * a1)))) / sqrt(2.0); else tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (-0.5 * (th * th))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 4e+282], N[(N[(1.0 / N[(1.0 / N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 4 \cdot 10^{+282}:\\
\;\;\;\;\frac{\frac{1}{\frac{1}{a2 \cdot a2 + a1 \cdot a1}}}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)\\
\end{array}
\end{array}
if a2 < 4.00000000000000013e282Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6468.0%
Simplified68.0%
flip3-+N/A
clear-numN/A
clear-numN/A
flip3-+N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6468.0%
Applied egg-rr68.0%
if 4.00000000000000013e282 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
associate-*r/N/A
*-commutativeN/A
associate-*r*N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.0%
Simplified75.0%
Final simplification68.1%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.5e+284) (/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0)) (* (/ (* a2 a2) (sqrt 2.0)) (+ 1.0 (* -0.5 (* th th))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.5e+284) {
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
} else {
tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.5d+284) then
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
else
tmp = ((a2 * a2) / sqrt(2.0d0)) * (1.0d0 + ((-0.5d0) * (th * th)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.5e+284) {
tmp = ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
} else {
tmp = ((a2 * a2) / Math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.5e+284: tmp = ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0) else: tmp = ((a2 * a2) / math.sqrt(2.0)) * (1.0 + (-0.5 * (th * th))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.5e+284) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)); else tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) * Float64(1.0 + Float64(-0.5 * Float64(th * th)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.5e+284) tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); else tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (-0.5 * (th * th))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.5e+284], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.5 \cdot 10^{+284}:\\
\;\;\;\;\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)\\
\end{array}
\end{array}
if a2 < 1.50000000000000004e284Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6468.0%
Simplified68.0%
if 1.50000000000000004e284 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
associate-*r/N/A
*-commutativeN/A
associate-*r*N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.0%
Simplified75.0%
Final simplification68.1%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6468.1%
Simplified68.1%
Final simplification68.1%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return math.sqrt(0.5) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6468.1%
Simplified68.1%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6468.1%
Simplified68.1%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6440.8%
Simplified40.8%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6455.5%
Simplified55.5%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6455.5%
Applied egg-rr55.5%
Taylor expanded in th around 0
Simplified40.8%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6440.8%
Applied egg-rr40.8%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6455.5%
Simplified55.5%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6455.5%
Applied egg-rr55.5%
Taylor expanded in th around 0
Simplified40.8%
herbie shell --seed 2024144
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))