
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(* normAngle normAngle)
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666)))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666)))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right) - n0\_i\right)
\end{array}
Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
*-commutative88.7%
associate-*r*88.7%
Simplified88.7%
Taylor expanded in normAngle around 0 99.5%
unpow299.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -9.999999682655225e-22)
(not (<= n0_i 1.4000000262543149e-14)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -9.999999682655225e-22f) || !(n0_i <= 1.4000000262543149e-14f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-9.999999682655225e-22)) .or. (.not. (n0_i <= 1.4000000262543149e-14))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-9.999999682655225e-22)) || !(n0_i <= Float32(1.4000000262543149e-14))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-9.999999682655225e-22)) || ~((n0_i <= single(1.4000000262543149e-14)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.999999682655225 \cdot 10^{-22} \lor \neg \left(n0\_i \leq 1.4000000262543149 \cdot 10^{-14}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -9.9999997e-22 or 1.40000003e-14 < n0_i Initial program 96.5%
fma-define96.6%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 94.6%
+-commutative94.6%
mul-1-neg94.6%
unsub-neg94.6%
*-commutative94.6%
associate-*r*94.6%
Simplified94.6%
Taylor expanded in normAngle around 0 99.6%
Taylor expanded in n0_i around inf 81.0%
neg-mul-181.0%
sub-neg81.0%
Simplified81.0%
if -9.9999997e-22 < n0_i < 1.40000003e-14Initial program 97.2%
associate-*l*96.8%
cancel-sign-sub96.8%
*-commutative96.8%
associate-*r*77.5%
associate-*r/77.6%
*-rgt-identity77.6%
sin-neg77.6%
distribute-lft-neg-out77.6%
associate-*l*77.8%
*-commutative77.8%
distribute-lft-neg-out77.8%
distribute-rgt-neg-out77.8%
associate-*r/78.2%
Simplified67.7%
Taylor expanded in n0_i around 0 56.0%
*-commutative56.0%
Simplified56.0%
Taylor expanded in normAngle around 0 67.6%
*-commutative67.6%
Simplified67.6%
Final simplification73.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+ n1_i (* (* normAngle normAngle) (* n1_i 0.16666666666666666)))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n1_i * 0.16666666666666666f))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * (n1_i * 0.16666666666666666e0))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(0.16666666666666666)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n1_i * single(0.16666666666666666)))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right) - n0\_i\right)
\end{array}
Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
*-commutative88.7%
associate-*r*88.7%
Simplified88.7%
Taylor expanded in normAngle around 0 99.5%
unpow299.5%
Applied egg-rr99.5%
Taylor expanded in n0_i around 0 99.5%
*-commutative99.5%
Simplified99.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (+ n1_i (* (* normAngle normAngle) (* n0_i 0.3333333333333333))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n0_i * 0.3333333333333333f))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * (n0_i * 0.3333333333333333e0))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(n0_i * Float32(0.3333333333333333)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n0_i * single(0.3333333333333333)))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333\right)\right) - n0\_i\right)
\end{array}
Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
*-commutative88.7%
associate-*r*88.7%
Simplified88.7%
Taylor expanded in normAngle around 0 99.5%
unpow299.5%
Applied egg-rr99.5%
Taylor expanded in n0_i around inf 99.2%
*-commutative99.2%
Simplified99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.999999682655225e-22) n0_i (if (<= n0_i 1.4000000262543149e-14) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.999999682655225e-22f) {
tmp = n0_i;
} else if (n0_i <= 1.4000000262543149e-14f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.999999682655225e-22)) then
tmp = n0_i
else if (n0_i <= 1.4000000262543149e-14) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.999999682655225e-22)) tmp = n0_i; elseif (n0_i <= Float32(1.4000000262543149e-14)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.999999682655225e-22)) tmp = n0_i; elseif (n0_i <= single(1.4000000262543149e-14)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.999999682655225 \cdot 10^{-22}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.4000000262543149 \cdot 10^{-14}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -9.9999997e-22 or 1.40000003e-14 < n0_i Initial program 96.5%
fma-define96.6%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 64.2%
if -9.9999997e-22 < n0_i < 1.40000003e-14Initial program 97.2%
associate-*l*96.8%
cancel-sign-sub96.8%
*-commutative96.8%
associate-*r*77.5%
associate-*r/77.6%
*-rgt-identity77.6%
sin-neg77.6%
distribute-lft-neg-out77.6%
associate-*l*77.8%
*-commutative77.8%
distribute-lft-neg-out77.8%
distribute-rgt-neg-out77.8%
associate-*r/78.2%
Simplified67.7%
Taylor expanded in n0_i around 0 56.0%
*-commutative56.0%
Simplified56.0%
Taylor expanded in normAngle around 0 67.6%
*-commutative67.6%
Simplified67.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
*-commutative88.7%
associate-*r*88.7%
Simplified88.7%
Taylor expanded in normAngle around 0 99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
*-commutative88.7%
associate-*r*88.7%
Simplified88.7%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in n1_i around inf 85.8%
*-commutative85.8%
Simplified85.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 42.7%
herbie shell --seed 2024144
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))