
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 96.5%
(FPCore (u v) :precision binary32 (- 1.0 (* v (log (/ 1.0 u)))))
float code(float u, float v) {
return 1.0f - (v * logf((1.0f / u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 - (v * log((1.0e0 / u)))
end function
function code(u, v) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))) end
function tmp = code(u, v) tmp = single(1.0) - (v * log((single(1.0) / u))); end
\begin{array}{l}
\\
1 - v \cdot \log \left(\frac{1}{u}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in u around 0 96.5%
Taylor expanded in u around inf 95.1%
Final simplification95.1%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in u around 0 96.5%
Taylor expanded in u around inf 95.1%
mul-1-neg95.1%
distribute-rgt-neg-in95.1%
log-rec95.1%
remove-double-neg95.1%
Simplified95.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(-
2.0
(+
(/ (- (* 0.5 (- (* u 16.0) (* u 8.0))) 1.3333333333333333) v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - ((((0.5f * ((u * 16.0f) - (u * 8.0f))) - 1.3333333333333333f) / v) + (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - ((((0.5e0 * ((u * 16.0e0) - (u * 8.0e0))) - 1.3333333333333333e0) / v) + (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(1.3333333333333333)) / v) + Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - ((((single(0.5) * ((u * single(16.0)) - (u * single(8.0)))) - single(1.3333333333333333)) / v) + (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - \left(\frac{0.5 \cdot \left(u \cdot 16 - u \cdot 8\right) - 1.3333333333333333}{v} + u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(-
(* u 2.0)
(/
(/
(+ (* u (* v (- (* u 2.0) 2.0))) (* u (- (* u 4.0) 1.3333333333333333)))
v)
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((((u * (v * ((u * 2.0f) - 2.0f))) + (u * ((u * 4.0f) - 1.3333333333333333f))) / v) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((((u * (v * ((u * 2.0e0) - 2.0e0))) + (u * ((u * 4.0e0) - 1.3333333333333333e0))) / v) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(u * Float32(v * Float32(Float32(u * Float32(2.0)) - Float32(2.0)))) + Float32(u * Float32(Float32(u * Float32(4.0)) - Float32(1.3333333333333333)))) / v) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((((u * (v * ((u * single(2.0)) - single(2.0)))) + (u * ((u * single(4.0)) - single(1.3333333333333333)))) / v) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{\frac{u \cdot \left(v \cdot \left(u \cdot 2 - 2\right)\right) + u \cdot \left(u \cdot 4 - 1.3333333333333333\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Taylor expanded in u around 0 59.3%
associate-*r/59.3%
metadata-eval59.3%
Simplified59.3%
Taylor expanded in v around 0 59.3%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(+
(* u (- (/ 1.3333333333333333 v) (* 4.0 (/ u v))))
(* u (- 2.0 (* u 2.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * ((1.3333333333333333f / v) - (4.0f * (u / v)))) + (u * (2.0f - (u * 2.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * ((1.3333333333333333e0 / v) - (4.0e0 * (u / v)))) + (u * (2.0e0 - (u * 2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(Float32(Float32(1.3333333333333333) / v) - Float32(Float32(4.0) * Float32(u / v)))) + Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * ((single(1.3333333333333333) / v) - (single(4.0) * (u / v)))) + (u * (single(2.0) - (u * single(2.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(\frac{1.3333333333333333}{v} - 4 \cdot \frac{u}{v}\right) + u \cdot \left(2 - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Taylor expanded in u around 0 59.3%
associate-*r/59.3%
metadata-eval59.3%
Simplified59.3%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(-
(* u 2.0)
(/
(* u (- (* u (+ 2.0 (/ 4.0 v))) (+ 2.0 (/ 1.3333333333333333 v))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((u * ((u * (2.0f + (4.0f / v))) - (2.0f + (1.3333333333333333f / v)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((u * ((u * (2.0e0 + (4.0e0 / v))) - (2.0e0 + (1.3333333333333333e0 / v)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(u * Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))) - Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((u * ((u * (single(2.0) + (single(4.0) / v))) - (single(2.0) + (single(1.3333333333333333) / v)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot \left(u \cdot \left(2 + \frac{4}{v}\right) - \left(2 + \frac{1.3333333333333333}{v}\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Taylor expanded in u around 0 59.3%
associate-*r/59.3%
metadata-eval59.3%
Simplified59.3%
Taylor expanded in u around 0 59.3%
associate-*r/59.3%
metadata-eval59.3%
associate-*r/59.3%
metadata-eval59.3%
Simplified59.3%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(-
(* u 2.0)
(/ (+ (* u (- (* u 2.0) 2.0)) (* u (/ -1.3333333333333333 v))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * ((u * 2.0f) - 2.0f)) + (u * (-1.3333333333333333f / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * ((u * 2.0e0) - 2.0e0)) + (u * ((-1.3333333333333333e0) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(Float32(u * Float32(2.0)) - Float32(2.0))) + Float32(u * Float32(Float32(-1.3333333333333333) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * ((u * single(2.0)) - single(2.0))) + (u * (single(-1.3333333333333333) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot \left(u \cdot 2 - 2\right) + u \cdot \frac{-1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Taylor expanded in u around 0 59.3%
associate-*r/59.3%
metadata-eval59.3%
Simplified59.3%
Taylor expanded in u around 0 57.8%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(+
(* u 2.0)
(/ (- (* u (- 2.0 (* u 2.0))) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * (2.0f - (u * 2.0f))) - ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * (2.0e0 - (u * 2.0e0))) - ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(Float32(2.0) - Float32(u * Float32(2.0)))) - Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * (single(2.0) - (u * single(2.0)))) - ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 - u \cdot 2\right) - \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Taylor expanded in u around 0 57.8%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(-
(- (* u 2.0) (/ (+ (* (/ u v) -1.3333333333333333) (* u -2.0)) v))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((u * 2.0f) - ((((u / v) * -1.3333333333333333f) + (u * -2.0f)) / v)) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((u * 2.0e0) - ((((u / v) * (-1.3333333333333333e0)) + (u * (-2.0e0))) / v)) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(u / v) * Float32(-1.3333333333333333)) + Float32(u * Float32(-2.0))) / v)) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((u * single(2.0)) - ((((u / v) * single(-1.3333333333333333)) + (u * single(-2.0))) / v)) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(u \cdot 2 - \frac{\frac{u}{v} \cdot -1.3333333333333333 + u \cdot -2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in u around 0 52.4%
Taylor expanded in v around -inf 54.6%
Final simplification91.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* (/ u v) -1.3333333333333333) (* u -2.0)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((((u / v) * -1.3333333333333333f) + (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((((u / v) * (-1.3333333333333333e0)) + (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(u / v) * Float32(-1.3333333333333333)) + Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((((u / v) * single(-1.3333333333333333)) + (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{\frac{u}{v} \cdot -1.3333333333333333 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
Taylor expanded in u around 0 52.4%
Taylor expanded in v around -inf 54.5%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (- (* u 2.0) (/ (* u (+ -2.0 (/ -1.3333333333333333 v))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((u * (-2.0f + (-1.3333333333333333f / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((u * ((-2.0e0) + ((-1.3333333333333333e0) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(u * Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((u * (single(-2.0) + (single(-1.3333333333333333) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot \left(-2 + \frac{-1.3333333333333333}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*100.0%
fma-define100.0%
pow2100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 94.8%
+-commutative94.8%
fma-define95.5%
+-commutative95.5%
fma-define95.1%
Simplified95.1%
Taylor expanded in u around 0 59.1%
Taylor expanded in v around -inf 59.3%
Taylor expanded in u around 0 59.3%
associate-*r/59.3%
metadata-eval59.3%
Simplified59.3%
Taylor expanded in u around 0 54.5%
mul-1-neg54.5%
distribute-rgt-neg-in54.5%
associate-*r/54.5%
metadata-eval54.5%
distribute-neg-in54.5%
metadata-eval54.5%
distribute-neg-frac54.5%
metadata-eval54.5%
Simplified54.5%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (+ 2.0 (/ (- 2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.9%
+-commutative99.9%
+-commutative99.9%
fma-undefine99.9%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*99.9%
fma-define99.9%
pow299.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.5%
if 0.25 < v Initial program 93.7%
+-commutative93.7%
fma-define94.4%
+-commutative94.4%
fma-define93.8%
Simplified93.8%
Taylor expanded in u around 0 78.3%
Taylor expanded in v around -inf 61.3%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 99.9%
+-commutative99.9%
+-commutative99.9%
fma-undefine99.9%
add-cube-cbrt99.9%
fma-undefine99.9%
+-commutative99.9%
associate-*l*99.9%
fma-define99.9%
pow299.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.5%
if 0.25 < v Initial program 93.7%
Taylor expanded in u around 0 65.9%
Taylor expanded in v around inf 60.7%
sub-neg60.7%
distribute-lft-out60.7%
metadata-eval60.7%
Simplified60.7%
Final simplification90.7%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
+-commutative99.6%
fma-undefine99.5%
add-cube-cbrt99.4%
fma-undefine99.4%
+-commutative99.4%
associate-*l*99.4%
fma-define99.5%
pow299.5%
+-commutative99.5%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 87.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around 0 5.4%
herbie shell --seed 2024144
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))