
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.7%
(FPCore (x y) :precision binary64 (if (<= y 500000.0) x (/ 1.0 (* (/ y x) (/ 1.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= 500000.0) {
tmp = x;
} else {
tmp = 1.0 / ((y / x) * (1.0 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 500000.0d0) then
tmp = x
else
tmp = 1.0d0 / ((y / x) * (1.0d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 500000.0) {
tmp = x;
} else {
tmp = 1.0 / ((y / x) * (1.0 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 500000.0: tmp = x else: tmp = 1.0 / ((y / x) * (1.0 / y)) return tmp
function code(x, y) tmp = 0.0 if (y <= 500000.0) tmp = x; else tmp = Float64(1.0 / Float64(Float64(y / x) * Float64(1.0 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 500000.0) tmp = x; else tmp = 1.0 / ((y / x) * (1.0 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 500000.0], x, N[(1.0 / N[(N[(y / x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 500000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{y}{x} \cdot \frac{1}{y}}\\
\end{array}
\end{array}
if y < 5e5Initial program 99.8%
Taylor expanded in y around 0 61.3%
if 5e5 < y Initial program 99.5%
clear-num99.5%
un-div-inv99.5%
Applied egg-rr99.5%
associate-/r/99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 25.9%
clear-num27.5%
remove-double-div27.5%
frac-times27.5%
metadata-eval27.5%
Applied egg-rr27.5%
(FPCore (x y) :precision binary64 (if (<= y 3e-18) x (/ y (/ y x))))
double code(double x, double y) {
double tmp;
if (y <= 3e-18) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3d-18) then
tmp = x
else
tmp = y / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3e-18) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3e-18: tmp = x else: tmp = y / (y / x) return tmp
function code(x, y) tmp = 0.0 if (y <= 3e-18) tmp = x; else tmp = Float64(y / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3e-18) tmp = x; else tmp = y / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3e-18], x, N[(y / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3 \cdot 10^{-18}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{y}{x}}\\
\end{array}
\end{array}
if y < 2.99999999999999983e-18Initial program 99.8%
Taylor expanded in y around 0 61.0%
if 2.99999999999999983e-18 < y Initial program 99.5%
clear-num99.5%
un-div-inv99.5%
Applied egg-rr99.5%
associate-/r/99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 29.0%
*-commutative29.0%
clear-num30.5%
un-div-inv30.5%
Applied egg-rr30.5%
(FPCore (x y) :precision binary64 (if (<= y 3.5e-18) x (* y (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= 3.5e-18) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.5d-18) then
tmp = x
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.5e-18) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.5e-18: tmp = x else: tmp = y * (x / y) return tmp
function code(x, y) tmp = 0.0 if (y <= 3.5e-18) tmp = x; else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.5e-18) tmp = x; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.5e-18], x, N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{-18}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 3.4999999999999999e-18Initial program 99.8%
Taylor expanded in y around 0 61.0%
if 3.4999999999999999e-18 < y Initial program 99.5%
clear-num99.5%
un-div-inv99.5%
Applied egg-rr99.5%
associate-/r/99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 29.0%
Final simplification51.7%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 45.9%
herbie shell --seed 2024143
(FPCore (x y)
:name "Linear.Quaternion:$cexp from linear-1.19.1.3"
:precision binary64
(* x (/ (sin y) y)))