
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (* t -0.3333333333333333))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.8)
(fma
2.0
(* (sqrt x) (- (* (cos t_1) (cos y)) (* (sin t_1) (sin y))))
(* a (/ -0.3333333333333333 b)))
(- (* (log (exp (cos y))) (* 2.0 (sqrt x))) (/ a (* 3.0 b))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t * -0.3333333333333333);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.8) {
tmp = fma(2.0, (sqrt(x) * ((cos(t_1) * cos(y)) - (sin(t_1) * sin(y)))), (a * (-0.3333333333333333 / b)));
} else {
tmp = (log(exp(cos(y))) * (2.0 * sqrt(x))) - (a / (3.0 * b));
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(z * Float64(t * -0.3333333333333333)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.8) tmp = fma(2.0, Float64(sqrt(x) * Float64(Float64(cos(t_1) * cos(y)) - Float64(sin(t_1) * sin(y)))), Float64(a * Float64(-0.3333333333333333 / b))); else tmp = Float64(Float64(log(exp(cos(y))) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(3.0 * b))); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.8], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Log[N[Exp[N[Cos[y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := z \cdot \left(t \cdot -0.3333333333333333\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.8:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \left(\cos t\_1 \cdot \cos y - \sin t\_1 \cdot \sin y\right), a \cdot \frac{-0.3333333333333333}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;\log \left(e^{\cos y}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.80000000000000004Initial program 68.4%
Simplified68.8%
fma-undefine68.9%
cos-sum70.8%
Applied egg-rr70.8%
if 0.80000000000000004 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 66.1%
*-commutative66.1%
*-commutative66.1%
*-commutative66.1%
*-commutative66.1%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 81.4%
associate-*r*81.4%
*-commutative81.4%
*-commutative81.4%
Simplified81.4%
add-log-exp81.4%
Applied egg-rr81.4%
Final simplification75.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(if (<= b -1.8e+195)
(* 2.0 (* (sqrt x) (cos y)))
(if (<= b 9e+96)
(- (* 2.0 (sqrt x)) (/ a (* 3.0 b)))
(* 2.0 (* (sqrt x) (cos (+ y (* -0.3333333333333333 (* z t)))))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -1.8e+195) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else if (b <= 9e+96) {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
} else {
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.8d+195)) then
tmp = 2.0d0 * (sqrt(x) * cos(y))
else if (b <= 9d+96) then
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((-0.3333333333333333d0) * (z * t)))))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -1.8e+195) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
} else if (b <= 9e+96) {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + (-0.3333333333333333 * (z * t)))));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if b <= -1.8e+195: tmp = 2.0 * (math.sqrt(x) * math.cos(y)) elif b <= 9e+96: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + (-0.3333333333333333 * (z * t))))) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= -1.8e+195) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); elseif (b <= 9e+96) tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(-0.3333333333333333 * Float64(z * t)))))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= -1.8e+195)
tmp = 2.0 * (sqrt(x) * cos(y));
elseif (b <= 9e+96)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
else
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, -1.8e+195], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[b, 9e+96], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(-0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.8 \cdot 10^{+195}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{elif}\;b \leq 9 \cdot 10^{+96}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right)\\
\end{array}
\end{array}
if b < -1.7999999999999999e195Initial program 45.6%
*-commutative45.6%
*-commutative45.6%
*-commutative45.6%
*-commutative45.6%
associate-/l*46.7%
*-commutative46.7%
Simplified46.7%
Taylor expanded in z around 0 49.5%
associate-*r*49.5%
*-commutative49.5%
*-commutative49.5%
Simplified49.5%
*-commutative49.5%
clear-num49.4%
inv-pow49.4%
*-commutative49.4%
*-un-lft-identity49.4%
times-frac49.4%
metadata-eval49.4%
Applied egg-rr49.4%
Taylor expanded in x around inf 44.5%
if -1.7999999999999999e195 < b < 8.99999999999999914e96Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*71.2%
*-commutative71.2%
Simplified71.2%
Taylor expanded in z around 0 80.4%
associate-*r*80.4%
*-commutative80.4%
*-commutative80.4%
Simplified80.4%
Taylor expanded in y around 0 74.1%
if 8.99999999999999914e96 < b Initial program 59.2%
Simplified59.8%
Taylor expanded in x around inf 50.9%
Final simplification67.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (or (<= b -6e+200) (not (<= b 1.65e+97))) (* 2.0 (* (sqrt x) (cos y))) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((b <= -6e+200) || !(b <= 1.65e+97)) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-6d+200)) .or. (.not. (b <= 1.65d+97))) then
tmp = 2.0d0 * (sqrt(x) * cos(y))
else
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((b <= -6e+200) || !(b <= 1.65e+97)) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
} else {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if (b <= -6e+200) or not (b <= 1.65e+97): tmp = 2.0 * (math.sqrt(x) * math.cos(y)) else: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if ((b <= -6e+200) || !(b <= 1.65e+97)) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if ((b <= -6e+200) || ~((b <= 1.65e+97)))
tmp = 2.0 * (sqrt(x) * cos(y));
else
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[b, -6e+200], N[Not[LessEqual[b, 1.65e+97]], $MachinePrecision]], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -6 \cdot 10^{+200} \lor \neg \left(b \leq 1.65 \cdot 10^{+97}\right):\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if b < -5.99999999999999982e200 or 1.6500000000000001e97 < b Initial program 55.1%
*-commutative55.1%
*-commutative55.1%
*-commutative55.1%
*-commutative55.1%
associate-/l*55.8%
*-commutative55.8%
Simplified55.8%
Taylor expanded in z around 0 55.7%
associate-*r*55.7%
*-commutative55.7%
*-commutative55.7%
Simplified55.7%
*-commutative55.7%
clear-num55.7%
inv-pow55.7%
*-commutative55.7%
*-un-lft-identity55.7%
times-frac55.7%
metadata-eval55.7%
Applied egg-rr55.7%
Taylor expanded in x around inf 47.7%
if -5.99999999999999982e200 < b < 1.6500000000000001e97Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*71.2%
*-commutative71.2%
Simplified71.2%
Taylor expanded in z around 0 80.4%
associate-*r*80.4%
*-commutative80.4%
*-commutative80.4%
Simplified80.4%
Taylor expanded in y around 0 74.1%
Final simplification67.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 67.3%
*-commutative67.3%
*-commutative67.3%
*-commutative67.3%
*-commutative67.3%
associate-/l*67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in z around 0 74.4%
associate-*r*74.4%
*-commutative74.4%
*-commutative74.4%
Simplified74.4%
Final simplification74.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (+ (* -0.3333333333333333 (/ a b)) (* 2.0 (* (sqrt x) (cos y)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (sqrt(x) * cos(y)));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * (a / b)) + (2.0d0 * (sqrt(x) * cos(y)))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (Math.sqrt(x) * Math.cos(y)));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (-0.3333333333333333 * (a / b)) + (2.0 * (math.sqrt(x) * math.cos(y)))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * Float64(a / b)) + Float64(2.0 * Float64(sqrt(x) * cos(y)))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (-0.3333333333333333 * (a / b)) + (2.0 * (sqrt(x) * cos(y)));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)
\end{array}
Initial program 67.3%
Simplified67.4%
Taylor expanded in z around 0 74.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 67.3%
*-commutative67.3%
*-commutative67.3%
*-commutative67.3%
*-commutative67.3%
associate-/l*67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in z around 0 74.4%
associate-*r*74.4%
*-commutative74.4%
*-commutative74.4%
Simplified74.4%
Taylor expanded in y around 0 63.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) / (b / a)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 / (b / a)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 / Float64(b / a)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 / (b / a);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 67.3%
Simplified67.4%
Taylor expanded in a around inf 52.1%
clear-num52.1%
un-div-inv52.2%
Applied egg-rr52.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 67.3%
Simplified67.4%
Taylor expanded in a around inf 52.1%
associate-*r/52.1%
*-commutative52.1%
associate-*r/52.2%
Simplified52.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 67.3%
Simplified67.4%
Taylor expanded in a around inf 52.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024143
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))