
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.12e+18) (not (<= x 1.95e+78))) (* x (cos y)) (fma z (- (sin y)) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.12e+18) || !(x <= 1.95e+78)) {
tmp = x * cos(y);
} else {
tmp = fma(z, -sin(y), x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2.12e+18) || !(x <= 1.95e+78)) tmp = Float64(x * cos(y)); else tmp = fma(z, Float64(-sin(y)), x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.12e+18], N[Not[LessEqual[x, 1.95e+78]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.12 \cdot 10^{+18} \lor \neg \left(x \leq 1.95 \cdot 10^{+78}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\end{array}
\end{array}
if x < -2.12e18 or 1.9500000000000002e78 < x Initial program 99.8%
Taylor expanded in x around inf 90.9%
if -2.12e18 < x < 1.9500000000000002e78Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 88.0%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.7e+14) (not (<= x 5.2e+77))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e+14) || !(x <= 5.2e+77)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.7d+14)) .or. (.not. (x <= 5.2d+77))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e+14) || !(x <= 5.2e+77)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.7e+14) or not (x <= 5.2e+77): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.7e+14) || !(x <= 5.2e+77)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.7e+14) || ~((x <= 5.2e+77))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.7e+14], N[Not[LessEqual[x, 5.2e+77]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{+14} \lor \neg \left(x \leq 5.2 \cdot 10^{+77}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.7e14 or 5.2000000000000004e77 < x Initial program 99.8%
Taylor expanded in x around inf 90.9%
if -2.7e14 < x < 5.2000000000000004e77Initial program 99.8%
expm1-log1p-u99.7%
expm1-undefine99.7%
Applied egg-rr99.7%
expm1-define99.7%
Simplified99.7%
Taylor expanded in y around 0 88.0%
Final simplification89.2%
(FPCore (x y z)
:precision binary64
(if (<= y -0.009)
(* x (cos y))
(if (<= y 2e-5)
(+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))
(* z (- (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.009) {
tmp = x * cos(y);
} else if (y <= 2e-5) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
} else {
tmp = z * -sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.009d0)) then
tmp = x * cos(y)
else if (y <= 2d-5) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
else
tmp = z * -sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.009) {
tmp = x * Math.cos(y);
} else if (y <= 2e-5) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
} else {
tmp = z * -Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.009: tmp = x * math.cos(y) elif y <= 2e-5: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) else: tmp = z * -math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.009) tmp = Float64(x * cos(y)); elseif (y <= 2e-5) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); else tmp = Float64(z * Float64(-sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.009) tmp = x * cos(y); elseif (y <= 2e-5) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); else tmp = z * -sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.009], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2e-5], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.009:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-5}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\end{array}
\end{array}
if y < -0.00899999999999999932Initial program 99.6%
Taylor expanded in x around inf 62.6%
if -0.00899999999999999932 < y < 2.00000000000000016e-5Initial program 99.9%
Taylor expanded in y around 0 99.9%
if 2.00000000000000016e-5 < y Initial program 99.6%
Taylor expanded in x around 0 53.9%
neg-mul-153.9%
*-commutative53.9%
distribute-rgt-neg-in53.9%
Simplified53.9%
Final simplification77.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.009) (not (<= y 0.125))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.009) || !(y <= 0.125)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.009d0)) .or. (.not. (y <= 0.125d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.009) || !(y <= 0.125)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.009) or not (y <= 0.125): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.009) || !(y <= 0.125)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.009) || ~((y <= 0.125))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.009], N[Not[LessEqual[y, 0.125]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.009 \lor \neg \left(y \leq 0.125\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.00899999999999999932 or 0.125 < y Initial program 99.6%
Taylor expanded in x around inf 55.0%
if -0.00899999999999999932 < y < 0.125Initial program 99.9%
Taylor expanded in y around 0 99.9%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -6e+127) (not (<= z 3.1e+143))) (- (* z y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+127) || !(z <= 3.1e+143)) {
tmp = -(z * y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6d+127)) .or. (.not. (z <= 3.1d+143))) then
tmp = -(z * y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+127) || !(z <= 3.1e+143)) {
tmp = -(z * y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6e+127) or not (z <= 3.1e+143): tmp = -(z * y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6e+127) || !(z <= 3.1e+143)) tmp = Float64(-Float64(z * y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6e+127) || ~((z <= 3.1e+143))) tmp = -(z * y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6e+127], N[Not[LessEqual[z, 3.1e+143]], $MachinePrecision]], (-N[(z * y), $MachinePrecision]), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+127} \lor \neg \left(z \leq 3.1 \cdot 10^{+143}\right):\\
\;\;\;\;-z \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6.0000000000000005e127 or 3.0999999999999999e143 < z Initial program 99.7%
Taylor expanded in y around 0 57.2%
mul-1-neg57.2%
unsub-neg57.2%
*-commutative57.2%
Simplified57.2%
Taylor expanded in x around 0 42.4%
mul-1-neg42.4%
distribute-rgt-neg-out42.4%
Simplified42.4%
if -6.0000000000000005e127 < z < 3.0999999999999999e143Initial program 99.8%
Taylor expanded in y around 0 44.6%
Final simplification44.0%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.5%
mul-1-neg50.5%
unsub-neg50.5%
*-commutative50.5%
Simplified50.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 36.2%
herbie shell --seed 2024143
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))