
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.65e-270) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.65e-270) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.65d-270) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.65e-270) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 3.65e-270: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.65e-270) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 3.65e-270)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.65e-270], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.65 \cdot 10^{-270}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 3.64999999999999996e-270Initial program 74.8%
associate-+l+74.8%
+-commutative74.8%
distribute-rgt-in74.8%
Simplified74.8%
Taylor expanded in x around inf 51.5%
+-commutative51.5%
Simplified51.5%
if 3.64999999999999996e-270 < y Initial program 73.5%
associate-+l+73.5%
+-commutative73.5%
distribute-rgt-in73.5%
Simplified73.5%
Taylor expanded in z around inf 44.3%
*-commutative44.3%
sqrt-prod49.8%
+-commutative49.8%
Applied egg-rr49.8%
Final simplification50.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.5e-298) (* 2.0 (sqrt (* x (+ y z)))) (sqrt (* z (* (+ y x) 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.5e-298) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = sqrt((z * ((y + x) * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.5d-298) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = sqrt((z * ((y + x) * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.5e-298) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = Math.sqrt((z * ((y + x) * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 3.5e-298: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = math.sqrt((z * ((y + x) * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.5e-298) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = sqrt(Float64(z * Float64(Float64(y + x) * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 3.5e-298)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = sqrt((z * ((y + x) * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.5e-298], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(z * N[(N[(y + x), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{-298}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot \left(\left(y + x\right) \cdot 4\right)}\\
\end{array}
\end{array}
if y < 3.4999999999999998e-298Initial program 73.8%
associate-+l+73.8%
+-commutative73.8%
distribute-rgt-in73.8%
Simplified73.8%
Taylor expanded in x around inf 49.0%
+-commutative49.0%
Simplified49.0%
if 3.4999999999999998e-298 < y Initial program 74.7%
associate-+l+74.7%
+-commutative74.7%
distribute-rgt-in74.7%
Simplified74.7%
Taylor expanded in z around inf 47.7%
pow147.7%
add-sqr-sqrt47.3%
sqrt-unprod47.7%
*-commutative47.7%
*-commutative47.7%
swap-sqr47.7%
add-sqr-sqrt47.7%
+-commutative47.7%
metadata-eval47.7%
Applied egg-rr47.7%
unpow147.7%
associate-*l*47.7%
+-commutative47.7%
Simplified47.7%
Final simplification48.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -9e-263) (sqrt (* y (* x 4.0))) (sqrt (* z (* (+ y x) 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-263) {
tmp = sqrt((y * (x * 4.0)));
} else {
tmp = sqrt((z * ((y + x) * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9d-263)) then
tmp = sqrt((y * (x * 4.0d0)))
else
tmp = sqrt((z * ((y + x) * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9e-263) {
tmp = Math.sqrt((y * (x * 4.0)));
} else {
tmp = Math.sqrt((z * ((y + x) * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -9e-263: tmp = math.sqrt((y * (x * 4.0))) else: tmp = math.sqrt((z * ((y + x) * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-263) tmp = sqrt(Float64(y * Float64(x * 4.0))); else tmp = sqrt(Float64(z * Float64(Float64(y + x) * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -9e-263)
tmp = sqrt((y * (x * 4.0)));
else
tmp = sqrt((z * ((y + x) * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-263], N[Sqrt[N[(y * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Sqrt[N[(z * N[(N[(y + x), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-263}:\\
\;\;\;\;\sqrt{y \cdot \left(x \cdot 4\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot \left(\left(y + x\right) \cdot 4\right)}\\
\end{array}
\end{array}
if y < -8.9999999999999994e-263Initial program 72.5%
associate-+l+72.5%
+-commutative72.5%
distribute-rgt-in72.6%
Simplified72.6%
Taylor expanded in z around 0 27.9%
add-cbrt-cube21.4%
add-sqr-sqrt21.4%
pow121.4%
pow1/221.4%
pow-prod-up21.4%
*-commutative21.4%
metadata-eval21.4%
Applied egg-rr21.4%
pow121.4%
add-sqr-sqrt21.4%
sqrt-unprod21.4%
*-commutative21.4%
*-commutative21.4%
swap-sqr21.4%
cbrt-unprod13.8%
pow-prod-up14.1%
metadata-eval14.1%
pow314.1%
add-cbrt-cube27.9%
metadata-eval27.9%
Applied egg-rr27.9%
unpow127.9%
associate-*l*27.9%
Simplified27.9%
if -8.9999999999999994e-263 < y Initial program 75.7%
associate-+l+75.7%
+-commutative75.7%
distribute-rgt-in75.7%
Simplified75.7%
Taylor expanded in z around inf 51.1%
pow151.1%
add-sqr-sqrt50.7%
sqrt-unprod51.1%
*-commutative51.1%
*-commutative51.1%
swap-sqr51.1%
add-sqr-sqrt51.1%
+-commutative51.1%
metadata-eval51.1%
Applied egg-rr51.1%
unpow151.1%
associate-*l*51.1%
+-commutative51.1%
Simplified51.1%
Final simplification40.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 74.2%
associate-+l+74.2%
+-commutative74.2%
distribute-rgt-in74.2%
Simplified74.2%
Final simplification74.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -4e-310) (sqrt (* y (* x 4.0))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4e-310) {
tmp = sqrt((y * (x * 4.0)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d-310)) then
tmp = sqrt((y * (x * 4.0d0)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e-310) {
tmp = Math.sqrt((y * (x * 4.0)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4e-310: tmp = math.sqrt((y * (x * 4.0))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4e-310) tmp = sqrt(Float64(y * Float64(x * 4.0))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4e-310)
tmp = sqrt((y * (x * 4.0)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4e-310], N[Sqrt[N[(y * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{y \cdot \left(x \cdot 4\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -3.999999999999988e-310Initial program 74.1%
associate-+l+74.1%
+-commutative74.1%
distribute-rgt-in74.1%
Simplified74.1%
Taylor expanded in z around 0 25.8%
add-cbrt-cube19.8%
add-sqr-sqrt19.8%
pow119.8%
pow1/219.8%
pow-prod-up19.9%
*-commutative19.9%
metadata-eval19.9%
Applied egg-rr19.9%
pow119.9%
add-sqr-sqrt19.8%
sqrt-unprod19.9%
*-commutative19.9%
*-commutative19.9%
swap-sqr19.9%
cbrt-unprod12.9%
pow-prod-up13.2%
metadata-eval13.2%
pow313.2%
add-cbrt-cube25.8%
metadata-eval25.8%
Applied egg-rr25.8%
unpow125.8%
associate-*l*25.8%
Simplified25.8%
if -3.999999999999988e-310 < y Initial program 74.3%
associate-+l+74.3%
+-commutative74.3%
distribute-rgt-in74.3%
Simplified74.3%
Taylor expanded in x around 0 25.9%
*-commutative25.9%
Simplified25.9%
Final simplification25.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (* y (* x 4.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((y * (x * 4.0)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((y * (x * 4.0d0)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((y * (x * 4.0)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((y * (x * 4.0)))
x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(y * Float64(x * 4.0))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((y * (x * 4.0)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(y * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{y \cdot \left(x \cdot 4\right)}
\end{array}
Initial program 74.2%
associate-+l+74.2%
+-commutative74.2%
distribute-rgt-in74.2%
Simplified74.2%
Taylor expanded in z around 0 26.6%
add-cbrt-cube19.8%
add-sqr-sqrt19.8%
pow119.8%
pow1/219.8%
pow-prod-up19.9%
*-commutative19.9%
metadata-eval19.9%
Applied egg-rr19.9%
pow119.9%
add-sqr-sqrt19.8%
sqrt-unprod19.9%
*-commutative19.9%
*-commutative19.9%
swap-sqr19.9%
cbrt-unprod12.1%
pow-prod-up12.4%
metadata-eval12.4%
pow312.4%
add-cbrt-cube26.6%
metadata-eval26.6%
Applied egg-rr26.6%
unpow126.6%
associate-*l*26.6%
Simplified26.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024143
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))