
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(* t (- (* (/ x a) (/ y t)) (/ z a)))
(if (<= t_1 5e+299) (/ t_1 a) (* t (/ (- (* x (/ y t)) z) a))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t * (((x / a) * (y / t)) - (z / a));
} else if (t_1 <= 5e+299) {
tmp = t_1 / a;
} else {
tmp = t * (((x * (y / t)) - z) / a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t * (((x / a) * (y / t)) - (z / a));
} else if (t_1 <= 5e+299) {
tmp = t_1 / a;
} else {
tmp = t * (((x * (y / t)) - z) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -math.inf: tmp = t * (((x / a) * (y / t)) - (z / a)) elif t_1 <= 5e+299: tmp = t_1 / a else: tmp = t * (((x * (y / t)) - z) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(t * Float64(Float64(Float64(x / a) * Float64(y / t)) - Float64(z / a))); elseif (t_1 <= 5e+299) tmp = Float64(t_1 / a); else tmp = Float64(t * Float64(Float64(Float64(x * Float64(y / t)) - z) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = t * (((x / a) * (y / t)) - (z / a));
elseif (t_1 <= 5e+299)
tmp = t_1 / a;
else
tmp = t * (((x * (y / t)) - z) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(t * N[(N[(N[(x / a), $MachinePrecision] * N[(y / t), $MachinePrecision]), $MachinePrecision] - N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+299], N[(t$95$1 / a), $MachinePrecision], N[(t * N[(N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t \cdot \left(\frac{x}{a} \cdot \frac{y}{t} - \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+299}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x \cdot \frac{y}{t} - z}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 72.0%
Taylor expanded in t around inf 86.8%
+-commutative86.8%
mul-1-neg86.8%
unsub-neg86.8%
times-frac99.8%
Simplified99.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000003e299Initial program 99.2%
if 5.0000000000000003e299 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.5%
Taylor expanded in t around inf 71.0%
*-commutative71.0%
associate-*r/74.0%
add-sqr-sqrt18.9%
times-frac30.2%
fma-neg30.2%
Applied egg-rr30.2%
Taylor expanded in t around inf 85.0%
neg-mul-185.0%
+-commutative85.0%
unsub-neg85.0%
*-commutative85.0%
associate-/r*85.3%
div-sub85.3%
associate-/l*94.0%
Simplified94.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 5e+299)))
(* t (/ (- (* x (/ y t)) z) a))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 5e+299)) {
tmp = t * (((x * (y / t)) - z) / a);
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 5e+299)) {
tmp = t * (((x * (y / t)) - z) / a);
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 5e+299): tmp = t * (((x * (y / t)) - z) / a) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 5e+299)) tmp = Float64(t * Float64(Float64(Float64(x * Float64(y / t)) - z) / a)); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 5e+299)))
tmp = t * (((x * (y / t)) - z) / a);
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 5e+299]], $MachinePrecision]], N[(t * N[(N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 5 \cdot 10^{+299}\right):\\
\;\;\;\;t \cdot \frac{x \cdot \frac{y}{t} - z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 5.0000000000000003e299 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 72.8%
Taylor expanded in t around inf 71.5%
*-commutative71.5%
associate-*r/73.1%
add-sqr-sqrt29.1%
times-frac36.5%
fma-neg36.5%
Applied egg-rr36.5%
Taylor expanded in t around inf 85.9%
neg-mul-185.9%
+-commutative85.9%
unsub-neg85.9%
*-commutative85.9%
associate-/r*86.4%
div-sub86.4%
associate-/l*93.9%
Simplified93.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000003e299Initial program 99.2%
Final simplification97.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) -1e+308) (/ z (/ (- a) t)) (if (<= (* z t) 2e+182) (/ (- (* x y) (* z t)) a) (* t (/ z (- a))))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -1e+308) {
tmp = z / (-a / t);
} else if ((z * t) <= 2e+182) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t * (z / -a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z * t) <= (-1d+308)) then
tmp = z / (-a / t)
else if ((z * t) <= 2d+182) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t * (z / -a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -1e+308) {
tmp = z / (-a / t);
} else if ((z * t) <= 2e+182) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t * (z / -a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -1e+308: tmp = z / (-a / t) elif (z * t) <= 2e+182: tmp = ((x * y) - (z * t)) / a else: tmp = t * (z / -a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= -1e+308) tmp = Float64(z / Float64(Float64(-a) / t)); elseif (Float64(z * t) <= 2e+182) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(t * Float64(z / Float64(-a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -1e+308)
tmp = z / (-a / t);
elseif ((z * t) <= 2e+182)
tmp = ((x * y) - (z * t)) / a;
else
tmp = t * (z / -a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], -1e+308], N[(z / N[((-a) / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 2e+182], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+308}:\\
\;\;\;\;\frac{z}{\frac{-a}{t}}\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{+182}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\end{array}
\end{array}
if (*.f64 z t) < -1e308Initial program 69.3%
Taylor expanded in x around 0 73.8%
*-commutative73.8%
associate-*r/95.3%
neg-mul-195.3%
distribute-rgt-neg-in95.3%
distribute-frac-neg95.3%
Simplified95.3%
distribute-frac-neg95.3%
distribute-rgt-neg-out95.3%
add-sqr-sqrt58.8%
sqrt-unprod41.8%
sqr-neg41.8%
sqrt-unprod0.0%
add-sqr-sqrt0.8%
clear-num0.8%
un-div-inv0.8%
add-sqr-sqrt0.0%
sqrt-unprod41.8%
sqr-neg41.8%
sqrt-unprod58.9%
add-sqr-sqrt95.3%
Applied egg-rr95.3%
if -1e308 < (*.f64 z t) < 2.0000000000000001e182Initial program 97.9%
if 2.0000000000000001e182 < (*.f64 z t) Initial program 76.8%
Taylor expanded in x around 0 76.9%
mul-1-neg76.9%
associate-/l*88.0%
distribute-rgt-neg-in88.0%
distribute-neg-frac288.0%
Simplified88.0%
Final simplification96.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+18) (* y (/ x a)) (if (<= (* x y) 1e-15) (/ (* z t) (- a)) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = y * (x / a);
} else if ((x * y) <= 1e-15) {
tmp = (z * t) / -a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+18)) then
tmp = y * (x / a)
else if ((x * y) <= 1d-15) then
tmp = (z * t) / -a
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = y * (x / a);
} else if ((x * y) <= 1e-15) {
tmp = (z * t) / -a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+18: tmp = y * (x / a) elif (x * y) <= 1e-15: tmp = (z * t) / -a else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+18) tmp = Float64(y * Float64(x / a)); elseif (Float64(x * y) <= 1e-15) tmp = Float64(Float64(z * t) / Float64(-a)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+18)
tmp = y * (x / a);
elseif ((x * y) <= 1e-15)
tmp = (z * t) / -a;
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+18], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-15], N[(N[(z * t), $MachinePrecision] / (-a)), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+18}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{-15}:\\
\;\;\;\;\frac{z \cdot t}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e18Initial program 87.6%
Taylor expanded in y around inf 76.3%
+-commutative76.3%
mul-1-neg76.3%
unsub-neg76.3%
associate-/l*79.5%
Simplified79.5%
Taylor expanded in x around inf 69.5%
if -2e18 < (*.f64 x y) < 1.0000000000000001e-15Initial program 94.9%
Taylor expanded in x around 0 82.6%
mul-1-neg82.6%
*-commutative82.6%
distribute-rgt-neg-in82.6%
Simplified82.6%
if 1.0000000000000001e-15 < (*.f64 x y) Initial program 93.2%
Taylor expanded in x around inf 74.6%
Final simplification77.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+18) (* y (/ x a)) (if (<= (* x y) 1e-15) (* t (/ z (- a))) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = y * (x / a);
} else if ((x * y) <= 1e-15) {
tmp = t * (z / -a);
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+18)) then
tmp = y * (x / a)
else if ((x * y) <= 1d-15) then
tmp = t * (z / -a)
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = y * (x / a);
} else if ((x * y) <= 1e-15) {
tmp = t * (z / -a);
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+18: tmp = y * (x / a) elif (x * y) <= 1e-15: tmp = t * (z / -a) else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+18) tmp = Float64(y * Float64(x / a)); elseif (Float64(x * y) <= 1e-15) tmp = Float64(t * Float64(z / Float64(-a))); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+18)
tmp = y * (x / a);
elseif ((x * y) <= 1e-15)
tmp = t * (z / -a);
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+18], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-15], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+18}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{-15}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e18Initial program 87.6%
Taylor expanded in y around inf 76.3%
+-commutative76.3%
mul-1-neg76.3%
unsub-neg76.3%
associate-/l*79.5%
Simplified79.5%
Taylor expanded in x around inf 69.5%
if -2e18 < (*.f64 x y) < 1.0000000000000001e-15Initial program 94.9%
Taylor expanded in x around 0 82.6%
mul-1-neg82.6%
associate-/l*73.8%
distribute-rgt-neg-in73.8%
distribute-neg-frac273.8%
Simplified73.8%
if 1.0000000000000001e-15 < (*.f64 x y) Initial program 93.2%
Taylor expanded in x around inf 74.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+18) (* y (/ x a)) (if (<= (* x y) 5e-53) (/ z (/ (- a) t)) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = y * (x / a);
} else if ((x * y) <= 5e-53) {
tmp = z / (-a / t);
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+18)) then
tmp = y * (x / a)
else if ((x * y) <= 5d-53) then
tmp = z / (-a / t)
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+18) {
tmp = y * (x / a);
} else if ((x * y) <= 5e-53) {
tmp = z / (-a / t);
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+18: tmp = y * (x / a) elif (x * y) <= 5e-53: tmp = z / (-a / t) else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+18) tmp = Float64(y * Float64(x / a)); elseif (Float64(x * y) <= 5e-53) tmp = Float64(z / Float64(Float64(-a) / t)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+18)
tmp = y * (x / a);
elseif ((x * y) <= 5e-53)
tmp = z / (-a / t);
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+18], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-53], N[(z / N[((-a) / t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+18}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-53}:\\
\;\;\;\;\frac{z}{\frac{-a}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e18Initial program 87.6%
Taylor expanded in y around inf 76.3%
+-commutative76.3%
mul-1-neg76.3%
unsub-neg76.3%
associate-/l*79.5%
Simplified79.5%
Taylor expanded in x around inf 69.5%
if -2e18 < (*.f64 x y) < 5e-53Initial program 94.7%
Taylor expanded in x around 0 83.9%
*-commutative83.9%
associate-*r/79.4%
neg-mul-179.4%
distribute-rgt-neg-in79.4%
distribute-frac-neg79.4%
Simplified79.4%
distribute-frac-neg79.4%
distribute-rgt-neg-out79.4%
add-sqr-sqrt49.1%
sqrt-unprod36.1%
sqr-neg36.1%
sqrt-unprod4.5%
add-sqr-sqrt10.9%
clear-num10.9%
un-div-inv10.9%
add-sqr-sqrt4.5%
sqrt-unprod36.1%
sqr-neg36.1%
sqrt-unprod49.4%
add-sqr-sqrt79.1%
Applied egg-rr79.1%
if 5e-53 < (*.f64 x y) Initial program 93.8%
Taylor expanded in x around inf 72.5%
Final simplification75.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 8e-9) (/ (* x y) a) (* y (/ x a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 8e-9) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 8d-9) then
tmp = (x * y) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 8e-9) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= 8e-9: tmp = (x * y) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 8e-9) tmp = Float64(Float64(x * y) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 8e-9)
tmp = (x * y) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 8e-9], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 8 \cdot 10^{-9}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if t < 8.0000000000000005e-9Initial program 96.5%
Taylor expanded in x around inf 54.7%
if 8.0000000000000005e-9 < t Initial program 84.0%
Taylor expanded in y around inf 73.0%
+-commutative73.0%
mul-1-neg73.0%
unsub-neg73.0%
associate-/l*74.4%
Simplified74.4%
Taylor expanded in x around inf 33.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 92.7%
Taylor expanded in y around inf 75.8%
+-commutative75.8%
mul-1-neg75.8%
unsub-neg75.8%
associate-/l*72.9%
Simplified72.9%
Taylor expanded in x around inf 45.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 92.7%
Taylor expanded in x around inf 46.6%
associate-*r/45.9%
Simplified45.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* t (/ z a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return t * (z / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = t * (z / a)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return t * (z / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return t * (z / a)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(t * Float64(z / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = t * (z / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
t \cdot \frac{z}{a}
\end{array}
Initial program 92.7%
Taylor expanded in x around 0 57.0%
*-commutative57.0%
associate-*r/56.9%
neg-mul-156.9%
distribute-rgt-neg-in56.9%
distribute-frac-neg56.9%
Simplified56.9%
clear-num56.5%
un-div-inv56.7%
add-sqr-sqrt25.4%
sqrt-unprod23.7%
sqr-neg23.7%
sqrt-unprod4.2%
add-sqr-sqrt7.0%
Applied egg-rr7.0%
associate-/r/7.4%
*-commutative7.4%
Simplified7.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024143
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))