
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* z t) (* x y)))) (if (<= t_1 5e+280) t_1 (* z (+ t (* x (/ y z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) + (x * y);
double tmp;
if (t_1 <= 5e+280) {
tmp = t_1;
} else {
tmp = z * (t + (x * (y / z)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * t) + (x * y)
if (t_1 <= 5d+280) then
tmp = t_1
else
tmp = z * (t + (x * (y / z)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) + (x * y);
double tmp;
if (t_1 <= 5e+280) {
tmp = t_1;
} else {
tmp = z * (t + (x * (y / z)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) + (x * y) tmp = 0 if t_1 <= 5e+280: tmp = t_1 else: tmp = z * (t + (x * (y / z))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) + Float64(x * y)) tmp = 0.0 if (t_1 <= 5e+280) tmp = t_1; else tmp = Float64(z * Float64(t + Float64(x * Float64(y / z)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) + (x * y); tmp = 0.0; if (t_1 <= 5e+280) tmp = t_1; else tmp = z * (t + (x * (y / z))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+280], t$95$1, N[(z * N[(t + N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + x \cdot y\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+280}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t + x \cdot \frac{y}{z}\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000002e280Initial program 100.0%
if 5.0000000000000002e280 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 84.4%
Taylor expanded in z around inf 93.8%
associate-/l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 98.0%
fma-define98.8%
Simplified98.8%
(FPCore (x y z t) :precision binary64 (if (or (<= (* x y) -2.85e+49) (not (<= (* x y) 340.0))) (* x y) (* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.85e+49) || !((x * y) <= 340.0)) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-2.85d+49)) .or. (.not. ((x * y) <= 340.0d0))) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.85e+49) || !((x * y) <= 340.0)) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -2.85e+49) or not ((x * y) <= 340.0): tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -2.85e+49) || !(Float64(x * y) <= 340.0)) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -2.85e+49) || ~(((x * y) <= 340.0))) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.85e+49], N[Not[LessEqual[N[(x * y), $MachinePrecision], 340.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.85 \cdot 10^{+49} \lor \neg \left(x \cdot y \leq 340\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.8499999999999999e49 or 340 < (*.f64 x y) Initial program 95.2%
Taylor expanded in x around inf 81.0%
if -2.8499999999999999e49 < (*.f64 x y) < 340Initial program 100.0%
Taylor expanded in z around inf 100.0%
associate-/l*97.3%
Simplified97.3%
Taylor expanded in z around inf 81.7%
*-commutative81.7%
Simplified81.7%
Final simplification81.4%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 98.0%
Final simplification98.0%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.0%
Taylor expanded in x around inf 45.7%
herbie shell --seed 2024143
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))