
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= x -2.3e+14)
t_0
(if (<= x 2.4e+15)
(* z (cos y))
(if (<= x 3.6e+78)
(+
z
(* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))
t_0)))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (x <= -2.3e+14) {
tmp = t_0;
} else if (x <= 2.4e+15) {
tmp = z * cos(y);
} else if (x <= 3.6e+78) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (x <= (-2.3d+14)) then
tmp = t_0
else if (x <= 2.4d+15) then
tmp = z * cos(y)
else if (x <= 3.6d+78) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (x <= -2.3e+14) {
tmp = t_0;
} else if (x <= 2.4e+15) {
tmp = z * Math.cos(y);
} else if (x <= 3.6e+78) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if x <= -2.3e+14: tmp = t_0 elif x <= 2.4e+15: tmp = z * math.cos(y) elif x <= 3.6e+78: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (x <= -2.3e+14) tmp = t_0; elseif (x <= 2.4e+15) tmp = Float64(z * cos(y)); elseif (x <= 3.6e+78) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (x <= -2.3e+14) tmp = t_0; elseif (x <= 2.4e+15) tmp = z * cos(y); elseif (x <= 3.6e+78) tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.3e+14], t$95$0, If[LessEqual[x, 2.4e+15], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.6e+78], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;x \leq -2.3 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+15}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{+78}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.3e14 or 3.6000000000000002e78 < x Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 78.2%
if -2.3e14 < x < 2.4e15Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 81.2%
if 2.4e15 < x < 3.6000000000000002e78Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 87.3%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.95e-56) (not (<= x 1.8e+14))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.95e-56) || !(x <= 1.8e+14)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.95d-56)) .or. (.not. (x <= 1.8d+14))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.95e-56) || !(x <= 1.8e+14)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.95e-56) or not (x <= 1.8e+14): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.95e-56) || !(x <= 1.8e+14)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.95e-56) || ~((x <= 1.8e+14))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.95e-56], N[Not[LessEqual[x, 1.8e+14]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.95 \cdot 10^{-56} \lor \neg \left(x \leq 1.8 \cdot 10^{+14}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -2.9499999999999999e-56 or 1.8e14 < x Initial program 99.8%
Taylor expanded in y around 0 92.0%
if -2.9499999999999999e-56 < x < 1.8e14Initial program 99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 84.0%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0002) (not (<= y 0.076))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0002) || !(y <= 0.076)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0002d0)) .or. (.not. (y <= 0.076d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0002) || !(y <= 0.076)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0002) or not (y <= 0.076): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0002) || !(y <= 0.076)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0002) || ~((y <= 0.076))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0002], N[Not[LessEqual[y, 0.076]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0002 \lor \neg \left(y \leq 0.076\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -2.0000000000000001e-4 or 0.0759999999999999981 < y Initial program 99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around inf 54.9%
if -2.0000000000000001e-4 < y < 0.0759999999999999981Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -6e+150) (not (<= x 1.2e+83))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6e+150) || !(x <= 1.2e+83)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6d+150)) .or. (.not. (x <= 1.2d+83))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6e+150) || !(x <= 1.2e+83)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6e+150) or not (x <= 1.2e+83): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6e+150) || !(x <= 1.2e+83)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6e+150) || ~((x <= 1.2e+83))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6e+150], N[Not[LessEqual[x, 1.2e+83]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6 \cdot 10^{+150} \lor \neg \left(x \leq 1.2 \cdot 10^{+83}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -6.00000000000000025e150 or 1.19999999999999996e83 < x Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around inf 84.8%
Taylor expanded in y around 0 36.9%
if -6.00000000000000025e150 < x < 1.19999999999999996e83Initial program 99.7%
log1p-expm1-u99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 44.8%
Final simplification42.6%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 50.4%
+-commutative50.4%
Simplified50.4%
Final simplification50.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
log1p-expm1-u99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 35.7%
herbie shell --seed 2024143
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))