
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.3%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr97.9%
pow297.9%
metadata-eval98.3%
Applied egg-rr98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (/ (sin (* u2 6.28318530718)) (sqrt (+ (- 2.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (sinf((u2 * 6.28318530718f)) / sqrtf(((2.0f - u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (sin((u2 * 6.28318530718e0)) / sqrt(((2.0e0 - u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(sin(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(Float32(2.0) - u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (sin((u2 * single(6.28318530718))) / sqrt(((single(2.0) - u1) + single(-1.0)))); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \frac{\sin \left(u2 \cdot 6.28318530718\right)}{\sqrt{\left(2 - u1\right) + -1}}
\end{array}
Initial program 98.2%
*-commutative98.2%
sqrt-div98.0%
associate-*r/98.2%
Applied egg-rr98.2%
*-commutative98.2%
associate-/l*98.1%
Simplified98.1%
expm1-log1p-u98.2%
Applied egg-rr98.2%
expm1-undefine98.2%
sub-neg98.2%
log1p-undefine98.2%
rem-exp-log98.2%
associate-+r-98.3%
metadata-eval98.3%
metadata-eval98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (cbrt (pow (/ u1 (- 1.0 u1)) 1.5))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * cbrtf(powf((u1 / (1.0f - u1)), 1.5f));
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * cbrt((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5)))) end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5}}
\end{array}
Initial program 98.2%
add-cbrt-cube98.2%
pow1/395.7%
add-sqr-sqrt95.7%
pow195.7%
pow1/295.7%
pow-prod-up95.7%
metadata-eval95.7%
Applied egg-rr95.7%
unpow1/398.2%
Simplified98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.00279999990016222) (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)) (* (sin (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.00279999990016222f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.00279999990016222e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.00279999990016222)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.00279999990016222)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); else tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.00279999990016222:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0027999999Initial program 98.6%
Taylor expanded in u2 around 0 97.8%
if 0.0027999999 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0 84.4%
+-commutative84.4%
Simplified84.4%
Final simplification93.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.03500000014901161) (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)) (* (sqrt u1) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.03500000014901161f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
} else {
tmp = sqrtf(u1) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.03500000014901161e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
else
tmp = sqrt(u1) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.03500000014901161)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))); else tmp = Float32(sqrt(u1) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.03500000014901161)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); else tmp = sqrt(u1) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.03500000014901161:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0350000001Initial program 98.5%
Taylor expanded in u2 around 0 94.8%
if 0.0350000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.3%
Taylor expanded in u1 around 0 73.8%
Final simplification89.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.0%
Final simplification79.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 78.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 70.8%
+-commutative85.8%
Simplified70.8%
Final simplification70.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* (sqrt u1) (- -6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (sqrtf(u1) * -(-6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (sqrt(u1) * -(-6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(sqrt(u1) * Float32(-Float32(-6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (sqrt(u1) * -single(-6.28318530718)); end
\begin{array}{l}
\\
u2 \cdot \left(\sqrt{u1} \cdot \left(--6.28318530718\right)\right)
\end{array}
Initial program 98.2%
*-commutative98.2%
sqrt-div98.0%
associate-*r/98.2%
Applied egg-rr98.2%
*-commutative98.2%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in u2 around 0 79.0%
Taylor expanded in u1 around 0 62.9%
Taylor expanded in u1 around -inf -0.0%
associate-*r*-0.0%
*-commutative-0.0%
unpow2-0.0%
rem-square-sqrt63.0%
neg-mul-163.0%
Simplified63.0%
Final simplification63.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
*-commutative98.2%
sqrt-div98.0%
associate-*r/98.2%
Applied egg-rr98.2%
*-commutative98.2%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in u2 around 0 79.0%
Taylor expanded in u1 around 0 62.9%
Final simplification62.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 62.9%
Final simplification62.9%
herbie shell --seed 2024143
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))