
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* (+ x y) z)))
double code(double x, double y, double z) {
return (x + y) - ((x + y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - ((x + y) * z)
end function
public static double code(double x, double y, double z) {
return (x + y) - ((x + y) * z);
}
def code(x, y, z): return (x + y) - ((x + y) * z)
function code(x, y, z) return Float64(Float64(x + y) - Float64(Float64(x + y) * z)) end
function tmp = code(x, y, z) tmp = (x + y) - ((x + y) * z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - \left(x + y\right) \cdot z
\end{array}
Initial program 100.0%
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 z)))) (if (<= (- 1.0 z) 1.0) t_0 (if (<= (- 1.0 z) 1.05) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= 1.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.05) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - z)
if ((1.0d0 - z) <= 1.0d0) then
tmp = t_0
else if ((1.0d0 - z) <= 1.05d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= 1.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.05) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) tmp = 0 if (1.0 - z) <= 1.0: tmp = t_0 elif (1.0 - z) <= 1.05: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (Float64(1.0 - z) <= 1.0) tmp = t_0; elseif (Float64(1.0 - z) <= 1.05) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); tmp = 0.0; if ((1.0 - z) <= 1.0) tmp = t_0; elseif ((1.0 - z) <= 1.05) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.05], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;1 - z \leq 1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 1.05:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < 1 or 1.05000000000000004 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
--lowering--.f6450.0%
Simplified50.0%
if 1 < (-.f64 #s(literal 1 binary64) z) < 1.05000000000000004Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6436.4%
Simplified36.4%
Final simplification49.9%
(FPCore (x y z) :precision binary64 (if (<= x -3.5e-90) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.5e-90) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.5d-90)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.5e-90) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.5e-90: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.5e-90) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.5e-90) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.5e-90], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{-90}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if x < -3.4999999999999999e-90Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6475.1%
Simplified75.1%
if -3.4999999999999999e-90 < x Initial program 100.0%
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0
Simplified80.1%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f6462.1%
Simplified62.1%
Final simplification66.8%
(FPCore (x y z) :precision binary64 (if (<= x -1.06e-91) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.06e-91) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.06d-91)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.06e-91) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.06e-91: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.06e-91) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.06e-91) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.06e-91], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.06 \cdot 10^{-91}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -1.06000000000000006e-91Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6474.3%
Simplified74.3%
if -1.06000000000000006e-91 < x Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
--lowering--.f6461.9%
Simplified61.9%
Final simplification66.4%
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= x -4.4e-90) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.4e-90) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.4d-90)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.4e-90) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.4e-90: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.4e-90) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.4e-90) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.4e-90], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{-90}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4.39999999999999972e-90Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6475.1%
Simplified75.1%
Taylor expanded in z around 0
Simplified36.2%
if -4.39999999999999972e-90 < x Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
--lowering--.f6462.1%
Simplified62.1%
Taylor expanded in z around 0
Simplified33.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6450.1%
Simplified50.1%
Final simplification50.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6451.9%
Simplified51.9%
Taylor expanded in z around 0
Simplified26.1%
herbie shell --seed 2024141
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))