
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 73.4%
+-commutativeN/A
distribute-rgt-out--N/A
distribute-lft-outN/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
associate-+l-N/A
associate--r-N/A
+-inversesN/A
+-lft-identityN/A
--lowering--.f64100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (<= x -1.6e+22) (* y x) (if (<= x 5.3e-33) (* y (- 0.0 z)) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e+22) {
tmp = y * x;
} else if (x <= 5.3e-33) {
tmp = y * (0.0 - z);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.6d+22)) then
tmp = y * x
else if (x <= 5.3d-33) then
tmp = y * (0.0d0 - z)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e+22) {
tmp = y * x;
} else if (x <= 5.3e-33) {
tmp = y * (0.0 - z);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.6e+22: tmp = y * x elif x <= 5.3e-33: tmp = y * (0.0 - z) else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.6e+22) tmp = Float64(y * x); elseif (x <= 5.3e-33) tmp = Float64(y * Float64(0.0 - z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.6e+22) tmp = y * x; elseif (x <= 5.3e-33) tmp = y * (0.0 - z); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.6e+22], N[(y * x), $MachinePrecision], If[LessEqual[x, 5.3e-33], N[(y * N[(0.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{+22}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 5.3 \cdot 10^{-33}:\\
\;\;\;\;y \cdot \left(0 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -1.6e22 or 5.29999999999999968e-33 < x Initial program 76.4%
+-commutativeN/A
distribute-rgt-out--N/A
distribute-lft-outN/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
associate-+l-N/A
associate--r-N/A
+-inversesN/A
+-lft-identityN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6479.4%
Simplified79.4%
if -1.6e22 < x < 5.29999999999999968e-33Initial program 70.5%
+-commutativeN/A
distribute-rgt-out--N/A
distribute-lft-outN/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
associate-+l-N/A
associate--r-N/A
+-inversesN/A
+-lft-identityN/A
--lowering--.f64100.0%
Simplified100.0%
flip--N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
--lowering--.f6499.7%
Applied egg-rr99.7%
Taylor expanded in x around 0
/-lowering-/.f6482.8%
Simplified82.8%
clear-numN/A
div-invN/A
associate-/r*N/A
frac-2negN/A
metadata-evalN/A
remove-double-divN/A
distribute-neg-fracN/A
neg-lowering-neg.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6483.0%
Applied egg-rr83.0%
Final simplification81.3%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 73.4%
+-commutativeN/A
distribute-rgt-out--N/A
distribute-lft-outN/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
associate-+l-N/A
associate--r-N/A
+-inversesN/A
+-lft-identityN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6452.6%
Simplified52.6%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024141
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))