
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.7%
*-commutative99.7%
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -5e-310) (/ (pow a2 2.0) (- (sqrt 2.0))) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -5e-310) {
tmp = pow(a2, 2.0) / -sqrt(2.0);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-5d-310)) then
tmp = (a2 ** 2.0d0) / -sqrt(2.0d0)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -5e-310) {
tmp = Math.pow(a2, 2.0) / -Math.sqrt(2.0);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -5e-310: tmp = math.pow(a2, 2.0) / -math.sqrt(2.0) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -5e-310) tmp = Float64((a2 ^ 2.0) / Float64(-sqrt(2.0))); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -5e-310) tmp = (a2 ^ 2.0) / -sqrt(2.0); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -5e-310], N[(N[Power[a2, 2.0], $MachinePrecision] / (-N[Sqrt[2.0], $MachinePrecision])), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -5 \cdot 10^{-310}:\\
\;\;\;\;\frac{{a2}^{2}}{-\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < -4.999999999999985e-310Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
add-sqr-sqrt99.5%
sqrt-unprod80.4%
frac-times80.3%
pow280.3%
add-sqr-sqrt80.3%
pow280.3%
fma-undefine80.3%
hypot-define80.3%
rem-square-sqrt80.4%
Applied egg-rr80.4%
unpow280.4%
pow-sqr80.5%
hypot-undefine80.5%
unpow280.5%
unpow280.5%
+-commutative80.5%
unpow280.5%
unpow280.5%
hypot-define80.5%
metadata-eval80.5%
Simplified80.5%
Taylor expanded in a1 around 0 49.5%
Taylor expanded in th around 0 16.9%
*-un-lft-identity16.9%
sqrt-div16.9%
sqrt-pow116.8%
metadata-eval16.8%
pow216.8%
frac-2neg16.8%
distribute-lft-neg-out16.8%
add-sqr-sqrt8.0%
sqrt-unprod25.8%
sqr-neg25.8%
sqrt-prod17.7%
add-sqr-sqrt42.7%
pow242.7%
Applied egg-rr42.7%
if -4.999999999999985e-310 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 85.8%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.72) (* t_1 (* 0.5 (cos th))) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.72) {
tmp = t_1 * (0.5 * cos(th));
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.72d0) then
tmp = t_1 * (0.5d0 * cos(th))
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.72) {
tmp = t_1 * (0.5 * Math.cos(th));
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.72: tmp = t_1 * (0.5 * math.cos(th)) else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.72) tmp = Float64(t_1 * Float64(0.5 * cos(th))); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.72) tmp = t_1 * (0.5 * cos(th)); else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(t$95$1 * N[(0.5 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;t\_1 \cdot \left(0.5 \cdot \cos th\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.71999999999999997Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr63.4%
if 0.71999999999999997 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.1%
Final simplification80.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.72) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.72) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.72d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.72) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.72: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.72) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.72) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.71999999999999997Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr63.4%
+-lft-identity63.4%
Simplified63.4%
if 0.71999999999999997 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* (sqrt 0.5) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (sqrt(0.5) * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (sqrt(0.5d0) * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (Math.sqrt(0.5) * a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (math.sqrt(0.5) * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(sqrt(0.5) * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (sqrt(0.5) * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
div-inv99.5%
add-sqr-sqrt99.5%
associate-*l*99.5%
fma-undefine99.5%
hypot-define99.5%
fma-undefine99.5%
hypot-define99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in a2 around inf 35.9%
*-commutative35.9%
Simplified35.9%
Taylor expanded in a2 around inf 56.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -5e-310) (* (+ a1 a2) (- a1 a2)) (* 0.5 (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -5e-310) {
tmp = (a1 + a2) * (a1 - a2);
} else {
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-5d-310)) then
tmp = (a1 + a2) * (a1 - a2)
else
tmp = 0.5d0 * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -5e-310) {
tmp = (a1 + a2) * (a1 - a2);
} else {
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -5e-310: tmp = (a1 + a2) * (a1 - a2) else: tmp = 0.5 * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -5e-310) tmp = Float64(Float64(a1 + a2) * Float64(a1 - a2)); else tmp = Float64(0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -5e-310) tmp = (a1 + a2) * (a1 - a2); else tmp = 0.5 * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -5e-310], N[(N[(a1 + a2), $MachinePrecision] * N[(a1 - a2), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -5 \cdot 10^{-310}:\\
\;\;\;\;\left(a1 + a2\right) \cdot \left(a1 - a2\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < -4.999999999999985e-310Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
clear-num99.7%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr16.3%
*-inverses16.3%
Simplified16.3%
add-sqr-sqrt16.3%
sqrt-prod16.4%
sqr-neg16.4%
swap-sqr16.4%
sqrt-unprod15.8%
add-sqr-sqrt39.5%
cancel-sign-sub-inv39.5%
difference-of-squares41.1%
Applied egg-rr41.1%
if -4.999999999999985e-310 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr62.7%
Taylor expanded in th around 0 62.8%
Final simplification57.2%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr63.4%
+-lft-identity63.4%
Simplified63.4%
(FPCore (a1 a2 th) :precision binary64 (* 0.5 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return 0.5 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 0.5d0 * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return 0.5 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return 0.5 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = 0.5 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr63.3%
Taylor expanded in th around 0 50.8%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr50.5%
*-inverses50.5%
Simplified50.5%
Taylor expanded in a1 around 0 31.1%
pow231.1%
Applied egg-rr31.1%
(FPCore (a1 a2 th) :precision binary64 a1)
double code(double a1, double a2, double th) {
return a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1
end function
public static double code(double a1, double a2, double th) {
return a1;
}
def code(a1, a2, th): return a1
function code(a1, a2, th) return a1 end
function tmp = code(a1, a2, th) tmp = a1; end
code[a1_, a2_, th_] := a1
\begin{array}{l}
\\
a1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-sqr-sqrt99.5%
sqrt-unprod80.4%
frac-times80.2%
pow280.2%
add-sqr-sqrt80.2%
pow280.2%
fma-undefine80.2%
hypot-define80.2%
rem-square-sqrt80.5%
Applied egg-rr80.5%
unpow280.5%
pow-sqr80.5%
hypot-undefine80.5%
unpow280.5%
unpow280.5%
+-commutative80.5%
unpow280.5%
unpow280.5%
hypot-define80.5%
metadata-eval80.5%
Simplified80.5%
Applied egg-rr2.6%
Taylor expanded in th around 0 9.1%
Taylor expanded in a1 around inf 3.7%
herbie shell --seed 2024141
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))