
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
a_m = (fabs.f64 a)
(FPCore (a_m b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (/ (* a_m b) (* x-scale y-scale))))
(if (<= a_m 5.5e+181)
(* -4.0 (pow (* a_m (/ b (* x-scale y-scale))) 2.0))
(* -4.0 (* t_0 t_0)))))a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a_m * b) / (x_45_scale * y_45_scale);
double tmp;
if (a_m <= 5.5e+181) {
tmp = -4.0 * pow((a_m * (b / (x_45_scale * y_45_scale))), 2.0);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (a_m * b) / (x_45scale * y_45scale)
if (a_m <= 5.5d+181) then
tmp = (-4.0d0) * ((a_m * (b / (x_45scale * y_45scale))) ** 2.0d0)
else
tmp = (-4.0d0) * (t_0 * t_0)
end if
code = tmp
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a_m * b) / (x_45_scale * y_45_scale);
double tmp;
if (a_m <= 5.5e+181) {
tmp = -4.0 * Math.pow((a_m * (b / (x_45_scale * y_45_scale))), 2.0);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): t_0 = (a_m * b) / (x_45_scale * y_45_scale) tmp = 0 if a_m <= 5.5e+181: tmp = -4.0 * math.pow((a_m * (b / (x_45_scale * y_45_scale))), 2.0) else: tmp = -4.0 * (t_0 * t_0) return tmp
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a_m * b) / Float64(x_45_scale * y_45_scale)) tmp = 0.0 if (a_m <= 5.5e+181) tmp = Float64(-4.0 * (Float64(a_m * Float64(b / Float64(x_45_scale * y_45_scale))) ^ 2.0)); else tmp = Float64(-4.0 * Float64(t_0 * t_0)); end return tmp end
a_m = abs(a); function tmp_2 = code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = (a_m * b) / (x_45_scale * y_45_scale); tmp = 0.0; if (a_m <= 5.5e+181) tmp = -4.0 * ((a_m * (b / (x_45_scale * y_45_scale))) ^ 2.0); else tmp = -4.0 * (t_0 * t_0); end tmp_2 = tmp; end
a_m = N[Abs[a], $MachinePrecision]
code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a$95$m * b), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a$95$m, 5.5e+181], N[(-4.0 * N[Power[N[(a$95$m * N[(b / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
t_0 := \frac{a\_m \cdot b}{x-scale \cdot y-scale}\\
\mathbf{if}\;a\_m \leq 5.5 \cdot 10^{+181}:\\
\;\;\;\;-4 \cdot {\left(a\_m \cdot \frac{b}{x-scale \cdot y-scale}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(t\_0 \cdot t\_0\right)\\
\end{array}
\end{array}
if a < 5.49999999999999991e181Initial program 24.8%
Simplified20.4%
Taylor expanded in angle around 0 45.8%
*-commutative45.8%
unpow245.8%
unpow245.8%
swap-sqr61.0%
unpow261.0%
*-commutative61.0%
unpow261.0%
unpow261.0%
swap-sqr79.4%
unpow279.4%
Simplified79.4%
div-inv79.0%
*-commutative79.0%
pow-flip79.4%
*-commutative79.4%
metadata-eval79.4%
Applied egg-rr79.4%
metadata-eval79.4%
pow-flip79.0%
pow279.0%
div-inv79.4%
pow279.4%
pow-to-exp38.9%
pow-to-exp19.0%
div-exp22.9%
Applied egg-rr22.9%
Taylor expanded in a around 0 7.1%
exp-diff6.7%
distribute-lft-in6.7%
exp-sum4.3%
*-commutative4.3%
exp-to-pow13.0%
*-commutative13.0%
exp-to-pow29.0%
unpow229.0%
unpow229.0%
swap-sqr39.2%
unpow239.2%
*-commutative39.2%
exp-to-pow79.4%
unpow279.4%
swap-sqr61.0%
unpow261.0%
unpow261.0%
Simplified94.4%
if 5.49999999999999991e181 < a Initial program 0.0%
Simplified0.0%
Taylor expanded in angle around 0 46.3%
*-commutative46.3%
unpow246.3%
unpow246.3%
swap-sqr63.9%
unpow263.9%
*-commutative63.9%
unpow263.9%
unpow263.9%
swap-sqr91.1%
unpow291.1%
Simplified91.1%
div-inv91.1%
*-commutative91.1%
pow-flip91.2%
*-commutative91.2%
metadata-eval91.2%
Applied egg-rr91.2%
metadata-eval91.2%
pow-flip91.1%
pow291.1%
div-inv91.1%
pow291.1%
pow-to-exp49.1%
pow-to-exp26.7%
div-exp26.7%
Applied egg-rr26.7%
exp-diff26.7%
pow-to-exp45.1%
pow245.1%
pow-to-exp91.1%
pow291.1%
times-frac99.6%
Applied egg-rr99.6%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (let* ((t_0 (/ (* a_m b) (* x-scale y-scale)))) (* -4.0 (* t_0 t_0))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a_m * b) / (x_45_scale * y_45_scale);
return -4.0 * (t_0 * t_0);
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = (a_m * b) / (x_45scale * y_45scale)
code = (-4.0d0) * (t_0 * t_0)
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a_m * b) / (x_45_scale * y_45_scale);
return -4.0 * (t_0 * t_0);
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): t_0 = (a_m * b) / (x_45_scale * y_45_scale) return -4.0 * (t_0 * t_0)
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a_m * b) / Float64(x_45_scale * y_45_scale)) return Float64(-4.0 * Float64(t_0 * t_0)) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = (a_m * b) / (x_45_scale * y_45_scale); tmp = -4.0 * (t_0 * t_0); end
a_m = N[Abs[a], $MachinePrecision]
code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a$95$m * b), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
t_0 := \frac{a\_m \cdot b}{x-scale \cdot y-scale}\\
-4 \cdot \left(t\_0 \cdot t\_0\right)
\end{array}
\end{array}
Initial program 22.6%
Simplified18.6%
Taylor expanded in angle around 0 45.8%
*-commutative45.8%
unpow245.8%
unpow245.8%
swap-sqr61.2%
unpow261.2%
*-commutative61.2%
unpow261.2%
unpow261.2%
swap-sqr80.4%
unpow280.4%
Simplified80.4%
div-inv80.0%
*-commutative80.0%
pow-flip80.4%
*-commutative80.4%
metadata-eval80.4%
Applied egg-rr80.4%
metadata-eval80.4%
pow-flip80.0%
pow280.0%
div-inv80.4%
pow280.4%
pow-to-exp39.7%
pow-to-exp19.7%
div-exp23.2%
Applied egg-rr23.2%
exp-diff19.7%
pow-to-exp39.7%
pow239.7%
pow-to-exp80.4%
pow280.4%
times-frac94.4%
Applied egg-rr94.4%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 0.0)
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return 0.0
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return 0.0 end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
a_m = \left|a\right|
\\
0
\end{array}
Initial program 22.6%
Simplified18.6%
Taylor expanded in b around 0 16.9%
distribute-rgt-out16.9%
metadata-eval16.9%
mul0-rgt32.9%
Simplified32.9%
herbie shell --seed 2024141
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))