
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (- (fma (log y) (- -0.5 y) y) z)))
double code(double x, double y, double z) {
return x + (fma(log(y), (-0.5 - y), y) - z);
}
function code(x, y, z) return Float64(x + Float64(fma(log(y), Float64(-0.5 - y), y) - z)) end
code[x_, y_, z_] := N[(x + N[(N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\mathsf{fma}\left(\log y, -0.5 - y, y\right) - z\right)
\end{array}
Initial program 99.9%
associate--l+99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+r-99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-define99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- x (* (log y) 0.5))))
(if (<= z -290.0)
(- x z)
(if (<= z -3.6e-275)
t_0
(if (<= z 7.8e-191)
(* y (- 1.0 (log y)))
(if (<= z 210.0) t_0 (- x z)))))))
double code(double x, double y, double z) {
double t_0 = x - (log(y) * 0.5);
double tmp;
if (z <= -290.0) {
tmp = x - z;
} else if (z <= -3.6e-275) {
tmp = t_0;
} else if (z <= 7.8e-191) {
tmp = y * (1.0 - log(y));
} else if (z <= 210.0) {
tmp = t_0;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (log(y) * 0.5d0)
if (z <= (-290.0d0)) then
tmp = x - z
else if (z <= (-3.6d-275)) then
tmp = t_0
else if (z <= 7.8d-191) then
tmp = y * (1.0d0 - log(y))
else if (z <= 210.0d0) then
tmp = t_0
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (Math.log(y) * 0.5);
double tmp;
if (z <= -290.0) {
tmp = x - z;
} else if (z <= -3.6e-275) {
tmp = t_0;
} else if (z <= 7.8e-191) {
tmp = y * (1.0 - Math.log(y));
} else if (z <= 210.0) {
tmp = t_0;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): t_0 = x - (math.log(y) * 0.5) tmp = 0 if z <= -290.0: tmp = x - z elif z <= -3.6e-275: tmp = t_0 elif z <= 7.8e-191: tmp = y * (1.0 - math.log(y)) elif z <= 210.0: tmp = t_0 else: tmp = x - z return tmp
function code(x, y, z) t_0 = Float64(x - Float64(log(y) * 0.5)) tmp = 0.0 if (z <= -290.0) tmp = Float64(x - z); elseif (z <= -3.6e-275) tmp = t_0; elseif (z <= 7.8e-191) tmp = Float64(y * Float64(1.0 - log(y))); elseif (z <= 210.0) tmp = t_0; else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (log(y) * 0.5); tmp = 0.0; if (z <= -290.0) tmp = x - z; elseif (z <= -3.6e-275) tmp = t_0; elseif (z <= 7.8e-191) tmp = y * (1.0 - log(y)); elseif (z <= 210.0) tmp = t_0; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -290.0], N[(x - z), $MachinePrecision], If[LessEqual[z, -3.6e-275], t$95$0, If[LessEqual[z, 7.8e-191], N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 210.0], t$95$0, N[(x - z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \log y \cdot 0.5\\
\mathbf{if}\;z \leq -290:\\
\;\;\;\;x - z\\
\mathbf{elif}\;z \leq -3.6 \cdot 10^{-275}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 7.8 \cdot 10^{-191}:\\
\;\;\;\;y \cdot \left(1 - \log y\right)\\
\mathbf{elif}\;z \leq 210:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if z < -290 or 210 < z Initial program 100.0%
Taylor expanded in y around inf 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
Taylor expanded in y around 0 84.6%
if -290 < z < -3.5999999999999997e-275 or 7.7999999999999999e-191 < z < 210Initial program 99.9%
Taylor expanded in y around 0 74.9%
Taylor expanded in z around 0 73.6%
*-commutative73.6%
Simplified73.6%
if -3.5999999999999997e-275 < z < 7.7999999999999999e-191Initial program 99.7%
associate--l+99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+r-99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
fma-define99.7%
+-commutative99.7%
distribute-neg-in99.7%
unsub-neg99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around inf 65.4%
log-rec65.4%
sub-neg65.4%
Simplified65.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (log y))))
(if (<= y 1.5e+29)
(- x (+ z (* (log y) 0.5)))
(if (<= y 8.5e+109) (- (- y t_0) z) (- (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = y * log(y);
double tmp;
if (y <= 1.5e+29) {
tmp = x - (z + (log(y) * 0.5));
} else if (y <= 8.5e+109) {
tmp = (y - t_0) - z;
} else {
tmp = (x + y) - t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * log(y)
if (y <= 1.5d+29) then
tmp = x - (z + (log(y) * 0.5d0))
else if (y <= 8.5d+109) then
tmp = (y - t_0) - z
else
tmp = (x + y) - t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.log(y);
double tmp;
if (y <= 1.5e+29) {
tmp = x - (z + (Math.log(y) * 0.5));
} else if (y <= 8.5e+109) {
tmp = (y - t_0) - z;
} else {
tmp = (x + y) - t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.log(y) tmp = 0 if y <= 1.5e+29: tmp = x - (z + (math.log(y) * 0.5)) elif y <= 8.5e+109: tmp = (y - t_0) - z else: tmp = (x + y) - t_0 return tmp
function code(x, y, z) t_0 = Float64(y * log(y)) tmp = 0.0 if (y <= 1.5e+29) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); elseif (y <= 8.5e+109) tmp = Float64(Float64(y - t_0) - z); else tmp = Float64(Float64(x + y) - t_0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * log(y); tmp = 0.0; if (y <= 1.5e+29) tmp = x - (z + (log(y) * 0.5)); elseif (y <= 8.5e+109) tmp = (y - t_0) - z; else tmp = (x + y) - t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 1.5e+29], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.5e+109], N[(N[(y - t$95$0), $MachinePrecision] - z), $MachinePrecision], N[(N[(x + y), $MachinePrecision] - t$95$0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \log y\\
\mathbf{if}\;y \leq 1.5 \cdot 10^{+29}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+109}:\\
\;\;\;\;\left(y - t\_0\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(x + y\right) - t\_0\\
\end{array}
\end{array}
if y < 1.5e29Initial program 100.0%
Taylor expanded in y around 0 98.6%
if 1.5e29 < y < 8.5000000000000004e109Initial program 99.8%
Taylor expanded in y around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-in99.8%
log-rec99.8%
remove-double-neg99.8%
Simplified99.8%
Taylor expanded in x around 0 83.0%
if 8.5000000000000004e109 < y Initial program 99.8%
Taylor expanded in y around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-in99.8%
log-rec99.8%
remove-double-neg99.8%
Simplified99.8%
Taylor expanded in z around 0 80.9%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -170.0) (not (<= x 340.0))) (- x z) (- (* (log y) -0.5) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -170.0) || !(x <= 340.0)) {
tmp = x - z;
} else {
tmp = (log(y) * -0.5) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-170.0d0)) .or. (.not. (x <= 340.0d0))) then
tmp = x - z
else
tmp = (log(y) * (-0.5d0)) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -170.0) || !(x <= 340.0)) {
tmp = x - z;
} else {
tmp = (Math.log(y) * -0.5) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -170.0) or not (x <= 340.0): tmp = x - z else: tmp = (math.log(y) * -0.5) - z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -170.0) || !(x <= 340.0)) tmp = Float64(x - z); else tmp = Float64(Float64(log(y) * -0.5) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -170.0) || ~((x <= 340.0))) tmp = x - z; else tmp = (log(y) * -0.5) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -170.0], N[Not[LessEqual[x, 340.0]], $MachinePrecision]], N[(x - z), $MachinePrecision], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -170 \lor \neg \left(x \leq 340\right):\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\end{array}
\end{array}
if x < -170 or 340 < x Initial program 100.0%
Taylor expanded in y around inf 99.3%
mul-1-neg99.3%
distribute-rgt-neg-in99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
Taylor expanded in y around 0 88.3%
if -170 < x < 340Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+r-99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-define99.8%
+-commutative99.8%
distribute-neg-in99.8%
unsub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 99.5%
associate-*r*99.5%
mul-1-neg99.5%
+-commutative99.5%
cancel-sign-sub-inv99.5%
Simplified99.5%
Taylor expanded in y around 0 61.9%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (<= y 1.1e-10) (- x (+ z (* (log y) 0.5))) (- (+ y (- x (* y (log y)))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.1e-10) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = (y + (x - (y * log(y)))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.1d-10) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = (y + (x - (y * log(y)))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.1e-10) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = (y + (x - (y * Math.log(y)))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.1e-10: tmp = x - (z + (math.log(y) * 0.5)) else: tmp = (y + (x - (y * math.log(y)))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.1e-10) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(Float64(y + Float64(x - Float64(y * log(y)))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.1e-10) tmp = x - (z + (log(y) * 0.5)); else tmp = (y + (x - (y * log(y)))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.1e-10], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y + N[(x - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.1 \cdot 10^{-10}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y + \left(x - y \cdot \log y\right)\right) - z\\
\end{array}
\end{array}
if y < 1.09999999999999995e-10Initial program 100.0%
Taylor expanded in y around 0 100.0%
if 1.09999999999999995e-10 < y Initial program 99.8%
Taylor expanded in y around inf 99.6%
mul-1-neg99.6%
distribute-rgt-neg-in99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= y 1.15e+29) (- x (+ z (* (log y) 0.5))) (- (+ x y) (* y (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.15e+29) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = (x + y) - (y * log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.15d+29) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = (x + y) - (y * log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.15e+29) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = (x + y) - (y * Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.15e+29: tmp = x - (z + (math.log(y) * 0.5)) else: tmp = (x + y) - (y * math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.15e+29) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(Float64(x + y) - Float64(y * log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.15e+29) tmp = x - (z + (log(y) * 0.5)); else tmp = (x + y) - (y * log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.15e+29], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + y), $MachinePrecision] - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.15 \cdot 10^{+29}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x + y\right) - y \cdot \log y\\
\end{array}
\end{array}
if y < 1.1500000000000001e29Initial program 100.0%
Taylor expanded in y around 0 98.6%
if 1.1500000000000001e29 < y Initial program 99.8%
Taylor expanded in y around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-in99.8%
log-rec99.8%
remove-double-neg99.8%
Simplified99.8%
Taylor expanded in z around 0 76.9%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (<= y 1.4e+232) (- x (+ z (* (log y) 0.5))) (* y (- 1.0 (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e+232) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = y * (1.0 - log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.4d+232) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = y * (1.0d0 - log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e+232) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = y * (1.0 - Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.4e+232: tmp = x - (z + (math.log(y) * 0.5)) else: tmp = y * (1.0 - math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.4e+232) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(y * Float64(1.0 - log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.4e+232) tmp = x - (z + (log(y) * 0.5)); else tmp = y * (1.0 - log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.4e+232], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{+232}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 1.3999999999999999e232Initial program 99.9%
Taylor expanded in y around 0 81.5%
if 1.3999999999999999e232 < y Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
associate-+l+99.6%
associate-+r-99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-define99.6%
+-commutative99.6%
distribute-neg-in99.6%
unsub-neg99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in y around inf 85.2%
log-rec85.2%
sub-neg85.2%
Simplified85.2%
Final simplification81.9%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 1.4e+232) (- x z) (* y (- 1.0 (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e+232) {
tmp = x - z;
} else {
tmp = y * (1.0 - log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.4d+232) then
tmp = x - z
else
tmp = y * (1.0d0 - log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e+232) {
tmp = x - z;
} else {
tmp = y * (1.0 - Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.4e+232: tmp = x - z else: tmp = y * (1.0 - math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.4e+232) tmp = Float64(x - z); else tmp = Float64(y * Float64(1.0 - log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.4e+232) tmp = x - z; else tmp = y * (1.0 - log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.4e+232], N[(x - z), $MachinePrecision], N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{+232}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 1.3999999999999999e232Initial program 99.9%
Taylor expanded in y around inf 87.5%
mul-1-neg87.5%
distribute-rgt-neg-in87.5%
log-rec87.5%
remove-double-neg87.5%
Simplified87.5%
Taylor expanded in y around 0 68.7%
if 1.3999999999999999e232 < y Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
associate-+l+99.6%
associate-+r-99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-define99.6%
+-commutative99.6%
distribute-neg-in99.6%
unsub-neg99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in y around inf 85.2%
log-rec85.2%
sub-neg85.2%
Simplified85.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.5e+21) (not (<= z 4.9e+95))) (- z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+21) || !(z <= 4.9e+95)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.5d+21)) .or. (.not. (z <= 4.9d+95))) then
tmp = -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+21) || !(z <= 4.9e+95)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.5e+21) or not (z <= 4.9e+95): tmp = -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.5e+21) || !(z <= 4.9e+95)) tmp = Float64(-z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.5e+21) || ~((z <= 4.9e+95))) tmp = -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e+21], N[Not[LessEqual[z, 4.9e+95]], $MachinePrecision]], (-z), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+21} \lor \neg \left(z \leq 4.9 \cdot 10^{+95}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.5e21 or 4.8999999999999999e95 < z Initial program 100.0%
associate--l+100.0%
sub-neg100.0%
associate-+l+100.0%
associate-+r-100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
fma-define100.0%
+-commutative100.0%
distribute-neg-in100.0%
unsub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 72.6%
neg-mul-172.6%
Simplified72.6%
if -1.5e21 < z < 4.8999999999999999e95Initial program 99.9%
associate--l+99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+r-99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-define99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 45.9%
Final simplification56.7%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 88.5%
mul-1-neg88.5%
distribute-rgt-neg-in88.5%
log-rec88.5%
remove-double-neg88.5%
Simplified88.5%
Taylor expanded in y around 0 63.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate--l+99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+r-99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-define99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 34.3%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2024141
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (- (- (+ y x) z) (* (+ y 1/2) (log y))))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))